Files
90CNServer/server/internal/services/dnfbridge/scene_active_quest_snapshot_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

151 lines
5.4 KiB
Go

package dnfbridge
import (
"bytes"
"context"
"testing"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
dnfquest "longheng.io/server/internal/modules/dnf/quest"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
)
type activeQuestRepairTestSource map[string]string
func (s activeQuestRepairTestSource) ReadText(path string) (string, error) {
return s[path], nil
}
func TestBuildCurrentActiveQuestSnapshotBodyMatchesCurrentEXEReader(t *testing.T) {
record := dnfrepo.QuestRecord{States: map[int64]dnfrepo.QuestState{
3145: {Status: "active", ProgressValue: 1},
3146: {Status: "completed", ProgressValue: 9},
}}
body := buildCurrentActiveQuestSnapshotBody(record, true)
want := []byte{0x01, 0x00, 0x00, 0x00, 0x49, 0x0c, 0x01, 0x00, 0x00, 0x00}
if !bytes.Equal(body, want) {
t.Fatalf("active quest snapshot body=%x want=%x", body, want)
}
if empty := buildCurrentActiveQuestSnapshotBody(dnfrepo.QuestRecord{}, false); !bytes.Equal(empty, []byte{0, 0, 0, 0}) {
t.Fatalf("empty active quest snapshot body=%x", empty)
}
}
func TestBuildCurrentActiveQuestSnapshotMergesLegacyProgressRows(t *testing.T) {
record := dnfrepo.QuestRecord{
States: map[int64]dnfrepo.QuestState{
3145: {Status: "active", ProgressValue: 1},
},
Progress: map[int64]dnfrepo.QuestState{
3145: {Status: "active", ProgressValue: 9},
3157: {Status: "active", ProgressValue: 0},
3158: {Status: "completed", ProgressValue: 1},
},
}
body := buildCurrentActiveQuestSnapshotBody(record, true)
want := []byte{
0x02, 0x00, 0x00, 0x00,
0x49, 0x0c, 0x01, 0x00, 0x00, 0x00,
0x55, 0x0c, 0x00, 0x00, 0x00, 0x00,
}
if !bytes.Equal(body, want) {
t.Fatalf("merged active quest snapshot body=%x want=%x", body, want)
}
}
func TestBuildCurrentActiveQuestSnapshotCanonicalCompletedStateSuppressesStaleProgress(t *testing.T) {
record := dnfrepo.QuestRecord{
States: map[int64]dnfrepo.QuestState{
3145: {Status: "completed", ProgressValue: 0},
},
Progress: map[int64]dnfrepo.QuestState{
3145: {Status: "active", ProgressValue: 0},
},
}
body := buildCurrentActiveQuestSnapshotBody(record, true)
if !bytes.Equal(body, []byte{0, 0, 0, 0}) {
t.Fatalf("stale progress resurrected completed quest: body=%x", body)
}
}
func TestSendCurrentActiveQuestSnapshotUsesCurrentOp23E(t *testing.T) {
repositories := dnfrepomemory.NewMemoryGroup()
if err := repositories.Quest.Save(context.Background(), dnfrepo.QuestRecord{
CharacterID: "17",
States: map[int64]dnfrepo.QuestState{
3145: {Status: "active", ProgressValue: 1},
},
}); err != nil {
t.Fatal(err)
}
connection := &bufferConn{}
service := &Service{repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true }}
session := &gameSession{conn: connection, selectedCharacterID: 17}
if err := service.sendCurrentActiveQuestSnapshotForSession(session, "test"); err != nil {
t.Fatal(err)
}
packet, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
if len(rest) != 0 || packet.Header.Classification != 0 || packet.Header.MsgID != currentActiveQuestSnapshotMsgID {
t.Fatalf("active snapshot packet=%+v rest=%x", packet.Header, rest)
}
want := []byte{0x01, 0x00, 0x00, 0x00, 0x49, 0x0c, 0x01, 0x00, 0x00, 0x00}
if !bytes.Equal(packet.Body, want) {
t.Fatalf("active snapshot body=%x want=%x", packet.Body, want)
}
}
func TestSendCurrentActiveQuestSnapshotRepairsLegacyMultiTargetTrigger(t *testing.T) {
index, err := dnfpvf.Build(context.Background(), activeQuestRepairTestSource{
dnfquest.DefaultList: "2635 `earring.qst`\n",
"n_quest/earring.qst": "[name]\n`test`\n[grade]\n`[side]`\n[type]\n`[hunt monster]`\n[int data]\n311 2 63767 1 314 2 63796 1\n",
}, dnfpvf.BuildOptions{Lists: []string{dnfquest.DefaultList}})
if err != nil {
t.Fatal(err)
}
catalog, err := dnfquest.Load(context.Background(), index)
if err != nil {
t.Fatal(err)
}
repositories := dnfrepomemory.NewMemoryGroup()
if err := repositories.Quest.Save(context.Background(), dnfrepo.QuestRecord{
CharacterID: "19",
States: map[int64]dnfrepo.QuestState{
2635: {
Status: "active",
ProgressValue: 513,
Extra: map[string]string{
"legacy_trigger_repair_kind": "pvf_multitarget_saturated_0x1ff",
"legacy_trigger_repair_previous": "511",
},
},
},
}); err != nil {
t.Fatal(err)
}
connection := &bufferConn{}
service := &Service{
questCatalog: catalog,
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
}
session := &gameSession{conn: connection, selectedCharacterID: 19}
if err := service.sendCurrentActiveQuestSnapshotForSession(session, "test_repair"); err != nil {
t.Fatal(err)
}
packet, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
if len(rest) != 0 || packet.Header.MsgID != currentActiveQuestSnapshotMsgID {
t.Fatalf("active snapshot packet=%+v rest=%x", packet.Header, rest)
}
want := []byte{0x01, 0x00, 0x00, 0x00, 0x4b, 0x0a, 0x00, 0x00, 0x00, 0x00}
if !bytes.Equal(packet.Body, want) {
t.Fatalf("repaired active snapshot body=%x want=%x", packet.Body, want)
}
record, found, err := repositories.Quest.Load(context.Background(), "19")
if err != nil || !found {
t.Fatalf("load repaired quest record found=%t err=%v", found, err)
}
if got := record.States[2635].ProgressValue; got != 0 {
t.Fatalf("persisted repaired trigger=%d, want completed trigger 0", got)
}
}