Files
90CNServer/server/internal/services/dnfbridge/scene_skill_boundary_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

121 lines
3.5 KiB
Go

package dnfbridge
import (
"go/ast"
"go/parser"
"go/token"
"os"
"path/filepath"
"runtime"
"strings"
"testing"
)
func TestSceneSkillProjectionStaysInOwnedFiles(t *testing.T) {
_, currentFile, _, ok := runtime.Caller(0)
if !ok {
t.Fatal("runtime.Caller failed")
}
root := filepath.Dir(currentFile)
if _, err := os.Stat(filepath.Join(root, "scene_skill_owner.go")); !os.IsNotExist(err) {
t.Fatalf("thin scene_skill_owner.go must stay removed: %v", err)
}
expected := map[string]string{
"sendCurrentSceneSkillInfo": "scene_skill_info.go",
"loadOrBackfillCurrentSceneSkillRecord": "scene_skill_mutation.go",
"syncCurrentSceneSkillPointLedgers": "scene_skill_mutation.go",
"ensureCurrentSceneSkillLayout": "scene_skill_mutation.go",
"skillRecordMatchesPVFInitialSkills": "scene_skill_mutation.go",
"buildCurrentSceneSkillInfoBody": "scene_skill_protocol.go",
"appendProtoVarint": "scene_skill_protocol.go",
"currentSceneSkillOwner": "scene_skill_mutation.go",
"syncCurrentSkillPointState": "scene_skill_mutation.go",
}
files := []string{
"scene_skill_info.go",
"scene_skill_mutation.go",
"scene_skill_protocol.go",
}
found := make(map[string]string, len(expected))
for _, name := range files {
parsed, err := parser.ParseFile(token.NewFileSet(), filepath.Join(root, name), nil, 0)
if err != nil {
t.Fatalf("parse %s: %v", name, err)
}
for _, declaration := range parsed.Decls {
function, ok := declaration.(*ast.FuncDecl)
if !ok {
continue
}
wantFile, tracked := expected[function.Name.Name]
if !tracked {
continue
}
if previous, duplicate := found[function.Name.Name]; duplicate {
t.Errorf("%s is duplicated in %s and %s", function.Name.Name, previous, name)
}
found[function.Name.Name] = name
if name != wantFile {
t.Errorf("%s owner=%s want=%s", function.Name.Name, name, wantFile)
}
}
}
for function, wantFile := range expected {
if _, ok := found[function]; !ok {
t.Errorf("%s is missing from %s", function, wantFile)
}
}
}
func TestSceneSkillBridgeHasNoDirectRepositoryWritesOrPrivateTimers(t *testing.T) {
_, currentFile, _, ok := runtime.Caller(0)
if !ok {
t.Fatal("runtime.Caller failed")
}
root := filepath.Dir(currentFile)
files := []string{
"scene_skill_info.go",
"scene_skill_mutation.go",
"scene_skill_protocol.go",
}
banned := []string{
"WithinCharacter",
"SaveSkillFields(",
".Save(",
"time.After(",
"time.AfterFunc(",
"time.NewTimer(",
"time.NewTicker(",
"time.Sleep(",
}
for _, name := range files {
source, err := os.ReadFile(filepath.Join(root, name))
if err != nil {
t.Fatalf("read %s: %v", name, err)
}
text := string(source)
for _, token := range banned {
if strings.Contains(text, token) {
t.Errorf("%s contains forbidden bridge operation %q", name, token)
}
}
}
ownerSource, err := os.ReadFile(filepath.Join(root, "scene_skill_mutation.go"))
if err != nil {
t.Fatal(err)
}
if !strings.Contains(string(ownerSource), "internal/modules/dnf/skill") {
t.Error("scene_skill_mutation.go does not use the skill domain owner")
}
mutationSource, err := os.ReadFile(filepath.Join(root, "scene_skill_mutation.go"))
if err != nil {
t.Fatal(err)
}
for _, delegation := range []string{"owner.Backfill", "owner.EnsureTree", "owner.SyncPoints", "owner.EnsureLayout"} {
if !strings.Contains(string(mutationSource), delegation) {
t.Errorf("scene skill mutation does not delegate through %s", delegation)
}
}
}