服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
52 lines
1.5 KiB
Go
52 lines
1.5 KiB
Go
package dnfbridge
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import (
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"context"
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"os"
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"testing"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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dnfquest "longheng.io/server/internal/modules/dnf/quest"
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platformpvf "longheng.io/server/internal/platform/pvf"
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)
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func TestRealScriptPVFTitleAchievementInitialProjection(t *testing.T) {
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pvfPath := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE")
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if pvfPath == "" {
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t.Skip("set DNFBRIDGE_REAL_PVF_SMOKE to verify title achievement projection")
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}
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archive, err := platformpvf.LoadArchive(platformpvf.Options{Path: pvfPath})
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if err != nil {
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t.Fatal(err)
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}
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text, err := archive.ReadText("etc/titlebook.etc")
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if err != nil {
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t.Fatal(err)
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}
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mapping := parseTitleBookEtc(text)
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index, err := dnfpvf.Build(context.Background(), archive, dnfpvf.BuildOptions{Lists: []string{dnfquest.DefaultList}})
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if err != nil {
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t.Fatal(err)
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}
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catalog, err := dnfquest.Load(context.Background(), index)
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if err != nil {
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t.Fatal(err)
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}
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definitions := catalog.TitleAchievementDefinitions(dnfquest.CharacterEligibility{Level: 90, Job: 0})
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rows := currentInitialTitleAchievementRows(definitions, mapping, make(map[uint32]struct{}))
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byID := make(map[uint32]currentInsertOverseerRow, len(rows))
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for _, row := range rows {
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byID[row.achievementID] = row
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}
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for questID, want := range map[uint32]uint16{
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6501: 1,
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6588: 20,
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6597: 500,
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} {
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row, ok := byID[questID]
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if !ok || row.p1 != want || row.p2 != 0 || row.p3 != 0 {
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t.Fatalf("real title achievement q%d row=%+v found=%t want remaining=%d", questID, row, ok, want)
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}
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}
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}
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