服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
203 lines
5.8 KiB
Go
203 lines
5.8 KiB
Go
package dnfbridge
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import (
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"bytes"
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"context"
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"encoding/hex"
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"testing"
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dnfenum "longheng.io/server/internal/modules/dnf/dnfenum"
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)
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func TestParseCurrentSoloTeleportRequestLiveSamples(t *testing.T) {
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tests := []struct {
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hex string
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x, y int16
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}{
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{hex: "ffffffffffffffff28049d014b0105", x: 413, y: 331},
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{hex: "ffffffffffffffff28040c010f0105", x: 268, y: 271},
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{hex: "ffffffffffffffff28042101390105", x: 289, y: 313},
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{hex: "ffffffffffffffff2804c701510105", x: 455, y: 337},
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{hex: "ffffffffffffffff2804c7013f0105", x: 455, y: 319},
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}
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for _, test := range tests {
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body, err := hex.DecodeString(test.hex)
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if err != nil {
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t.Fatal(err)
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}
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request, err := parseCurrentSoloTeleportRequest(body)
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if err != nil {
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t.Fatal(err)
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}
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if request.OpaqueI32A != -1 || request.OpaqueI32B != -1 ||
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request.TownID != 40 || request.AreaID != 4 ||
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request.PositionX != test.x || request.PositionY != test.y ||
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request.Direction != 5 {
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t.Fatalf("sample %s parsed=%+v", test.hex, request)
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}
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}
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}
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func TestParseCurrentSoloTeleportRequestRejectsWrongBoundary(t *testing.T) {
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for _, size := range []int{
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0,
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currentSoloTeleportRequestWireSize - 1,
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currentSoloTeleportRequestWireSize + 1,
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} {
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if _, err := parseCurrentSoloTeleportRequest(make([]byte, size)); err == nil {
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t.Fatalf("size %d unexpectedly accepted", size)
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}
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}
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}
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func TestHandleCurrentSoloTeleportCommitsThroughOp24WithoutOp470Ack(t *testing.T) {
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service, session, repositories := newTownMoveTest(t)
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body, err := hex.DecodeString("ffffffffffffffff26008403fa0005")
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if err != nil {
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t.Fatal(err)
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}
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if err := service.handleCurrentSoloTeleport(session, body); err != nil {
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t.Fatal(err)
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}
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if session.conn.(*bufferConn).write.Len() == 0 {
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stored, found, loadErr := repositories.Character.Load(context.Background(), "29")
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t.Fatalf("solo teleport wrote no transition; found=%t err=%v stats=%+v", found, loadErr, stored.Stats)
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}
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packet, rest := splitTownTransitionAndPostState(
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t,
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session.conn.(*bufferConn).write.Bytes(),
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session,
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29,
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38,
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0,
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900,
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250,
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5,
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3,
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townMoveSkillProjectionBody(t, repositories, "29"),
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false,
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)
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if packet.Header.MsgID != currentSceneTransitionMsgID ||
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packet.Header.Classification != 0 {
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t.Fatalf(
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"solo teleport response header=%+v body=%x trailing=%x",
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packet.Header,
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packet.Body,
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rest,
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)
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}
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if packet.Header.MsgID == uint16(dnfenum.CmdPacketSoloTelepoart) {
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t.Fatalf("solo teleport emitted failure-callback op470 body=%x", packet.Body)
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}
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// The committed move now arms the client's own five-minute countdown, so the
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// transition is followed by exactly one S2C 378.
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cooldown, trailing := splitCurrentGameServerUpperPacketAuto(t, rest)
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if cooldown.Header.MsgID != currentSoloTeleportCooldownOpcode ||
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cooldown.Header.Classification != 0 ||
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!bytes.Equal(cooldown.Body, buildCurrentSoloTeleportCooldownBody(
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currentSoloTeleportCooldownDefaultIndices,
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currentSoloTeleportCooldownSeconds)) ||
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len(trailing) != 0 {
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t.Fatalf(
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"solo teleport cooldown header=%+v body=%x trailing=%x",
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cooldown.Header,
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cooldown.Body,
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trailing,
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)
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}
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stored, found, err := repositories.Character.Load(context.Background(), "29")
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if err != nil || !found ||
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stored.Stats["town_id"] != 38 ||
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stored.Stats["area_id"] != 0 ||
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stored.Stats["pos_x"] != 900 ||
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stored.Stats["pos_y"] != 250 ||
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stored.Stats["direction"] != 5 {
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t.Fatalf("solo teleport location found=%t err=%v stats=%+v", found, err, stored.Stats)
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}
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}
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func TestHandleCurrentSoloTeleportUsesPVFTransportRouteForCrossTownTarget(t *testing.T) {
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service, session, repositories := newTownMoveTest(t)
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body, err := hex.DecodeString("ffffffffffffffff27008403fa0005")
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if err != nil {
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t.Fatal(err)
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}
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if err := service.handleCurrentSoloTeleport(session, body); err != nil {
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t.Fatal(err)
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}
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if session.conn.(*bufferConn).write.Len() == 0 {
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stored, found, loadErr := repositories.Character.Load(context.Background(), "29")
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t.Fatalf("cross-town solo teleport wrote no transition; found=%t err=%v stats=%+v", found, loadErr, stored.Stats)
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}
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packet, rest := splitTownTransitionAndPostState(
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t,
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session.conn.(*bufferConn).write.Bytes(),
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session,
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29,
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39,
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0,
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900,
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250,
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5,
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3,
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townMoveSkillProjectionBody(t, repositories, "29"),
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false,
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)
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if packet.Header.MsgID != currentSceneTransitionMsgID ||
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packet.Header.Classification != 0 {
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t.Fatalf(
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"cross-town solo teleport response header=%+v body=%x trailing=%x",
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packet.Header,
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packet.Body,
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rest,
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)
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}
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cooldown, trailing := splitCurrentGameServerUpperPacketAuto(t, rest)
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if cooldown.Header.MsgID != currentSoloTeleportCooldownOpcode ||
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cooldown.Header.Classification != 0 ||
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len(trailing) != 0 {
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t.Fatalf(
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"cross-town solo teleport cooldown header=%+v body=%x trailing=%x",
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cooldown.Header,
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cooldown.Body,
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trailing,
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)
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}
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stored, found, err := repositories.Character.Load(context.Background(), "29")
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if err != nil || !found ||
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stored.Stats["town_id"] != 39 ||
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stored.Stats["area_id"] != 0 ||
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stored.Stats["pos_x"] != 900 ||
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stored.Stats["pos_y"] != 250 {
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t.Fatalf(
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"cross-town solo teleport location found=%t err=%v stats=%+v",
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found,
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err,
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stored.Stats,
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)
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}
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}
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func TestBuildCurrentSoloTeleportMoveBodyMarksTransportSource(t *testing.T) {
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request := currentSoloTeleportRequest{
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TownID: 40,
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AreaID: 4,
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PositionX: 330,
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PositionY: 264,
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Direction: 5,
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}
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body := buildCurrentSoloTeleportMoveBody(request, 38)
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parsed, err := parseCurrentTownSetUserAreaRequest(body)
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if err != nil {
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t.Fatal(err)
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}
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if parsed.TownID != 40 || parsed.AreaID != 4 ||
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parsed.PositionX != 330 || parsed.PositionY != 264 ||
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parsed.Direction != 5 || parsed.OpaqueU16A != 38 ||
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parsed.OpaqueU16B != 0 || parsed.OpaqueU32 != 0 ||
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parsed.OpaqueTailU8 != 5 || !parsed.LooksLikeTeleportArraySelection() {
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t.Fatalf("solo teleport move body parsed=%+v", parsed)
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}
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}
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