服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
222 lines
8.1 KiB
Go
222 lines
8.1 KiB
Go
package dnfbridge
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import (
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"bytes"
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"context"
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"encoding/binary"
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"testing"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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func newTeleportPotionTest(t *testing.T) (*Service, *gameSession, dnfrepo.Group) {
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t.Helper()
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service, session, repositories := newTownMoveTest(t)
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if err := repositories.Inventory.Save(context.Background(), dnfrepo.InventoryRecord{
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CharacterID: "29",
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Slots: map[string]dnfrepo.ItemStack{
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"0:65": {
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ItemID: 2600014,
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Count: 2,
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RawEntry: make([]byte, currentItemListEntryWireSize),
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Extra: map[string]string{"item_kind": "stackable", "pvf_path": "stackable/professional/potion/ptn_instantmovement.stk"},
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},
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},
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}); err != nil {
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t.Fatal(err)
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}
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loaded, _, _ := repositories.Inventory.Load(context.Background(), "29")
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stack := loaded.Slots["0:65"]
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stack.RawEntry[0x06] = 2
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loaded.Slots["0:65"] = stack
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if err := repositories.Inventory.Save(context.Background(), loaded); err != nil {
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t.Fatal(err)
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}
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source := dungeonDropCatalogTestSource{
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"monster/monster.lst": "",
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"equipment/equipment.lst": "",
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"stackable/stackable.lst": "2600014 `professional/potion/ptn_instantmovement.stk`\n37 `cash/test.stk`\n",
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"stackable/professional/potion/ptn_instantmovement.stk": "[name] `Potion`\n[stackable type] `[teleport potion]`\n[stack limit] 100\n",
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"stackable/cash/test.stk": "[name] `Cash`\n[stackable type] `[material]`\n",
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}
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catalog, err := newPVFDungeonDropCatalog(source)
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if err != nil {
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t.Fatal(err)
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}
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service.pvfItemCatalog = catalog
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return service, session, repositories
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}
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func buildTeleportPotionRequest(slot int16, itemCode int32, townID, areaID byte, x, y int16) []byte {
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body := make([]byte, currentTeleportPotionRequestWireSize)
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binary.LittleEndian.PutUint16(body[0:2], uint16(slot))
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binary.LittleEndian.PutUint32(body[2:6], uint32(itemCode))
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body[7] = townID
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body[8] = areaID
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binary.LittleEndian.PutUint16(body[9:11], uint16(x))
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binary.LittleEndian.PutUint16(body[11:13], uint16(y))
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return body
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}
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func TestHandleTeleportPotionUsesClientSelectedDestinationAndConsumesOne(t *testing.T) {
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service, session, repositories := newTeleportPotionTest(t)
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if err := service.handleTeleportPotion(session, buildTeleportPotionRequest(65, 2600014, 39, 0, 900, 250)); err != nil {
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t.Fatal(err)
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}
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conn := session.conn.(*bufferConn)
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transition, rest := splitTownTransitionAndPostState(
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t,
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conn.write.Bytes(),
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session,
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29,
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39,
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0,
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900,
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250,
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0,
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3,
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townMoveSkillProjectionBody(t, repositories, "29"),
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false,
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)
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wantTransition, err := buildCurrentSceneTransitionBody(39, 0, []currentSceneTransitionRow{{
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ObjectOrResourceKey: 29,
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Value1: uint16(900),
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Value2: uint16(250),
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Value3: 0,
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Value4: 3,
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}})
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if err != nil {
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t.Fatal(err)
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}
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if transition.Header.MsgID != currentSceneTransitionMsgID || transition.Header.Classification != 0 || !bytes.Equal(transition.Body, wantTransition) {
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t.Fatalf("transition header=%+v body=%x want=%x", transition.Header, transition.Body, wantTransition)
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}
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var ack *dnfproto.ChannelPacket
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for len(rest) > 0 {
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packet, next := splitGameServerUpperPacket(t, rest)
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rest = next
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if packet.Header.MsgID == uint16(dnfenum.CmdPacketTeleport) {
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ack = &packet
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break
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}
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}
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if ack == nil {
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t.Fatalf("teleport ack missing in stream")
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}
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wantAck := []byte{1, 65, 0, 0x4E, 0xAC, 0x27, 0x00}
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if ack.Header.Classification != dnfproto.DefaultChannelClassification || !bytes.Equal(ack.Body, wantAck) {
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t.Fatalf("ack header=%+v body=%x want=%x", ack.Header, ack.Body, wantAck)
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}
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stored, found, err := repositories.Character.Load(context.Background(), "29")
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if err != nil || !found {
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t.Fatalf("load stored character found=%t err=%v", found, err)
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}
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if stored.Stats["town_id"] != 39 || stored.Stats["area_id"] != 0 || stored.Stats["pos_x"] != 900 || stored.Stats["pos_y"] != 250 || stored.Stats["direction"] != 0 {
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t.Fatalf("stored town location=%+v", stored.Stats)
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}
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inventory, _, err := repositories.Inventory.Load(context.Background(), "29")
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if err != nil {
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t.Fatal(err)
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}
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potion := inventory.Slots["0:65"]
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if potion.Count != 1 || potion.RawEntry[0x06] != 1 {
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t.Fatalf("potion after consume=%+v", potion)
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}
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}
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func TestTownGameplayModuleDispatchesLiveLegacyTeleportPotion(t *testing.T) {
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service, session, repositories := newTeleportPotionTest(t)
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body := buildTeleportPotionRequest(65, 2600014, 39, 0, 900, 250)
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handled, err := currentGameplayModules.DispatchLegacy(
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service,
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session,
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uint16(dnfenum.CmdPacketTeleport),
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body,
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)
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if err != nil {
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t.Fatalf("dispatch legacy teleport potion: %v", err)
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}
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if !handled {
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t.Fatal("legacy op237 was not owned by the town gameplay module")
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}
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record, found, err := repositories.Inventory.Load(context.Background(), "29")
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if err != nil || !found {
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t.Fatalf("load inventory: found=%t err=%v", found, err)
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}
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if got := record.Slots["0:65"].Count; got != 1 {
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t.Fatalf("potion count=%d want=1", got)
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}
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}
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func TestHandleTeleportPotionRejectsInvalidPotionAndTownWithoutMutation(t *testing.T) {
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service, session, repositories := newTeleportPotionTest(t)
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if err := service.handleTeleportPotion(session, buildTeleportPotionRequest(65, 37, 40, 1, 1016, 189)); err != nil {
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t.Fatal(err)
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}
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failure, rest := splitGameServerUpperPacket(t, session.conn.(*bufferConn).write.Bytes())
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if failure.Header.MsgID != uint16(dnfenum.CmdPacketTeleport) || !bytes.Equal(failure.Body, []byte{0, 23}) || len(rest) != 0 {
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t.Fatalf("failure packet=%+v body=%x rest=%x", failure.Header, failure.Body, rest)
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}
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conn := session.conn.(*bufferConn)
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conn.write.Reset()
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if err := service.handleTeleportPotion(session, buildTeleportPotionRequest(65, 2600014, 99, 0, 900, 250)); err != nil {
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t.Fatal(err)
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}
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failure, rest = splitGameServerUpperPacket(t, conn.write.Bytes())
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if failure.Header.MsgID != uint16(dnfenum.CmdPacketTeleport) || !bytes.Equal(failure.Body, []byte{0, 23}) || len(rest) != 0 {
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t.Fatalf("failure packet=%+v body=%x rest=%x", failure.Header, failure.Body, rest)
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}
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stored, _, _ := repositories.Character.Load(context.Background(), "29")
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if stored.Stats["town_id"] != 38 || stored.Stats["area_id"] != 1 {
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t.Fatalf("location mutated on rejection: %+v", stored.Stats)
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}
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inventory, _, _ := repositories.Inventory.Load(context.Background(), "29")
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if inventory.Slots["0:65"].Count != 2 {
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t.Fatalf("potion consumed on rejection: %+v", inventory.Slots["0:65"])
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}
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}
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func TestHandleTeleportPotionFallsBackToItemScan(t *testing.T) {
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service, session, repositories := newTeleportPotionTest(t)
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if err := service.handleTeleportPotion(session, buildTeleportPotionRequest(66, 2600014, 39, 0, 900, 250)); err != nil {
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t.Fatal(err)
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}
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conn := session.conn.(*bufferConn)
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splitGameServerUpperPacket(t, conn.write.Bytes())
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inventory, _, _ := repositories.Inventory.Load(context.Background(), "29")
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if inventory.Slots["0:65"].Count != 1 {
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t.Fatalf("scan fallback did not consume the real potion stack: %+v", inventory.Slots)
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}
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stored, _, _ := repositories.Character.Load(context.Background(), "29")
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if stored.Stats["town_id"] != 39 || stored.Stats["area_id"] != 0 || stored.Stats["pos_x"] != 900 || stored.Stats["pos_y"] != 250 {
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t.Fatalf("stored town location=%+v", stored.Stats)
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}
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}
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func TestParseCurrentTeleportPotionRequestRequiresExactLiveBody(t *testing.T) {
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body := buildTeleportPotionRequest(74, 2600014, 43, 1, 453, 481)
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request, err := parseCurrentTeleportPotionRequest(body)
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if err != nil {
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t.Fatal(err)
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}
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if request.PotionSlotIndex != 74 || request.ItemCode != 2600014 || request.Reserved != 0 ||
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request.TownID != 43 || request.AreaID != 1 || request.PositionX != 453 || request.PositionY != 481 {
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t.Fatalf("parsed request=%+v", request)
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}
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for _, length := range []int{0, 8, currentTeleportPotionRequestWireSize - 1, currentTeleportPotionRequestWireSize + 1} {
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if _, err := parseCurrentTeleportPotionRequest(make([]byte, length)); err == nil {
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t.Fatalf("length %d unexpectedly accepted", length)
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}
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}
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}
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