服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
429 lines
16 KiB
Go
429 lines
16 KiB
Go
package dnfbridge
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import (
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"bytes"
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"context"
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"encoding/binary"
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"testing"
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"time"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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"longheng.io/server/internal/modules/dnf/repository/memory"
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dnftown "longheng.io/server/internal/modules/dnf/town"
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"longheng.io/server/internal/modules/dnf/wedding"
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)
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func TestWeddingDungeonRequiresActualPairAndKeepsBothResults(t *testing.T) {
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s, repos, a, b := weddingTestService(t)
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ctx := context.Background()
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_, err := wedding.Commit(ctx, repos, s.weddingCatalog, wedding.Command{ActorID: "1", PartnerID: "2", AccountID: "dnf:1", Operation: 1, Now: time.Now()})
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if err != nil {
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t.Fatal(err)
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}
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owner := &runtimePartyDungeonOwner{entryMemberCount: 2, members: []runtimePartyDungeonMember{{userID: 1, generation: a.characterGeneration}, {userID: 2, generation: b.characterGeneration}}}
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runtime := &runtimeDungeonState{Character: dnfrepo.CharacterRecord{CharacterID: "1"}, partyDungeonOwner: owner}
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for _, mode := range []string{"solo", "three", "practice", "unrelated", "pair"} {
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r := *runtime
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switch mode {
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case "solo":
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r.partyDungeonOwner = nil
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case "three":
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r.partyDungeonOwner = &runtimePartyDungeonOwner{entryMemberCount: 3, members: owner.members}
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case "practice":
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r.ProtocolMode = currentDungeonProtocolModePractice
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case "unrelated":
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r.Character.CharacterID = "3"
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}
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got, e := s.currentWeddingDungeonCouple(ctx, &r)
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if e != nil || got != (mode == "pair") {
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t.Fatalf("%s: %t %v", mode, got, e)
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}
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owner.weddingClearKnown = false
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}
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if ok, e := s.currentWeddingDungeonCouple(ctx, runtime); e != nil || !ok {
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t.Fatalf("pair: %t %v", ok, e)
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}
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owner.members = owner.members[1:]
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runtime.Character.CharacterID = "2"
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if ok, e := s.currentWeddingDungeonCouple(ctx, runtime); e != nil || !ok {
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t.Fatalf("second result after first leaves: %t %v", ok, e)
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}
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}
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func TestWeddingCeremonyTimerAndPrivateRoom(t *testing.T) {
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s, repos, a, b := weddingTestService(t)
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ctx := context.Background()
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queue := newFakeCurrentDungeonDeathTimerQueue()
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s.gameplayTimers = queue
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s.weddingCatalog.EndSeconds = 60
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s.weddingCatalog.Ceremonies[0] = wedding.Ceremony{Gift: wedding.Item{ID: 10002629, Count: 1}}
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items, err := newPVFDungeonDropCatalog(dungeonDropCatalogTestSource{
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"monster/monster.lst": "", "equipment/equipment.lst": "", "stackable/stackable.lst": "10002629 `gift.stk`",
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"stackable/gift.stk": "[name] `Wedding Gift`\n[stackable type] `[material]`\n[stack limit] 100\n",
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})
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if err != nil {
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t.Fatal(err)
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}
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s.pvfItemCatalog = items
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start := queue.Now().Add(300 * time.Second).Unix()
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for _, id := range []string{"1", "2"} {
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c, _, _ := repos.Character.Load(ctx, id)
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partner := int64(2)
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if id == "2" {
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partner = 1
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}
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c.Stats = map[string]int64{"wedding_state": 2, "wedding_id": 65538, "wedding_partner_id": partner, "wedding_start_at": start, "wedding_room": 8}
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if err := repos.Character.Save(ctx, c); err != nil {
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t.Fatal(err)
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}
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if err := repos.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: id, Slots: map[string]dnfrepo.ItemStack{}}); err != nil {
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t.Fatal(err)
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}
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if _, ok := weddingTownInstance(c, 9, 0); ok {
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t.Fatal("wrong room admitted")
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}
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}
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for _, peer := range []*gameSession{a, b} {
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s.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: peer.selectedCharacterID, TownID: 39, AreaID: 8, InstanceKey: 65538, Session: peer})
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}
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c, _, _ := repos.Character.Load(ctx, "1")
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if err := s.scheduleWeddingCeremony(c); err != nil {
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t.Fatal(err)
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}
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first := queue.task(t, 0)
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if first.delay != 300*time.Second {
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t.Fatalf("start delay=%s", first.delay)
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}
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queue.mu.Lock()
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queue.now = time.Unix(start, 0)
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queue.mu.Unlock()
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queue.fire(first, false)
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for _, id := range []string{"1", "2"} {
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c, _, _ := repos.Character.Load(ctx, id)
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if c.Stats["wedding_state"] != 3 {
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t.Fatal("ceremony not started")
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}
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}
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second := queue.task(t, 1)
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if second.delay != 60*time.Second {
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t.Fatalf("end delay=%s", second.delay)
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}
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queue.mu.Lock()
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queue.now = time.Unix(start+60, 0)
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queue.mu.Unlock()
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queue.fire(second, false)
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for _, id := range []string{"1", "2"} {
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c, _, _ := repos.Character.Load(ctx, id)
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if c.Stats["wedding_state"] != 4 {
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t.Fatal("ceremony not completed")
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}
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bag, _, _ := repos.Inventory.Load(ctx, id)
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count := int64(0)
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for _, item := range bag.Slots {
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if item.ItemID == 10002629 {
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count += item.Count
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}
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}
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if count != 1 {
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t.Fatalf("%s gifts=%d", id, count)
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}
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}
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if err := s.advanceWeddingCeremony("1", 65538, start); err != nil {
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t.Fatal(err)
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}
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for _, peer := range []*gameSession{a, b} {
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packets := peer.conn.(*bufferConn).write.Bytes()
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seen := map[uint16]int{}
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for len(packets) > 0 {
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packet, rest := splitLongHengGameServerUpperPacket(t, packets)
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packets = rest
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seen[packet.Header.MsgID]++
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if packet.Header.MsgID == 1007 && len(packet.Body) != 68 {
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t.Fatal("invalid cinema start")
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}
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if packet.Header.MsgID == 999 && len(packet.Body) != 71 {
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t.Fatal("invalid cinema end")
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}
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}
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if seen[1007] != 1 || seen[999] != 1 {
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t.Fatalf("cinema notifications: %v", seen)
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}
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}
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}
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func weddingTestService(t *testing.T) (*Service, dnfrepo.Group, *gameSession, *gameSession) {
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t.Helper()
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repos := memory.NewMemoryGroup()
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table, err := dnftown.Load(context.Background(), townMoveTestSource{
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"town/town.lst": "39 `wedding.twn`",
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"town/wedding.twn": "[area]\n0 `wedding.map` `[normal]`\n[/area]",
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"map/wedding.map": "[NPC]\n20013 `[left]` 100 200 0\n[/NPC]",
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}, dnftown.Options{})
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if err != nil {
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t.Fatal(err)
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}
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s := &Service{options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain, gameUpperHeader: gameUpperHeaderServer16}, onlinePlayers: newOnlinePlayerManager(), townCatalog: table, weddingCatalog: &wedding.Catalog{MinimumLevel: 30, RemarryDays: 1, MaxLove: 999}, repositoryProvider: func() (dnfrepo.Group, bool) { return repos, true }}
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sessions := []*gameSession{{conn: &bufferConn{}, accountID: "dnf:1"}, {conn: &bufferConn{}, accountID: "dnf:2"}}
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for i, c := range []dnfrepo.CharacterRecord{{CharacterID: "1", AccountID: "dnf:1", Name: "first", Job: "0", Level: 30}, {CharacterID: "2", AccountID: "dnf:2", Name: "second", Job: "1", Level: 30}} {
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if err := repos.Character.Save(context.Background(), c); err != nil {
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t.Fatal(err)
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}
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peer := sessions[i]
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id := uint16(i + 1)
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s.bindGameSessionCharacter(peer, id)
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peer.townSceneReadyCharacterID = id
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peer.townPositionSnapshot = currentTownPositionSnapshot{CharacterID: id, TownID: 39, AreaID: 0, PositionX: 100, PositionY: 200, PositionValid: true}
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s.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: id, TownID: 39, AreaID: 0, Session: peer})
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t.Cleanup(func() { s.clearWeddingInvitations(peer) })
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}
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return s, repos, sessions[0], sessions[1]
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}
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func weddingTestRequest(target uint32, op byte, decision ...byte) []byte {
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body := make([]byte, 20+len(decision))
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binary.LittleEndian.PutUint32(body[13:17], target)
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body[17] = op
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if len(decision) > 0 {
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body[20] = decision[0]
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}
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return body
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}
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func TestWeddingInvitationAndDecision(t *testing.T) {
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for _, decision := range []byte{0, 1, 2} {
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for _, upper := range []bool{false, true} {
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t.Run(string(rune('0'+decision))+map[bool]string{false: "legacy", true: "upper"}[upper], func(t *testing.T) {
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s, repos, a, b := weddingTestService(t)
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queue := newFakeCurrentDungeonDeathTimerQueue()
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s.gameplayTimers = queue
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send := func(peer *gameSession, opcode uint16, body []byte) {
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t.Helper()
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var err error
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m := weddingGameplayModule()
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req := gameplayRequest{Body: body, Classification: dnfproto.DefaultChannelClassification}
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if upper {
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err = m.UpperHandlers[opcode](s, peer, req)
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} else {
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req.Body = m.LegacyNormalizers[opcode](body)
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err = m.LegacyHandlers[opcode](s, peer, req)
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}
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if err != nil {
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t.Fatal(err)
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}
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}
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send(a, 1032, weddingTestRequest(2, 1))
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ack, tail := splitLongHengGameServerUpperPacket(t, a.conn.(*bufferConn).write.Bytes())
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if ack.Header.Classification != 1 || ack.Header.MsgID != 1032 || !bytes.Equal(ack.Body, []byte{1, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0}) || len(tail) != 0 {
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t.Fatalf("request ack: %+v %x", ack.Header, ack.Body)
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}
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invite, tail := splitLongHengGameServerUpperPacket(t, b.conn.(*bufferConn).write.Bytes())
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if invite.Header.Classification != 0 || invite.Header.MsgID != 997 || !bytes.Equal(invite.Body, []byte{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0}) || len(tail) != 0 {
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t.Fatalf("invite: %+v %x", invite.Header, invite.Body)
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}
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for _, id := range []string{"1", "2"} {
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c, _, _ := repos.Character.Load(context.Background(), id)
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if c.Stats["wedding_state"] != 0 {
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t.Fatal("proposal persisted before consent")
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}
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}
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a.conn.(*bufferConn).write.Reset()
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b.conn.(*bufferConn).write.Reset()
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if got := s.weddingInvitations[1].expires.Sub(queue.Now()); got != 6*time.Second {
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t.Fatalf("native invitation lifetime: %s", got)
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}
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queue.mu.Lock()
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queue.now = queue.now.Add(5500 * time.Millisecond)
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queue.mu.Unlock()
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target := uint32(1)
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if decision != 0 {
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target = 0 // Native decline and timeout omit the proposer.
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}
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send(b, 1033, weddingTestRequest(target, 1, decision))
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response, _ := splitLongHengGameServerUpperPacket(t, b.conn.(*bufferConn).write.Bytes())
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if response.Header.MsgID != 1033 || len(response.Body) != 13 || response.Body[0] != 1 || response.Body[12] != decision {
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t.Fatalf("response: %x", response.Body)
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}
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notice, _ := splitLongHengGameServerUpperPacket(t, a.conn.(*bufferConn).write.Bytes())
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if notice.Header.Classification != 0 || notice.Header.MsgID != 998 || len(notice.Body) != 12 || notice.Body[11] != decision {
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t.Fatalf("result notice: %+v %x", notice.Header, notice.Body)
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}
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want := int64(0)
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if decision == 0 {
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want = 1
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}
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for _, id := range []string{"1", "2"} {
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c, _, _ := repos.Character.Load(context.Background(), id)
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if c.Stats["wedding_state"] != want {
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t.Fatalf("decision %d state %+v", decision, c.Stats)
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}
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}
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if len(s.weddingInvitations) != 0 {
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t.Fatal("invitation retained after decision")
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}
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if decision == 0 {
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for _, peer := range []*gameSession{a, b} {
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seen := map[uint16]int{}
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for raw := peer.conn.(*bufferConn).write.Bytes(); len(raw) > 0; {
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packet, rest := splitLongHengGameServerUpperPacket(t, raw)
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raw = rest
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seen[packet.Header.MsgID]++
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}
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if seen[1000] != 1 || seen[1013] != 1 || seen[232] != 0 || seen[245] != 0 {
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t.Fatalf("relationship notifications: %v", seen)
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}
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}
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send(a, 1032, weddingTestRequest(0, 5))
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for _, id := range []string{"1", "2"} {
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c, _, _ := repos.Character.Load(context.Background(), id)
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if c.Stats["wedding_state"] != 0 {
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t.Fatal("breakup not reciprocal")
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}
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}
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}
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})
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}
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}
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}
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func TestWeddingRejectsStaleAndInvalidSessions(t *testing.T) {
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for _, mode := range []string{"disconnect", "switch", "replace", "timeout", "left_area", "other_channel", "spoof", "self", "short", "bad_decision", "zero_accept", "wrong_target"} {
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t.Run(mode, func(t *testing.T) {
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s, repos, a, b := weddingTestService(t)
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if mode == "self" {
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if err := s.handleWeddingRequest(a, weddingTestRequest(1, 1)); err != nil {
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t.Fatal(err)
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}
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return
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}
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if err := s.handleWeddingRequest(a, weddingTestRequest(2, 1)); err != nil {
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t.Fatal(err)
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}
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response := weddingTestRequest(1, 1, 0)
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switch mode {
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case "disconnect":
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s.unbindGameSession(a)
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case "switch":
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s.bindGameSessionCharacter(a, 3)
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case "replace":
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replacement := &gameSession{conn: &bufferConn{}, accountID: "dnf:1", selectedCharacterID: 1}
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s.promoteResidentGameSession(replacement, 1)
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case "timeout":
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s.expireWeddingInvitation(s.weddingInvitations[1])
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case "left_area":
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// 运营口径(2026-10-04):求婚只要求"同频道 + 同区域",
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// 所以"同区域内走远"不再算失效(见 TestWeddingProposeOnlyRequiresSameArea);
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// 真正让它失效的是对方离开了这个场景实例。
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s.onlinePlayers.LeaveArea(2)
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case "other_channel":
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b.channel.ID = 42
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case "spoof":
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b.accountID = "dnf:999"
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case "short":
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response = response[:18]
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case "bad_decision":
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response[20] = 3
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case "zero_accept":
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binary.LittleEndian.PutUint32(response[13:17], 0)
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case "wrong_target":
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binary.LittleEndian.PutUint32(response[13:17], 3)
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}
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if err := s.handleWeddingResponse(b, response); err != nil {
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t.Fatal(err)
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}
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for _, id := range []string{"1", "2"} {
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c, _, _ := repos.Character.Load(context.Background(), id)
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if c.Stats["wedding_state"] != 0 {
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t.Fatalf("%s persisted invalid consent", mode)
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}
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}
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})
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}
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}
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// 运营口径(2026-10-04):求婚只要求"同频道 + 同区域 + 双方场景就绪",
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// 不再要求双方贴着神父 NPC。
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//
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// 背景:神父站在城镇 39 主街 y≈156,而角色自然站位在 y≈240(客户端视觉上已经是
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// "站在神父面前"),旧口径沿用任务会面的 ±120/±80 容差,实测差 5 像素就被拒,
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// 客户端只会弹"未能搜索到该玩家",看起来就像功能坏了。
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// 这个用例把"同区域内离神父很远也能求婚"钉住,防止以后被改回去。
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// 想恢复旧口径:把 wedding_runtime.go 的 currentWeddingRequiresPriest 改成 true。
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func TestWeddingProposeOnlyRequiresSameArea(t *testing.T) {
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s, _, a, b := weddingTestService(t)
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// 两人都远离测试地图里摆在 (100,200) 的神父,但仍同频道同区域。
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a.townPositionSnapshot.PositionX, a.townPositionSnapshot.PositionY = 2000, 600
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b.townPositionSnapshot.PositionX, b.townPositionSnapshot.PositionY = 2100, 640
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if err := s.handleWeddingRequest(a, weddingTestRequest(2, 1)); err != nil {
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t.Fatal(err)
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}
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if len(s.weddingInvitations) == 0 {
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t.Fatal("same-area proposal far from the priest was rejected")
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}
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if s.weddingInvitations[1] == nil || s.weddingInvitations[2] == nil {
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t.Fatalf("invitation not registered for both peers: %+v", s.weddingInvitations)
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}
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}
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func TestWeddingStateWire(t *testing.T) {
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single := weddingStateBody(wedding.State{})
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if binary.LittleEndian.Uint32(single[:4]) != 0xffffffff || single[14] != 0xff {
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t.Fatalf("single sentinels: %x", single)
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}
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body := weddingStateBody(wedding.State{PairID: 0x01020304, Status: 4, Ceremony: 2, Ring: 5, Date: 0x11223344, Love: 999})
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if !bytes.Equal(body, []byte{4, 3, 2, 1, 4, 2, 0x44, 0x33, 0x22, 0x11, 0xe7, 3, 0, 0, 5}) {
|
||
t.Fatalf("state: %x", body)
|
||
}
|
||
}
|
||
|
||
func TestWeddingEnterKeepsPersistedTownAndRejectsOtherChannel(t *testing.T) {
|
||
s, repos, a, _ := weddingTestService(t)
|
||
ctx := context.Background()
|
||
table, err := dnftown.Load(ctx, townMoveTestSource{
|
||
"town/town.lst": "39 `wedding.twn`",
|
||
"town/wedding.twn": "[area]\n0 `priest.map` `[normal]`\n[/area]\n[area]\n8 `Church/Church.map` `[normal]`\n[/area]",
|
||
}, dnftown.Options{})
|
||
if err != nil {
|
||
t.Fatal(err)
|
||
}
|
||
s.townCatalog = table
|
||
s.weddingCatalog.Positions = [2][3]int64{{670, 330, 0}, {685, 360, 0}}
|
||
c, _, _ := repos.Character.Load(ctx, "1")
|
||
c.Stats = map[string]int64{"town_id": 39, "area_id": 0, "pos_x": 100, "pos_y": 200, "direction": 5, "area_state": 3, "wedding_state": 2, "wedding_id": 65538, "wedding_partner_id": 2, "wedding_start_at": time.Now().Add(300 * time.Second).Unix(), "wedding_room": 8}
|
||
if err := repos.Character.Save(ctx, c); err != nil {
|
||
t.Fatal(err)
|
||
}
|
||
enableTownMoveSkillProjection(t, s, repos, "1")
|
||
body := make([]byte, 22)
|
||
binary.LittleEndian.PutUint32(body[13:17], 65538)
|
||
binary.LittleEndian.PutUint32(body[17:21], 8)
|
||
a.channel.ID = 19
|
||
if err := s.handleWeddingEnter(a, body); err != nil {
|
||
t.Fatal(err)
|
||
}
|
||
if a.townPositionSnapshot.AreaID != 0 {
|
||
t.Fatal("entered ceremony in wrong channel")
|
||
}
|
||
a.channel.ID = 0
|
||
if err := s.handleWeddingEnter(a, body); err != nil {
|
||
t.Fatal(err)
|
||
}
|
||
if a.townPositionSnapshot.AreaID != 8 || a.townPositionSnapshot.PositionX != 670 {
|
||
t.Fatalf("entry snapshot: %+v", a.townPositionSnapshot)
|
||
}
|
||
presence, ok := s.onlinePlayers.PlayerForCharacter(1)
|
||
if !ok || presence.InstanceKey != 65538 {
|
||
t.Fatalf("private presence: %+v", presence)
|
||
}
|
||
stored, _, _ := repos.Character.Load(ctx, "1")
|
||
if stored.Stats["area_id"] != 0 || stored.Stats["pos_x"] != 100 {
|
||
t.Fatal("church overwrote reconnect location")
|
||
}
|
||
if err := s.handleTownSetUserArea(a, buildTownMoveRequest(39, 0, 100, 230, 5)); err != nil {
|
||
t.Fatal(err)
|
||
}
|
||
if a.townPositionSnapshot.AreaID != 0 {
|
||
t.Fatal("native priest exit failed")
|
||
}
|
||
}
|