Files
90CNServer/server/internal/services/logic/event_publisher.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

290 lines
5.3 KiB
Go

package logic
import (
"context"
"errors"
"log/slog"
"sync"
"time"
"longheng.io/server/internal/platform/bus"
"longheng.io/server/internal/services/asyncpayload"
)
const (
evtQMax = 4096
evtRetryInterval = 200 * time.Millisecond
)
var (
errEvtMissing = errors.New("logic event publisher is missing")
errEvtClosed = errors.New("logic event queue is closed")
errEvtFull = errors.New("logic event queue is full")
)
type evtItem struct {
topic string
payload any
}
// eventPub 把 logic 的非关键通知 publish 移出调用方热路径。
type eventPub struct {
bus bus.Bus
logger *slog.Logger
timeout time.Duration
mu sync.Mutex
pending []evtItem
closed bool
flushing bool
flushDone chan struct{}
wake chan struct{}
stop chan struct{}
done chan struct{}
once sync.Once
}
func newEventPub(eventBus bus.Bus, logger *slog.Logger) *eventPub {
if eventBus == nil {
return nil
}
pub := &eventPub{
bus: eventBus,
logger: logger,
timeout: asyncPublishTimeout,
wake: make(chan struct{}, 1),
stop: make(chan struct{}),
done: make(chan struct{}),
}
go pub.run()
return pub
}
func (p *eventPub) Publish(topic string, payload any) error {
if p == nil || p.bus == nil {
return errEvtMissing
}
item := evtItem{topic: topic, payload: asyncpayload.Clone(payload)}
p.mu.Lock()
defer p.mu.Unlock()
if p.closed {
return errEvtClosed
}
if len(p.pending) >= evtQMax {
return errEvtFull
}
p.pending = append(p.pending, item)
p.wakeLocked()
return nil
}
func (p *eventPub) Flush(ctx context.Context) error {
if p == nil || p.bus == nil {
return nil
}
if ctx == nil {
ctx = context.Background()
}
for {
batch, wait := p.beginFlush()
if wait != nil {
if err := waitEvtFlush(ctx, wait); err != nil {
return err
}
continue
}
if len(batch) == 0 {
return nil
}
if err := p.writeBatch(ctx, batch); err != nil {
return err
}
}
}
func (p *eventPub) Close(ctx context.Context) error {
if p == nil {
return nil
}
ctx, cancel := p.closeContext(ctx)
defer cancel()
p.mu.Lock()
p.closed = true
stop := p.stop
done := p.done
p.mu.Unlock()
if stop != nil {
p.once.Do(func() {
close(stop)
})
}
if stop != nil && done != nil {
select {
case <-done:
case <-ctx.Done():
return ctx.Err()
}
}
return p.Flush(ctx)
}
func (p *eventPub) run() {
defer close(p.done)
retry := time.NewTimer(time.Hour)
stopEvtTimer(retry)
var retryC <-chan time.Time
defer stopEvtTimer(retry)
for {
select {
case <-p.wake:
if err := p.flushBackground(); err != nil {
resetEvtTimer(retry, evtRetryInterval)
retryC = retry.C
} else {
retryC = nil
}
case <-retryC:
retryC = nil
if err := p.flushBackground(); err != nil {
resetEvtTimer(retry, evtRetryInterval)
retryC = retry.C
}
case <-p.stop:
return
}
}
}
func (p *eventPub) flushBackground() error {
ctx, cancel := context.WithTimeout(context.Background(), p.timeoutOrDefault())
err := p.Flush(ctx)
cancel()
return err
}
func (p *eventPub) beginFlush() ([]evtItem, <-chan struct{}) {
p.mu.Lock()
defer p.mu.Unlock()
if p.flushing {
return nil, p.flushDone
}
if len(p.pending) == 0 {
return nil, nil
}
batch := cloneEvtItems(p.pending)
p.pending = nil
p.flushing = true
p.flushDone = make(chan struct{})
return batch, nil
}
func (p *eventPub) writeBatch(ctx context.Context, batch []evtItem) error {
for idx, item := range batch {
if err := ctxErr(ctx); err != nil {
p.finishFlush(batch[idx:])
return err
}
if err := p.bus.Publish(ctx, item.topic, asyncpayload.Clone(item.payload)); err != nil {
if p.logger != nil {
p.logger.Error("logic async publish failed", "topic", item.topic, "error", err)
}
p.finishFlush(batch[idx:])
return err
}
}
p.finishFlush(nil)
return nil
}
func (p *eventPub) finishFlush(failed []evtItem) {
p.mu.Lock()
if len(failed) > 0 {
restored := cloneEvtItems(failed)
restored = append(restored, p.pending...)
p.pending = restored
}
done := p.flushDone
p.flushing = false
p.flushDone = nil
p.mu.Unlock()
if done != nil {
close(done)
}
}
func (p *eventPub) wakeLocked() {
select {
case p.wake <- struct{}{}:
default:
}
}
func cloneEvtItems(in []evtItem) []evtItem {
if len(in) == 0 {
return nil
}
out := make([]evtItem, len(in))
for idx, item := range in {
out[idx] = evtItem{
topic: item.topic,
payload: asyncpayload.Clone(item.payload),
}
}
return out
}
func (p *eventPub) timeoutOrDefault() time.Duration {
if p == nil || p.timeout <= 0 {
return asyncPublishTimeout
}
return p.timeout
}
func (p *eventPub) closeContext(ctx context.Context) (context.Context, context.CancelFunc) {
if ctx == nil {
ctx = context.Background()
}
if _, ok := ctx.Deadline(); ok {
return ctx, func() {}
}
return context.WithTimeout(ctx, p.timeoutOrDefault())
}
func stopEvtTimer(timer *time.Timer) {
if timer == nil {
return
}
if !timer.Stop() {
select {
case <-timer.C:
default:
}
}
}
func resetEvtTimer(timer *time.Timer, d time.Duration) {
if d <= 0 {
d = evtRetryInterval
}
stopEvtTimer(timer)
timer.Reset(d)
}
func ctxErr(ctx context.Context) error {
if ctx == nil {
return nil
}
return ctx.Err()
}
func waitEvtFlush(ctx context.Context, done <-chan struct{}) error {
select {
case <-done:
return nil
case <-ctx.Done():
return ctx.Err()
}
}