服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
23 lines
1.0 KiB
C
23 lines
1.0 KiB
C
#pragma once
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#include <windows.h>
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// Bypass only the current NoPack client-side "initial skill state" dungeon
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// selector precheck. The native skill-state probe still runs; this fix only
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// forces its post-test branch onto the normal selector continuation path.
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void StartDungeonSkillGateFix(HMODULE module);
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void StopDungeonSkillGateFix();
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// Current DB4 client: skip only the dungeon-selector branch that displays the
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// "skill is in initial state" notice when the native selector check fails.
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// This is a version-locked two-byte branch patch; the shared state predicate
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// and all other selector gates remain native.
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void StartCurrentDungeonSkillGateFix(HMODULE module);
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void StopCurrentDungeonSkillGateFix();
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// Read-only probe for the current DB4 client. It records calls into the
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// selector/list state routine and then executes the stolen native prologue
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// unchanged. This is deliberately separate from the legacy 74 2D bypass.
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void StartCurrentDungeonSelectorProbe(HMODULE module);
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void StopCurrentDungeonSelectorProbe();
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