服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
76 lines
2.9 KiB
Go
76 lines
2.9 KiB
Go
package adventuregroup
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import (
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"math"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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const (
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DailyLoginStateMetadataKey = "adventure_group_daily_login"
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RecommendedDungeonClearStatKey = "adventure_recommended_dungeon_clears"
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ContentTypeRecommendedDungeon = 0
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// ContentTypeCount is the number of u32 content counters in the native
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// payload (raw offsets 16/32/24/28/36/40). It is NOT the profession row
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// count: the 20 profession rows are ProfessionTypeCount below.
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ContentTypeCount = 6
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ProfessionTypeCount = 20
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adventureGroupContentCountMax = math.MaxUint32
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)
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// Projection contains only account activity that has an authoritative local
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// owner. Unsupported raid and PVP counters deliberately stay zero; the tower
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// counters are filled by the tower owner (indexed by TowerType).
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type Projection struct {
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ConsecutiveLoginDays uint32
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ContentCounts [ContentTypeCount]uint32
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TowerRemaining [TowerTypeCount]uint32
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TowerLimits [TowerTypeCount]uint32
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// ProfessionCounts is what the native 20-row descriptor block carries: one
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// per-character count for each profession classification, not a content
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// counter. Row N is the classification returned by
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// RuntimeConfig.ProfessionClassification.
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ProfessionCounts [ProfessionTypeCount]uint16
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Runtime RuntimeState
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Representatives RepresentativeState
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RepresentativesEnabled bool
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// CapsuleGauge 是成长胶囊**一格**的容量(PVF `[capsule max exp]`),也就是
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// 客户端那条进度条的分母。发出去的进度必须是"累计值 mod 这一格",否则
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// 攒过 100% 之后客户端会算出 >100% 的数(或直接顶在 100% 不动)。
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CapsuleGauge uint64
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// CapsuleClaimCount 是"现在可以领取几次经验值",单位是客户端那条说明里的
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// 10% 档(一格 = 10 次)。**它必须是一个不大的次数**:客户端会按它建列表
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// 逐个拼字符串,见 adventuregroup.CapsuleClaimCount 的说明。
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CapsuleClaimCount uint32
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}
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// Tower counters are indexed by these values in the adventure-group payload.
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const (
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TowerDespairType = iota
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TowerGriefType
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TowerTypeCount
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)
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// ProjectActivity folds durable character-scoped activity into the
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// account-wide values consumed by the current adventure-group packet.
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func ProjectActivity(
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consecutiveLoginDays uint32,
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characters []dnfrepo.CharacterRecord,
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) Projection {
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result := Projection{ConsecutiveLoginDays: consecutiveLoginDays}
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var recommended uint64
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for _, character := range characters {
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value := character.Stats[RecommendedDungeonClearStatKey]
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if value <= 0 {
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continue
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}
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if uint64(value) >= adventureGroupContentCountMax-recommended {
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recommended = adventureGroupContentCountMax
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break
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}
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recommended += uint64(value)
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}
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result.ContentCounts[ContentTypeRecommendedDungeon] = uint32(recommended)
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return result
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}
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