Files
90CNServer/server/internal/modules/dnf/carrygold/real_pvf_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

45 lines
1.5 KiB
Go

package carrygold
import (
"context"
"os"
"testing"
platformpvf "longheng.io/server/internal/platform/pvf"
)
// TestRealScriptPVFGoldLimitByLevel is the evidence behind the base carry cap.
// The runtime PVF really does carry `[gold limit from level]`, so the base
// limit is level-keyed data and must never be re-hardcoded as 4亿; only the
// per-stage 亿 and the flat StageCost come from the client.
func TestRealScriptPVFGoldLimitByLevel(t *testing.T) {
pvfPath := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE")
if pvfPath == "" {
t.Skip("set DNFBRIDGE_REAL_PVF_SMOKE to verify the carry-gold level table")
}
archive, err := platformpvf.LoadArchive(platformpvf.Options{Path: pvfPath})
if err != nil {
t.Fatal(err)
}
limits, err := LoadLevelLimits(context.Background(), archive)
if err != nil {
t.Fatal(err)
}
if limits.Len() < 90 {
t.Fatalf("runtime %s has only %d level rows", LevelLimitPath, limits.Len())
}
// The level-60 plateau is what makes the client's confirm dialog read
// 4亿 -> 5亿 for a level-capped character.
for level, want := range map[int]int64{
0: 0, 1: 100_000, 20: 30_000_000, 30: 100_000_000,
60: 400_000_000, 90: 400_000_000, 99: 400_000_000,
} {
if got := limits.Limit(level); got != want {
t.Fatalf("runtime level=%d limit=%d want %d", level, got, want)
}
}
if base := limits.Limit(90); base+StageBonus(MaxStage) != int64(DisplayedLimit(MaxStage))*Unit {
t.Fatalf("level cap base=%d + max stage bonus does not match the client display", base)
}
}