服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
182 lines
5.9 KiB
Go
182 lines
5.9 KiB
Go
package characterdata
|
|
|
|
import (
|
|
"context"
|
|
"fmt"
|
|
"strings"
|
|
|
|
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
|
|
)
|
|
|
|
// Initialization is the durable, protocol-independent state used to repair a
|
|
// legacy character that predates the normal new-character creation aggregate.
|
|
// Every supplied child is inserted only when its complete record is absent.
|
|
// A present-but-empty record is intentional player state and is never changed.
|
|
type Initialization struct {
|
|
CharacterID string
|
|
Inventory *dnfrepo.InventoryRecord
|
|
Equipment *dnfrepo.EquipmentRecord
|
|
Skill *dnfrepo.SkillRecord
|
|
Settings []dnfrepo.SettingsRecord
|
|
}
|
|
|
|
// InitializationResult reports the records inserted by one idempotent repair.
|
|
// It deliberately has no "updated" state: existing data is never overwritten.
|
|
type InitializationResult struct {
|
|
Inventory bool
|
|
Equipment bool
|
|
Skill bool
|
|
Settings []string
|
|
}
|
|
|
|
func (r InitializationResult) Changed() bool {
|
|
return r.Inventory || r.Equipment || r.Skill || len(r.Settings) > 0
|
|
}
|
|
|
|
// Initializer applies an Initialization through the same aggregate transaction
|
|
// used for creation. This mirrors the 86JP inventory bootstrap model while
|
|
// preserving established character state on every subsequent login.
|
|
type Initializer struct {
|
|
repositories dnfrepo.Group
|
|
}
|
|
|
|
func NewInitializer(repositories dnfrepo.Group) *Initializer {
|
|
return &Initializer{repositories: repositories}
|
|
}
|
|
|
|
func (i *Initializer) Ensure(ctx context.Context, initialization Initialization) (InitializationResult, error) {
|
|
if i == nil {
|
|
return InitializationResult{}, dnfrepo.ErrCharacterCreationTransactionUnavailable
|
|
}
|
|
initialization, err := normalizeInitialization(initialization)
|
|
if err != nil {
|
|
return InitializationResult{}, err
|
|
}
|
|
if !initializationHasRecords(initialization) {
|
|
return InitializationResult{}, nil
|
|
}
|
|
if i.repositories.CharacterCreate == nil {
|
|
return InitializationResult{}, dnfrepo.ErrCharacterCreationTransactionUnavailable
|
|
}
|
|
|
|
ctx = ctxOrBackground(ctx)
|
|
var result InitializationResult
|
|
err = i.repositories.CharacterCreate.WithinCharacterCreation(ctx, initialization.CharacterID, i.repositories, func(tx dnfrepo.Group) error {
|
|
if initialization.Inventory != nil {
|
|
if tx.Inventory == nil {
|
|
return repositoryError("inventory")
|
|
}
|
|
_, found, loadErr := tx.Inventory.Load(ctx, initialization.CharacterID)
|
|
if loadErr != nil {
|
|
return fmt.Errorf("load inventory before initialization: %w", loadErr)
|
|
}
|
|
if !found {
|
|
if saveErr := tx.Inventory.Save(ctx, *initialization.Inventory); saveErr != nil {
|
|
return fmt.Errorf("save initialization inventory: %w", saveErr)
|
|
}
|
|
result.Inventory = true
|
|
}
|
|
}
|
|
|
|
if initialization.Equipment != nil {
|
|
if tx.Equipment == nil {
|
|
return repositoryError("equipment")
|
|
}
|
|
_, found, loadErr := tx.Equipment.Load(ctx, initialization.CharacterID)
|
|
if loadErr != nil {
|
|
return fmt.Errorf("load equipment before initialization: %w", loadErr)
|
|
}
|
|
if !found {
|
|
if saveErr := tx.Equipment.Save(ctx, *initialization.Equipment); saveErr != nil {
|
|
return fmt.Errorf("save initialization equipment: %w", saveErr)
|
|
}
|
|
result.Equipment = true
|
|
}
|
|
}
|
|
|
|
if initialization.Skill != nil {
|
|
if tx.Skill == nil {
|
|
return repositoryError("skill")
|
|
}
|
|
_, found, loadErr := tx.Skill.Load(ctx, initialization.CharacterID)
|
|
if loadErr != nil {
|
|
return fmt.Errorf("load skill before initialization: %w", loadErr)
|
|
}
|
|
if !found {
|
|
if saveErr := tx.Skill.Save(ctx, *initialization.Skill); saveErr != nil {
|
|
return fmt.Errorf("save initialization skill: %w", saveErr)
|
|
}
|
|
result.Skill = true
|
|
}
|
|
}
|
|
|
|
if len(initialization.Settings) > 0 {
|
|
if tx.Settings == nil {
|
|
return repositoryError("settings")
|
|
}
|
|
for _, setting := range initialization.Settings {
|
|
_, found, loadErr := tx.Settings.Load(ctx, setting.Scope)
|
|
if loadErr != nil {
|
|
return fmt.Errorf("load initialization setting %q: %w", setting.Scope, loadErr)
|
|
}
|
|
if found {
|
|
continue
|
|
}
|
|
if saveErr := tx.Settings.Save(ctx, setting); saveErr != nil {
|
|
return fmt.Errorf("save initialization setting %q: %w", setting.Scope, saveErr)
|
|
}
|
|
result.Settings = append(result.Settings, setting.Scope)
|
|
}
|
|
}
|
|
return nil
|
|
})
|
|
if err != nil {
|
|
return InitializationResult{}, fmt.Errorf("persist character initialization: %w", err)
|
|
}
|
|
return result, nil
|
|
}
|
|
|
|
func normalizeInitialization(initialization Initialization) (Initialization, error) {
|
|
characterID := strings.TrimSpace(initialization.CharacterID)
|
|
if characterID == "" {
|
|
return Initialization{}, ErrCharacterIDRequired
|
|
}
|
|
initialization.CharacterID = characterID
|
|
if initialization.Inventory != nil {
|
|
copy := dnfrepo.CloneInventory(*initialization.Inventory)
|
|
if err := normalizeChildID(characterID, ©.CharacterID); err != nil {
|
|
return Initialization{}, err
|
|
}
|
|
initialization.Inventory = ©
|
|
}
|
|
if initialization.Equipment != nil {
|
|
copy := dnfrepo.CloneEquipment(*initialization.Equipment)
|
|
if err := normalizeChildID(characterID, ©.CharacterID); err != nil {
|
|
return Initialization{}, err
|
|
}
|
|
initialization.Equipment = ©
|
|
}
|
|
if initialization.Skill != nil {
|
|
copy := dnfrepo.CloneSkill(*initialization.Skill)
|
|
if err := normalizeChildID(characterID, ©.CharacterID); err != nil {
|
|
return Initialization{}, err
|
|
}
|
|
initialization.Skill = ©
|
|
}
|
|
initialization.Settings = append([]dnfrepo.SettingsRecord(nil), initialization.Settings...)
|
|
for index := range initialization.Settings {
|
|
initialization.Settings[index] = dnfrepo.CloneSettings(initialization.Settings[index])
|
|
if strings.TrimSpace(initialization.Settings[index].Scope) == "" {
|
|
return Initialization{}, fmt.Errorf("setting scope is required at index %d", index)
|
|
}
|
|
}
|
|
return initialization, nil
|
|
}
|
|
|
|
func initializationHasRecords(initialization Initialization) bool {
|
|
return initialization.Inventory != nil ||
|
|
initialization.Equipment != nil ||
|
|
initialization.Skill != nil ||
|
|
len(initialization.Settings) > 0
|
|
}
|