服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
56 lines
1.9 KiB
Go
56 lines
1.9 KiB
Go
// Package dproto defines the server-side boundary for the native DNF
|
|
// protected transport. It deliberately does not implement TerSafe crypto:
|
|
// callers must inject a verified server-role provider.
|
|
package dproto
|
|
|
|
import (
|
|
"context"
|
|
"errors"
|
|
)
|
|
|
|
var (
|
|
ErrProviderUnavailable = errors.New("dnf dproto server-role provider is unavailable")
|
|
ErrEmptyProviderOutput = errors.New("dnf dproto provider returned an empty wire packet")
|
|
)
|
|
|
|
// ConnectionInfo identifies one game TCP connection. A Provider must create
|
|
// independent state for every call to Open; DPROTO sequence, handshake and
|
|
// cipher state must never be shared between game connections.
|
|
type ConnectionInfo struct {
|
|
ConnectionID string
|
|
RemoteAddr string
|
|
LocalAddr string
|
|
ChannelID int
|
|
}
|
|
|
|
// DecodeResult contains complete plaintext upper packets plus any complete
|
|
// server wire packets produced by the protected-transport control state.
|
|
// Returned byte slices are owned by the caller.
|
|
type DecodeResult struct {
|
|
InnerPackets [][]byte
|
|
OutboundPackets [][]byte
|
|
}
|
|
|
|
// EncodeResult is one complete server wire packet. Protected is true only
|
|
// when Packet is a native S2C op1467 envelope; otherwise Packet must be the
|
|
// unmodified direct inner packet supplied to EncodeServer.
|
|
type EncodeResult struct {
|
|
Packet []byte
|
|
Protected bool
|
|
}
|
|
|
|
// Provider opens a server-role DPROTO session for one game connection.
|
|
type Provider interface {
|
|
Open(context.Context, ConnectionInfo) (Session, error)
|
|
}
|
|
|
|
// Session is the ordered, stateful server-side DPROTO peer. Implementations
|
|
// are not required to be concurrency-safe; dnfbridge serializes every method
|
|
// call and the resulting socket write for a connection.
|
|
type Session interface {
|
|
DecodeClient(context.Context, []byte) (DecodeResult, error)
|
|
EncodeServer(context.Context, []byte) (EncodeResult, error)
|
|
HandleClientControl(context.Context, uint16, []byte) ([][]byte, error)
|
|
Close() error
|
|
}
|