服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
137 lines
4.2 KiB
Go
137 lines
4.2 KiB
Go
package equipmenteffect
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import (
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"context"
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"errors"
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"testing"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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)
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type catalogStub map[uint32]ItemDefinition
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func (c catalogStub) ResolveEquipmentEffectItem(itemID uint32) (ItemDefinition, error) {
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definition, found := c[itemID]
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if !found {
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return ItemDefinition{}, errors.New("item missing")
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}
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return definition, nil
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}
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func TestOwnerApplyRecoversOneRuneFromStaleRequestedSlot(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
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CharacterID: "1",
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Slots: map[string]dnfrepo.ItemStack{
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"0:11": {ItemID: 101, Count: 1},
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"0:81": {ItemID: 201, Count: 18},
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"0:83": {ItemID: 301, Count: 1},
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},
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}); err != nil {
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t.Fatal(err)
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}
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owner, err := NewOwner(repositories, catalogStub{
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101: {IsEquipment: true, EquipmentType: "[weapon]", Grade: 96},
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201: {StackableType: "[etc]"},
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301: {StackableType: "[equipment effect]", EffectID: 1},
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})
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if err != nil {
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t.Fatal(err)
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}
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result, err := owner.Apply(ctx, Command{
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CharacterID: "1", RequestedSourceSlot: 81, TargetListType: 0, TargetSlot: 11,
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})
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if err != nil {
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t.Fatalf("Apply: %v", err)
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}
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if !result.SourceRecovered || result.SourceSlot != 83 || result.SourceItemID != 301 ||
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!result.SourceRemoved || result.EffectID != 1 || result.TargetItemID != 101 {
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t.Fatalf("result = %+v", result)
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}
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inventory, found, err := repositories.Inventory.Load(ctx, "1")
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if err != nil || !found {
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t.Fatalf("load inventory found=%t err=%v", found, err)
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}
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if _, found := inventory.Slots["0:83"]; found {
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t.Fatalf("rune remains in inventory: %+v", inventory.Slots["0:83"])
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}
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if inventory.Slots["0:81"].Count != 18 {
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t.Fatalf("non-rune source was changed: %+v", inventory.Slots["0:81"])
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}
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if got := inventory.Slots["0:11"].Extra["equipment_effect_id"]; got != "1" {
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t.Fatalf("target effect id = %q", got)
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}
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}
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func TestOwnerApplyRejectsAmbiguousRuneFallbackWithoutMutation(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
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CharacterID: "1",
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Slots: map[string]dnfrepo.ItemStack{
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"0:11": {ItemID: 101, Count: 1},
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"0:81": {ItemID: 201, Count: 1},
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"0:83": {ItemID: 301, Count: 1},
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"0:84": {ItemID: 302, Count: 1},
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},
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}); err != nil {
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t.Fatal(err)
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}
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owner, err := NewOwner(repositories, catalogStub{
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101: {IsEquipment: true, EquipmentType: "[weapon]", Grade: 96},
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201: {StackableType: "[etc]"},
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301: {StackableType: "[equipment effect]", EffectID: 1},
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302: {StackableType: "[equipment effect]", EffectID: 2},
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})
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if err != nil {
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t.Fatal(err)
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}
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_, err = owner.Apply(ctx, Command{CharacterID: "1", RequestedSourceSlot: 81, TargetListType: 0, TargetSlot: 11})
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if !errors.Is(err, ErrSourceAmbiguous) {
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t.Fatalf("Apply error = %v", err)
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}
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inventory, _, err := repositories.Inventory.Load(ctx, "1")
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if err != nil {
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t.Fatal(err)
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}
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if inventory.Slots["0:83"].Count != 1 || inventory.Slots["0:84"].Count != 1 ||
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inventory.Slots["0:11"].Extra["equipment_effect_id"] != "" {
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t.Fatalf("inventory mutated on rejected request: %+v", inventory.Slots)
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}
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}
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func TestOwnerApplyRejectsNonWeaponBeforeConsumingRune(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
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CharacterID: "1",
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Slots: map[string]dnfrepo.ItemStack{
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"0:11": {ItemID: 101, Count: 1},
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"0:83": {ItemID: 301, Count: 1},
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},
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}); err != nil {
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t.Fatal(err)
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}
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owner, err := NewOwner(repositories, catalogStub{
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101: {IsEquipment: true, EquipmentType: "[ring]", Grade: 96},
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301: {StackableType: "[equipment effect]", EffectID: 1},
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})
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if err != nil {
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t.Fatal(err)
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}
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_, err = owner.Apply(ctx, Command{CharacterID: "1", RequestedSourceSlot: 83, TargetListType: 0, TargetSlot: 11})
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if !errors.Is(err, ErrTargetInvalid) {
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t.Fatalf("Apply error = %v", err)
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}
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inventory, _, err := repositories.Inventory.Load(ctx, "1")
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if err != nil {
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t.Fatal(err)
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}
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if inventory.Slots["0:83"].Count != 1 {
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t.Fatalf("rune was consumed for invalid target")
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}
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}
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