Files
90CNServer/server/internal/modules/dnf/fatigue/daily_reset.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

113 lines
3.9 KiB
Go

package fatigue
import (
"strings"
"time"
"longheng.io/server/internal/modules/dnf/premium"
)
const (
DailyRecoveryDayStatKey = "fatigue_recovery_day_id"
FatigueDailyDateStatKey = "fatigue_daily_date"
FatigueCreatedDayStatKey = "fatigue_created_day_id"
PotionUsageDayStatKey = "fatigue_potion_day_id"
PotionUsageStatPrefix = "fatigue_potion_used_"
// ItemUsageDayStatKey / ItemUsageStatPrefix are the generic 每天可用次数
// owner: one durable counter per item whose PVF definition declares
// [total usable count]. They share the same 06:00 Beijing service-day
// boundary as the fatigue counters, so a consumable's daily allowance
// returns with the same reset the client advertises ("请在6点以后重试").
ItemUsageDayStatKey = "item_daily_day_id"
ItemUsageStatPrefix = "item_daily_used_"
)
type DailyStatsResult struct {
ServiceDayID int64
Changed bool
FatigueRestored bool
PotionUsageReset bool
ItemUsageReset bool
}
// ReconcileDailyStats applies the shared 06:00 Beijing service-day boundary.
// The caller owns persistence and must provide a non-nil stats map.
func ReconcileDailyStats(stats map[string]int64, now time.Time, levels ...int) DailyStatsResult {
result := DailyStatsResult{ServiceDayID: premium.ServiceDayID(now)}
if stats == nil {
return result
}
level := 0
if len(levels) > 0 {
level = levels[0]
}
batteryCapacity := BatteryCapacity(level)
battery := min(max(stats[FatigueBatteryStatKey], 0), batteryCapacity)
charge := min(max(stats[FatigueBatteryChargeStatKey], 0), FatigueBatteryChargeLimit)
storedDay, dayInitialized := stats[DailyRecoveryDayStatKey]
if dailyDate, ok := stats[FatigueDailyDateStatKey]; ok {
storedDay, dayInitialized = dailyDate, true
}
if !dayInitialized || storedDay != result.ServiceDayID {
previousFatigue, previousKnown := remainingStat(stats)
limit := stats["fatigue_limit"]
if limit <= 0 {
limit = DefaultLimit
if previousKnown && previousFatigue > limit {
limit = previousFatigue
}
stats["fatigue_limit"] = limit
}
createdOnStoredDay := stats[FatigueCreatedDayStatKey] != 0 &&
stats[FatigueCreatedDayStatKey] == storedDay
if dayInitialized && storedDay == result.ServiceDayID-1 && previousKnown && !createdOnStoredDay {
charge += min(max(previousFatigue, 0), FatigueBatteryChargeLimit-charge)
}
stats["fatigue"] = limit
stats["fatigue_display_update"] = 0
stats[DailyRecoveryDayStatKey] = result.ServiceDayID
stats[FatigueDailyDateStatKey] = result.ServiceDayID
result.Changed = true
result.FatigueRestored = true
}
// Keep raw unused fatigue separate from already converted room charges.
// Existing fatigue_battery values remain usable after upgrading.
if charge >= FatigueBatteryActivation {
converted := min(charge/FatigueBatteryPerBuff, batteryCapacity-battery)
battery += converted
charge -= converted * FatigueBatteryPerBuff
}
if stats[FatigueBatteryStatKey] != battery {
stats[FatigueBatteryStatKey] = battery
result.Changed = true
}
if stats[FatigueBatteryChargeStatKey] != charge {
stats[FatigueBatteryChargeStatKey] = charge
result.Changed = true
}
if stats[PotionUsageDayStatKey] != result.ServiceDayID {
for key := range stats {
if strings.HasPrefix(key, PotionUsageStatPrefix) {
stats[key] = 0
}
}
stats[PotionUsageDayStatKey] = result.ServiceDayID
result.Changed = true
result.PotionUsageReset = true
}
// The generic 每天可用次数 counters of every [total usable count] item move
// with the same boundary; the client only ever learns the used byte from
// op541, so a stale counter would silently swallow today's allowance.
if stats[ItemUsageDayStatKey] != result.ServiceDayID {
for key := range stats {
if strings.HasPrefix(key, ItemUsageStatPrefix) {
stats[key] = 0
}
}
stats[ItemUsageDayStatKey] = result.ServiceDayID
result.Changed = true
result.ItemUsageReset = true
}
return result
}