服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
109 lines
3.2 KiB
Go
109 lines
3.2 KiB
Go
package guardiangem
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import (
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"context"
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"errors"
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"testing"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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)
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func TestOwnerInsertCommitsInventoryAndEquipmentAtomically(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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seedGuardianGemOwner(t, ctx, repositories)
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owner, err := NewOwner(repositories)
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if err != nil {
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t.Fatalf("NewOwner error = %v", err)
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}
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err = owner.Insert(ctx, Command{
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CharacterID: "77",
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Project: func(assets *Assets) (Changes, error) {
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source := assets.Inventory.Slots["38:49"]
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source.Count--
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assets.Inventory.Slots["38:49"] = source
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target := assets.Equipment.Entries["32"]
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target.Extra = map[string]string{"raw_data_65": "socket"}
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assets.Equipment.Entries["32"] = target
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return Changes{InventorySlots: true, Equipment: true}, nil
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},
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})
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if err != nil {
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t.Fatalf("Insert error = %v", err)
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}
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inventory, _, _ := repositories.Inventory.Load(ctx, "77")
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equipment, _, _ := repositories.Equipment.Load(ctx, "77")
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if inventory.Slots["38:49"].Count != 1 || equipment.Entries["32"].Extra["raw_data_65"] != "socket" {
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t.Fatalf("inventory=%+v equipment=%+v", inventory, equipment)
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}
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}
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func TestOwnerInsertRollsBackProjectedContainers(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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seedGuardianGemOwner(t, ctx, repositories)
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owner, err := NewOwner(repositories)
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if err != nil {
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t.Fatal(err)
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}
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wantErr := errors.New("reject guardian gem projection")
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err = owner.Insert(ctx, Command{
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CharacterID: "77",
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Project: func(assets *Assets) (Changes, error) {
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delete(assets.Inventory.Slots, "38:49")
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delete(assets.Equipment.Entries, "32")
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return Changes{InventorySlots: true, Equipment: true}, wantErr
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},
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})
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if !errors.Is(err, wantErr) {
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t.Fatalf("Insert error = %v, want %v", err, wantErr)
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}
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inventory, _, _ := repositories.Inventory.Load(ctx, "77")
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equipment, _, _ := repositories.Equipment.Load(ctx, "77")
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if inventory.Slots["38:49"].Count != 2 || equipment.Entries["32"].ItemID != 100380017 {
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t.Fatalf("rollback inventory=%+v equipment=%+v", inventory, equipment)
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}
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}
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func TestOwnerInsertRejectsMissingInventoryBeforeProjection(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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owner, err := NewOwner(repositories)
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if err != nil {
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t.Fatal(err)
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}
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called := false
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err = owner.Insert(ctx, Command{
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CharacterID: "77",
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Project: func(*Assets) (Changes, error) {
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called = true
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return Changes{}, nil
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},
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})
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if !errors.Is(err, ErrInventoryMissing) || called {
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t.Fatalf("Insert error=%v called=%t", err, called)
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}
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}
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func seedGuardianGemOwner(t *testing.T, ctx context.Context, repositories dnfrepo.Group) {
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t.Helper()
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
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CharacterID: "77",
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Slots: map[string]dnfrepo.ItemStack{
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"38:49": {ItemID: 90002, Count: 2},
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},
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}); err != nil {
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t.Fatal(err)
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}
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if err := repositories.Equipment.Save(ctx, dnfrepo.EquipmentRecord{
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CharacterID: "77",
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Entries: map[string]dnfrepo.EquipmentEntry{
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"32": {ItemID: 100380017, SlotIndex: 32},
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},
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}); err != nil {
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t.Fatal(err)
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}
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}
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