Files
90CNServer/server/internal/modules/dnf/guild/contents.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

314 lines
11 KiB
Go

package guild
import (
"errors"
"fmt"
"math"
"time"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
var (
ErrInvalidContent = errors.New("invalid guild content")
ErrContentActive = errors.New("guild content already active")
ErrCargoLimitReached = errors.New("guild cargo limit reached")
ErrInsufficientMileage = errors.New("insufficient guild mileage")
ErrContractClaim = errors.New("guild contract reward is not available")
)
type Content struct {
ID uint32
Type byte
Value int32
Days int32
Counted bool
ItemID uint32
Price uint32
Gold bool
}
type Benefit struct {
Type byte `json:"type"`
Value uint32 `json:"value"`
ItemID uint32 `json:"item_id,omitempty"`
Mode byte `json:"mode"`
ExpiresAt time.Time `json:"expires_at,omitempty"`
Claimed map[string]bool `json:"claimed,omitempty"`
}
// Active reports whether this benefit still grants anything.
//
// The `Type != 7 || Value > 0` conjunct comes from the upstream guild branch and
// exists for 公会传送 (type 7), whose Value IS its remaining-use counter rather than
// a magnitude: a type-7 benefit that has spent its last use is not active even
// though its window has not closed. No other benefit type changes behaviour.
func (b Benefit) Active(now time.Time) bool {
return (b.Type != 7 || b.Value > 0) && (b.ExpiresAt.IsZero() || now.Before(b.ExpiresAt))
}
type Catalog struct {
Contents map[uint32]Content
AuraMarks uint32
AuraFrames uint32
ContractItem uint32
ContractCount uint32
}
func LoadCatalog(source dnfpvf.Source) (Catalog, error) {
catalog := Catalog{Contents: make(map[uint32]Content)}
if source == nil {
return catalog, ErrRepositoryUnavailable
}
text, err := source.ReadText("etc/(r)guild.etc")
if err != nil {
return catalog, err
}
doc, err := dnfpvf.Parse("etc/(r)guild.etc", text)
if err != nil {
return catalog, err
}
for _, section := range []struct {
name string
width int
}{{"guild contents list", 9}, {"additional guild contents list", 10}} {
tokens, found := doc.Section(section.name)
if !found || len(tokens)%section.width != 0 {
return catalog, fmt.Errorf("guild catalog: invalid %s", section.name)
}
for offset := 0; offset < len(tokens); offset += section.width {
row := tokens[offset : offset+section.width]
for i, token := range row {
if i == 8 {
if token.Kind != dnfpvf.TokenString {
return catalog, ErrInvalidContent
}
continue
}
if token.Kind != dnfpvf.TokenInt || token.Int < -1 || token.Int > math.MaxInt32 {
return catalog, ErrInvalidContent
}
}
if row[0].Int <= 0 || row[1].Int <= 0 || row[1].Int > 255 || row[3].Int < -1 || row[3].Int > 36500 || row[4].Int < 0 || row[4].Int > 1 || row[5].Int <= 0 || row[7].Int <= 0 {
return catalog, ErrInvalidContent
}
c := Content{ID: uint32(row[0].Int), Type: byte(row[1].Int), Value: int32(row[2].Int), Days: int32(row[3].Int), Counted: row[4].Int == 1, ItemID: uint32(row[5].Int), Price: uint32(row[7].Int)}
if section.width == 10 {
if row[9].Int < 0 || row[9].Int > 1 {
return catalog, ErrInvalidContent
}
c.Gold = row[9].Int == 1
}
if _, exists := catalog.Contents[c.ID]; exists {
return catalog, ErrInvalidContent
}
catalog.Contents[c.ID] = c
}
}
contract, found := doc.Section("guild contracts")
if !found || len(contract) != 3 || contract[0].Int != 21 || contract[1].Int <= 0 || contract[1].Int > math.MaxUint32 || contract[2].Int <= 0 || contract[2].Int > math.MaxUint32 {
return catalog, ErrInvalidContent
}
catalog.ContractItem, catalog.ContractCount = uint32(contract[1].Int), uint32(contract[2].Int)
text, err = source.ReadText("etc/guild/insigniashapelist.etc")
if err != nil {
return catalog, err
}
doc, err = dnfpvf.Parse("etc/guild/insigniashapelist.etc", text)
if err != nil {
return catalog, err
}
for _, section := range []struct {
name string
count *uint32
}{{"insignia mark", &catalog.AuraMarks}, {"insignia frame", &catalog.AuraFrames}} {
tokens, found := doc.Section(section.name)
if !found || len(tokens) == 0 {
return catalog, ErrInvalidContent
}
for _, token := range tokens {
if token.Kind != dnfpvf.TokenString || token.Value == "" {
return catalog, ErrInvalidContent
}
}
*section.count = uint32(len(tokens))
}
return catalog, nil
}
func (r *Registry) SetAura(actorID string, mark, frame uint32, catalog Catalog, now time.Time) error {
guild, actor, found := r.GuildForCharacter(actorID)
if !found || actor.Grade != DefaultMasterGrade {
return ErrPermissionDenied
}
if mark >= catalog.AuraMarks || frame >= catalog.AuraFrames {
return ErrInvalidContent
}
guild.AuraMark, guild.AuraFrame, guild.UpdatedAt = mark, frame, now
return nil
}
// Purchase runs inside the caller's character/registry transaction. Inventory
// delivery (type 20) must succeed before that transaction commits.
func (r *Registry) Purchase(character *dnfrepo.CharacterRecord, content Content, now time.Time) (*Guild, error) {
if character == nil {
return nil, ErrCharacterNotFound
}
guild, actor, found := r.GuildForCharacter(character.CharacterID)
if !found || actor.Grade != DefaultMasterGrade {
return nil, ErrPermissionDenied
}
if content.ID == 0 || content.Price == 0 {
return nil, ErrInvalidContent
}
if content.Gold {
if character.Stats["gold"] < int64(content.Price) {
return nil, ErrInsufficientGold
}
} else if guild.Mileage < content.Price {
return nil, ErrInsufficientMileage
}
// Type 7 is a shared counted benefit -- its Value is a remaining-use counter --
// so buying more must top it up instead of being refused as "already active".
// Type 4 is an increment rather than an absolute capacity target, for the same
// reason. Upstream exempts exactly these two from the active check.
if content.Type != 7 && content.Type != 4 {
if existing, exists := guild.Benefits[content.Type]; exists && existing.Active(now) {
return nil, ErrContentActive
}
}
switch content.Type {
case 6:
if content.Value <= int32(guild.MemberLimit) {
return nil, ErrContentActive
}
guild.MemberLimit = int(content.Value)
case 4:
// 公会金库扩容. PVF describes these products as "expand by 8/16 slots", so
// Value is an increment, not an absolute target: without this branch the
// cargo limit could never leave DefaultCargoLimit and the ported 金库 would
// be permanently stuck at its starting size.
if content.Value <= 0 || guild.CargoLimit >= MaxCargoLimit || int(content.Value) > MaxCargoLimit-guild.CargoLimit {
return nil, ErrCargoLimitReached
}
guild.CargoLimit += int(content.Value)
case 1, 2, 3, 5:
// 公会 BUFF 一类按时效生效的权益. Days 0 is meaningless, -1 means "does not
// expire" and Value -1 means "disabled", which is why both are compared
// against -1 rather than 0. Types 3 and 5 are the Guild_Status rows the HUD
// projection reads, so without this branch that projection can never light
// up: Purchase is the only writer of Benefits[1/2/3/5] in this tree.
if content.Days == 0 || content.Days < -1 || content.Value < -1 {
return nil, ErrInvalidContent
}
if guild.Benefits == nil {
guild.Benefits = make(map[byte]Benefit)
}
expiresAt := time.Time{}
if content.Days > 0 {
expiresAt = now.Add(time.Duration(content.Days) * 24 * time.Hour)
}
guild.Benefits[content.Type] = Benefit{
Type: content.Type,
Value: uint32(content.Value),
ItemID: content.ItemID,
ExpiresAt: expiresAt,
}
case 7:
// 公会传送次数. Type 7 is a shared counted benefit and its PVF item is only a
// shop icon, so the purchase tops up the guild-wide counter that
// Registry.UseTeleport later spends. Without this branch no guild can ever
// hold a use, and because op434/435 now requires one (decision D4) party
// teleport would be refused for everyone, permanently.
if content.Value <= 0 || content.Days <= 0 || !content.Counted {
return nil, ErrInvalidContent
}
if err := guild.AddTeleportUses(uint32(content.Value), content, now); err != nil {
return nil, err
}
case 20:
// The PVF item is the actual rename approval delivered to the buyer.
case 21:
if content.Value < int32(len(guild.Members)) || content.Days <= 0 {
return nil, ErrMemberLimit
}
if guild.Benefits == nil {
guild.Benefits = make(map[byte]Benefit)
}
guild.Benefits[content.Type] = Benefit{Type: content.Type, Value: uint32(content.Value), ExpiresAt: now.Add(time.Duration(content.Days) * 24 * time.Hour), Claimed: make(map[string]bool)}
default:
// Other content types require their gameplay owner before charging.
return nil, ErrInvalidContent
}
if content.Gold {
character.Stats["gold"] -= int64(content.Price)
character.UpdatedAt = now
} else {
guild.Mileage -= content.Price
}
guild.UpdatedAt = now
return guild, nil
}
func (r *Registry) ClaimContract(characterID string, now time.Time) (*Guild, error) {
guild, _, found := r.GuildForCharacter(characterID)
if !found {
return nil, ErrPermissionDenied
}
benefit, found := guild.Benefits[21]
if !found || !benefit.Active(now) || benefit.Claimed[characterID] || uint32(len(benefit.Claimed)) >= benefit.Value {
return nil, ErrContractClaim
}
if benefit.Claimed == nil {
benefit.Claimed = make(map[string]bool)
}
benefit.Claimed[characterID] = true
guild.Benefits[21], guild.UpdatedAt = benefit, now
return guild, nil
}
// AddTeleportUses tops up the 公会传送 (type 7) benefit. Value is a remaining-use
// counter, which is why Benefit.Active treats a depleted type-7 row as inactive.
// Ported from the upstream guild branch; a purchase that carries the teleport
// content is what calls it.
func (g *Guild) AddTeleportUses(count uint32, content Content, now time.Time) error {
if count == 0 || content.Type != 7 || content.Days <= 0 || content.Days > 36500 || !content.Counted {
return ErrInvalidContent
}
benefit := g.Benefits[7]
if !benefit.Active(now) {
benefit = Benefit{}
}
if count > math.MaxUint32-benefit.Value {
return ErrInvalidContent
}
benefit.Type, benefit.Mode, benefit.ItemID = 7, 1, content.ItemID
benefit.Value += count
if expires := now.Add(time.Duration(content.Days) * 24 * time.Hour); expires.After(benefit.ExpiresAt) {
benefit.ExpiresAt = expires
}
if g.Benefits == nil {
g.Benefits = make(map[byte]Benefit)
}
g.Benefits[7], g.UpdatedAt = benefit, now
return nil
}
// UseTeleport spends one 公会传送 use. The caller must already hold the guild
// mutation lock; the guild id is re-checked so a member who changed guild between
// the request and the commit cannot spend the new guild's uses.
func (r *Registry) UseTeleport(characterID string, guildID uint32, now time.Time) error {
guild, _, found := r.GuildForCharacter(characterID)
if !found || guild.ID != guildID {
return ErrPermissionDenied
}
benefit, found := guild.Benefits[7]
if !found || !benefit.Active(now) || benefit.Value == 0 {
return ErrInvalidContent
}
benefit.Value--
guild.Benefits[7], guild.UpdatedAt = benefit, now
return nil
}