Files
90CNServer/server/internal/modules/dnf/hellparty/catalog_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

193 lines
5.2 KiB
Go

package hellparty
import (
"errors"
"testing"
)
const catalogFixture = `[difficulty]
4 ` + "`A`" + ` 8 5 100 100 0 ` + "`B`" + ` 6 4 0 0 0
[/difficulty]
[hellparty monster group]
[group index]
125
[group]
` + "`A`" + ` 1050 0
[/group]
[group index]
155
[group]
` + "`A`" + ` 20438 1 36404 1 ` + "`B`" + ` 30410 1
[/group]
[/hellparty monster group]`
func TestParseCatalog(t *testing.T) {
catalog, err := Parse(catalogFixture)
if err != nil {
t.Fatalf("Parse() error = %v", err)
}
rule, ok := catalog.Difficulty("a")
if !ok || rule.RewardRollCount != 8 || rule.Values != [5]int64{8, 5, 100, 100, 0} {
t.Fatalf("Difficulty(A) = %+v, %v", rule, ok)
}
group, ok := catalog.Group(155)
if !ok || len(group.Actors["A"]) != 2 || group.Actors["A"][0] != (ActorDefinition{Code: 20438, EntityType: 1}) {
t.Fatalf("Group(155) = %+v, %v", group, ok)
}
group.Actors["A"][0].Code = 1
again, _ := catalog.Group(155)
if again.Actors["A"][0].Code != 20438 {
t.Fatal("Group() returned mutable catalog storage")
}
}
func TestParseCatalogRejectsMalformedActorPair(t *testing.T) {
_, err := Parse(`[difficulty] 1 ` + "`A`" + ` 1 2 3 4 5 [/difficulty]
[group index] 1 [group] ` + "`A`" + ` 100 [/group]`)
if !errors.Is(err, ErrCatalogInvalid) {
t.Fatalf("Parse() error = %v, want ErrCatalogInvalid", err)
}
}
func TestBuildPlanSelectsOneStableGroupPerOrder(t *testing.T) {
catalog, err := Parse(catalogFixture)
if err != nil {
t.Fatal(err)
}
options := PlanOptions{
GroupKey: "A",
Seed: 0x12345678,
Entries: []MapEntry{
{GroupID: 125, Rate: 25, Order: 1},
{GroupID: 155, Rate: 75, Order: 1},
{GroupID: 155, Rate: 100, Order: 2},
},
}
first, err := BuildPlan(catalog, options)
if err != nil {
t.Fatalf("BuildPlan() error = %v", err)
}
second, err := BuildPlan(catalog, options)
if err != nil {
t.Fatalf("BuildPlan() second error = %v", err)
}
if len(first.Waves) != 2 || first.Waves[0].Order != 1 || first.Waves[1].Order != 2 {
t.Fatalf("waves = %+v", first.Waves)
}
if first.Waves[0].GroupID != second.Waves[0].GroupID {
t.Fatalf("selection is not stable: %d != %d", first.Waves[0].GroupID, second.Waves[0].GroupID)
}
}
func TestRuntimeDeathIsIdempotentAndReleasesPerGroup(t *testing.T) {
catalog, err := Parse(catalogFixture)
if err != nil {
t.Fatal(err)
}
plan, err := BuildPlan(catalog, PlanOptions{
GroupKey: "A",
Seed: 1,
Entries: []MapEntry{{GroupID: 155, Rate: 100, Order: 1}},
})
if err != nil {
t.Fatal(err)
}
runtime, err := NewRuntime(plan)
if err != nil {
t.Fatal(err)
}
if err := runtime.Start(); err != nil {
t.Fatal(err)
}
first := plan.Waves[0].Actors[0].Identity
second := plan.Waves[0].Actors[1].Identity
result, err := runtime.RecordDeath(first)
if err != nil || result.GroupCompleted || result.RewardRollCount != 0 {
t.Fatalf("first death = %+v, %v", result, err)
}
duplicate, err := runtime.RecordDeath(first)
if err != nil || !duplicate.Duplicate {
t.Fatalf("duplicate death = %+v, %v", duplicate, err)
}
result, err = runtime.RecordDeath(second)
if err != nil || !result.GroupCompleted || !result.AllComplete || result.RewardRollCount != 8 {
t.Fatalf("final death = %+v, %v", result, err)
}
}
func TestRuntimeReleasesEachOrderIndependently(t *testing.T) {
catalog, err := Parse(catalogFixture)
if err != nil {
t.Fatal(err)
}
plan, err := BuildPlan(catalog, PlanOptions{
GroupKey: "A",
Seed: 2,
Entries: []MapEntry{
{GroupID: 155, Rate: 100, Order: 1},
{GroupID: 155, Rate: 100, Order: 2},
},
})
if err != nil {
t.Fatal(err)
}
runtime, err := NewRuntime(plan)
if err != nil {
t.Fatal(err)
}
if err := runtime.Start(); err != nil {
t.Fatal(err)
}
for waveIndex, wave := range plan.Waves {
for actorIndex, actor := range wave.Actors {
result, recordErr := runtime.RecordDeath(actor.Identity)
if recordErr != nil {
t.Fatalf("wave=%d actor=%d: %v", waveIndex, actorIndex, recordErr)
}
lastActor := actorIndex == len(wave.Actors)-1
if result.GroupCompleted != lastActor {
t.Fatalf("wave=%d actor=%d result=%+v", waveIndex, actorIndex, result)
}
if lastActor && result.RewardRollCount != 8 {
t.Fatalf("wave=%d reward rolls=%d, want 8", waveIndex, result.RewardRollCount)
}
lastWave := waveIndex == len(plan.Waves)-1
if result.AllComplete != (lastWave && lastActor) {
t.Fatalf("wave=%d actor=%d all_complete=%t", waveIndex, actorIndex, result.AllComplete)
}
}
}
}
func TestRuntimeSuppressesRewardWhenHellMonsterDies(t *testing.T) {
catalog, err := Parse(catalogFixture)
if err != nil {
t.Fatal(err)
}
plan, err := BuildPlan(catalog, PlanOptions{
GroupKey: "A",
Seed: 3,
Entries: []MapEntry{{GroupID: 125, Rate: 100, Order: 1}},
SuppressGroupReward: func(code uint32, entityType uint8) bool {
return code == 1050 && entityType == 0
},
})
if err != nil {
t.Fatal(err)
}
runtime, err := NewRuntime(plan)
if err != nil {
t.Fatal(err)
}
if err := runtime.Start(); err != nil {
t.Fatal(err)
}
result, err := runtime.RecordDeath(plan.Waves[0].Actors[0].Identity)
if err != nil {
t.Fatal(err)
}
if !result.GroupCompleted || !result.AllComplete || !result.RewardSuppressed || result.RewardRollCount != 0 {
t.Fatalf("result=%+v", result)
}
}