服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
101 lines
2.8 KiB
Go
101 lines
2.8 KiB
Go
package itemgrade
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import (
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"context"
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"errors"
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"testing"
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"longheng.io/server/internal/modules/dnf/itemquality"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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)
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type catalogStub map[uint32]ItemDefinition
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func (c catalogStub) ResolveItem(itemID uint32) (ItemDefinition, error) {
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definition, ok := c[itemID]
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if !ok {
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return ItemDefinition{}, errors.New("missing item")
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}
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return definition, nil
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}
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func TestOwnerAdjustPersistsSeedAndConsumesMaterial(t *testing.T) {
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ctx := context.Background()
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repos := dnfrepomemory.NewMemoryGroup()
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if err := repos.Inventory.Save(ctx, dnfrepo.InventoryRecord{
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CharacterID: "19",
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Slots: map[string]dnfrepo.ItemStack{
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"0:42": {ItemID: 1001, Count: 1},
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"0:75": {ItemID: 2001, Count: 2},
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},
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}); err != nil {
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t.Fatalf("save inventory: %v", err)
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}
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owner, err := NewOwner(repos, nil, func() (uint32, error) { return 123456, nil })
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if err != nil {
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t.Fatalf("NewOwner: %v", err)
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}
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result, err := owner.Adjust(ctx, Command{
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SelectedCharacterID: 19,
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TargetSlot: 42,
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TargetItemID: 1001,
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MaterialSlot: 75,
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})
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if err != nil {
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t.Fatalf("Adjust: %v", err)
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}
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if result.NewSeed != 123456 || result.GoldKaleido ||
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result.MaterialRemaining != 1 || result.MaterialRemoved {
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t.Fatalf("result = %+v", result)
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}
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inventory, _, err := repos.Inventory.Load(ctx, "19")
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if err != nil {
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t.Fatalf("load inventory: %v", err)
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}
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if inventory.Slots["0:42"].Extra["quality_seed"] != "123456" ||
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inventory.Slots["0:42"].Extra["item_kind"] != "equipment" ||
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inventory.Slots["0:75"].Count != 1 {
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t.Fatalf("inventory = %+v", inventory.Slots)
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}
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}
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func TestOwnerAdjustGoldKaleidoUsesTopSeed(t *testing.T) {
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ctx := context.Background()
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repos := dnfrepomemory.NewMemoryGroup()
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if err := repos.Inventory.Save(ctx, dnfrepo.InventoryRecord{
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CharacterID: "19",
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Slots: map[string]dnfrepo.ItemStack{
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"0:42": {ItemID: 1001, Count: 1},
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"0:75": {ItemID: 2001, Count: 1},
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},
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}); err != nil {
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t.Fatalf("save inventory: %v", err)
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}
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owner, err := NewOwner(repos, catalogStub{
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2001: {StackableType: "`gold kaleido`"},
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}, func() (uint32, error) {
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t.Fatal("random seed generator called for gold kaleido")
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return 0, nil
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})
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if err != nil {
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t.Fatalf("NewOwner: %v", err)
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}
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result, err := owner.Adjust(ctx, Command{
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SelectedCharacterID: 19,
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TargetSlot: 42,
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TargetItemID: 1001,
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MaterialSlot: 75,
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})
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if err != nil {
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t.Fatalf("Adjust: %v", err)
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}
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if !result.GoldKaleido || result.NewSeed != itemquality.TopSeed ||
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!result.MaterialRemoved {
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t.Fatalf("result = %+v", result)
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}
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if result.TargetStack.Extra["item_kind"] != "equipment" {
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t.Fatalf("gold target extra=%v", result.TargetStack.Extra)
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}
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}
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