Files
90CNServer/server/internal/modules/dnf/npcshop/owner_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

129 lines
4.2 KiB
Go

package npcshop
import (
"context"
"errors"
"testing"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
)
func TestOwnerMutateCommitsSelectedNPCShopAssets(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
seedNPCShopOwner(t, ctx, repositories)
owner, err := NewOwner(repositories)
if err != nil {
t.Fatalf("NewOwner error = %v", err)
}
err = owner.Mutate(ctx, Command{
AccountID: "dnf:1",
CharacterID: "77",
Project: func(assets *Assets) (Changes, error) {
assets.Character.Stats["gold"] = 700
assets.Inventory.Slots["0:10"] = dnfrepo.ItemStack{ItemID: 600, Count: 3}
assets.AccountInventory.Slots[dnfrepo.AccountSharedInventorySlotKey(3)] = dnfrepo.ItemStack{ItemID: 3033, Count: 2}
return Changes{AccountInventory: true, Character: true, Inventory: true}, nil
},
})
if err != nil {
t.Fatalf("Mutate error = %v", err)
}
character, found, err := repositories.Character.Load(ctx, "77")
if err != nil || !found || character.Stats["gold"] != 700 {
t.Fatalf("character = %+v found=%t error=%v", character, found, err)
}
inventory, found, err := repositories.Inventory.Load(ctx, "77")
if err != nil || !found || inventory.Slots["0:10"].Count != 3 {
t.Fatalf("inventory = %+v found=%t error=%v", inventory, found, err)
}
account, found, err := repositories.AccountInventory.Load(ctx, "dnf:1")
if err != nil || !found || account.Slots[dnfrepo.AccountSharedInventorySlotKey(3)].Count != 2 {
t.Fatalf("account inventory = %+v found=%t error=%v", account, found, err)
}
}
func TestOwnerMutateRejectsAccountMismatchBeforeProjection(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
seedNPCShopOwner(t, ctx, repositories)
owner, err := NewOwner(repositories)
if err != nil {
t.Fatalf("NewOwner error = %v", err)
}
called := false
err = owner.Mutate(ctx, Command{
AccountID: "dnf:2",
CharacterID: "77",
Project: func(*Assets) (Changes, error) {
called = true
return Changes{}, nil
},
})
if !errors.Is(err, ErrAccountMismatch) || called {
t.Fatalf("Mutate error = %v called=%t", err, called)
}
}
func TestOwnerMutateRollsBackAllAssetsWhenProjectionFails(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
seedNPCShopOwner(t, ctx, repositories)
owner, err := NewOwner(repositories)
if err != nil {
t.Fatalf("NewOwner error = %v", err)
}
wantErr := errors.New("reject shop projection")
err = owner.Mutate(ctx, Command{
AccountID: "dnf:1",
CharacterID: "77",
Project: func(assets *Assets) (Changes, error) {
assets.Character.Stats["gold"] = 1
assets.Inventory.Slots["0:10"] = dnfrepo.ItemStack{ItemID: 600, Count: 3}
return Changes{Character: true, Inventory: true}, wantErr
},
})
if !errors.Is(err, wantErr) {
t.Fatalf("Mutate error = %v, want %v", err, wantErr)
}
character, _, _ := repositories.Character.Load(ctx, "77")
inventory, _, _ := repositories.Inventory.Load(ctx, "77")
if character.Stats["gold"] != 1000 || len(inventory.Slots) != 0 {
t.Fatalf("rollback character=%+v inventory=%+v", character, inventory)
}
}
func seedNPCShopOwner(t *testing.T, ctx context.Context, repositories dnfrepo.Group) {
t.Helper()
// 账号记录是限购计数的账号维度落点(`[purchase limit] `account``),
// 商店事务现在要求它存在;线上账号在登录时必然已建行。
if err := repositories.Account.Save(ctx, dnfrepo.AccountRecord{
AccountID: "dnf:1",
Metadata: map[string]string{},
}); err != nil {
t.Fatalf("save account: %v", err)
}
if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{
CharacterID: "77",
AccountID: "dnf:1",
Stats: map[string]int64{"gold": 1000, "sp": 30},
}); err != nil {
t.Fatalf("save character: %v", err)
}
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "77",
Slots: map[string]dnfrepo.ItemStack{},
}); err != nil {
t.Fatalf("save inventory: %v", err)
}
if err := repositories.AccountInventory.Save(ctx, dnfrepo.AccountInventoryRecord{
AccountID: "dnf:1",
Slots: map[string]dnfrepo.ItemStack{},
}); err != nil {
t.Fatalf("save account inventory: %v", err)
}
}