Files
90CNServer/server/internal/modules/dnf/pvp/total_team_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

135 lines
4.5 KiB
Go

package pvp
import (
"context"
"fmt"
repo "longheng.io/server/internal/modules/dnf/repository"
"longheng.io/server/internal/modules/dnf/repository/memory"
"testing"
"time"
)
func TestTotalTeamOwnershipProfessionAndStableSlots(t *testing.T) {
ctx := context.Background()
repos := memory.NewMemoryGroup()
now := time.Now()
if err := repos.Account.Save(ctx, repo.AccountRecord{AccountID: "account", Metadata: map[string]string{"keep": "value"}}); err != nil {
t.Fatal(err)
}
rows := []repo.CharacterRecord{}
for i := 0; i < 3; i++ {
rows = append(rows, repo.CharacterRecord{CharacterID: fmt.Sprint(i + 1), AccountID: "account", Slot: i, Name: fmt.Sprint("role", i), Job: fmt.Sprint(i), Level: 90, Stats: map[string]int64{"grow_type": 17}})
}
source := textSource{"etc/pvpparameter.etc": "[pvp matching possible character]\n0 1 1 1 2 1\n[/pvp matching possible character]"}
team, err := ResolveTotalTeam("account", "王者队伍", [3]byte{0, 1, 2}, rows, source)
if err != nil {
t.Fatal(err)
}
for _, c := range rows {
if err := repos.Character.Save(ctx, c); err != nil {
t.Fatal(err)
}
}
if err := SaveTotalTeam(ctx, repos.Account, "account", team.Team, now); err != nil {
t.Fatal(err)
}
for _, bad := range [][3]byte{{0, 0, 2}, {0, 1, 255}} {
if _, err := ResolveTotalTeam("account", "王者队伍", bad, rows, source); err == nil {
t.Fatal("invalid roster accepted", bad)
}
}
if _, err := ResolveTotalTeam("other", "王者队伍", [3]byte{0, 1, 2}, rows, source); err == nil {
t.Fatal("foreign characters accepted")
}
duplicate := append([]repo.CharacterRecord(nil), rows...)
duplicate[1].Job = "0"
if _, err := ResolveTotalTeam("account", "王者队伍", [3]byte{0, 1, 2}, duplicate, source); err == nil {
t.Fatal("same profession accepted")
}
rows[0].Slot, rows[2].Slot = 2, 0
for _, c := range rows {
if err := repos.Character.Save(ctx, c); err != nil {
t.Fatal(err)
}
}
loaded, err := ReadTotalTeam(ctx, repos, "account")
if err != nil || loaded.Team.Characters != [3]string{"1", "2", "3"} || loaded.Slots != [3]byte{2, 1, 0} {
t.Fatalf("slot reorder rebound team: %+v %v", loaded, err)
}
rows[1].Stats["delete_flag"] = 1
if err := repos.Character.Save(ctx, rows[1]); err != nil {
t.Fatal(err)
}
loaded, err = ReadTotalTeam(ctx, repos, "account")
if err != nil || loaded.Slots[1] != 255 {
t.Fatal("deleted character retained", loaded, err)
}
account, _, _ := repos.Account.Load(ctx, "account")
if account.Metadata["keep"] != "value" {
t.Fatal("unrelated metadata overwritten")
}
finder := repos.Account.(repo.PVPTotalTeamNameFinder)
id, found, err := finder.FindAccountIDByPVPTotalTeamName(ctx, "王者队伍")
if err != nil || !found || id != "account" {
t.Fatal(id, found, err)
}
}
func TestTotalTeamRenameConsumesOnceAndRejectsForeignExpiredWrongCard(t *testing.T) {
ctx := context.Background()
now := time.Now()
for _, scenario := range []string{"valid", "wrong", "expired", "foreign", "locked", "no_team"} {
t.Run(scenario, func(t *testing.T) {
repos := memory.NewMemoryGroup()
if err := repos.Account.Save(ctx, repo.AccountRecord{AccountID: "a"}); err != nil {
t.Fatal(err)
}
team := TotalTeam{Name: "原来队伍", Characters: [3]string{"1", "2", "3"}}
if scenario != "no_team" {
if err := SaveTotalTeam(ctx, repos.Account, "a", team, now); err != nil {
t.Fatal(err)
}
}
owner := "a"
if scenario == "foreign" {
owner = "b"
}
if err := repos.Character.Save(ctx, repo.CharacterRecord{CharacterID: "1", AccountID: owner}); err != nil {
t.Fatal(err)
}
card := repo.ItemStack{ItemID: TotalTeamRenameCardID, Count: 2}
if scenario == "wrong" {
card.ItemID++
}
if scenario == "expired" {
card.ExpireAt = now
}
if scenario == "locked" {
card.Extra = map[string]string{"equipment_lock_state": "locked"}
}
if err := repos.Inventory.Save(ctx, repo.InventoryRecord{CharacterID: "1", Slots: map[string]repo.ItemStack{"0:100": card}}); err != nil {
t.Fatal(err)
}
err := RenameTotalTeam(ctx, repos, "a", "1", "新的队伍", 100, now)
if scenario == "valid" {
if err != nil {
t.Fatal(err)
}
if err := RenameTotalTeam(ctx, repos, "a", "1", "新的队伍", 100, now); err != nil {
t.Fatal(err)
}
} else if err == nil {
t.Fatal("invalid rename accepted")
}
inv, _, _ := repos.Inventory.Load(ctx, "1")
want := int64(2)
if scenario == "valid" {
want = 1
}
if inv.Slots["0:100"].Count != want {
t.Fatalf("card count=%d want=%d", inv.Slots["0:100"].Count, want)
}
})
}
}