服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
78 lines
2.8 KiB
Go
78 lines
2.8 KiB
Go
// 本文件定义任务命令计划。
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// 计划只承接 C2S 解析后的任务意图,不直接修改任务状态、发奖励或刷新 USERINFO。
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package quest
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import (
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"fmt"
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"strings"
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"longheng.io/server/internal/modules/dnf/alignedcmd"
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)
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// Command 是 quest handler 交给后续 owner 的最小命令计划。
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// 完成任务可能发经验、金币、物品、职业状态或后续 NOTI,必须等 quest/reward owner 闭合后再回包。
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type Command struct {
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Operation string
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AccountID string
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SelectedCharacterID uint16
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QuestID uint16
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TriggerType byte
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TriggerArgument byte
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IsIncrement bool
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RewardSelectIndex uint16
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HasRewardSelect bool
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Multiplier uint16
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NeedsOwner string
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}
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// NewQuestIDCommand 构造只携带 questId 的接受/放弃任务计划。
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func NewQuestIDCommand(req alignedcmd.Request, operation string, parsed QuestIDRequest) Command {
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return Command{
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Operation: operation,
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AccountID: strings.TrimSpace(req.AccountID),
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SelectedCharacterID: req.SelectedCharacterID,
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QuestID: parsed.QuestID,
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NeedsOwner: "quest owner + state persistence + response order",
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}
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}
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// NewTriggerCommand 构造任务触发进度计划。
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func NewTriggerCommand(req alignedcmd.Request, parsed SetTriggerRequest) Command {
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return Command{
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Operation: "set_quest_trigger",
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AccountID: strings.TrimSpace(req.AccountID),
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SelectedCharacterID: req.SelectedCharacterID,
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QuestID: parsed.QuestID,
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TriggerType: parsed.TriggerType,
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TriggerArgument: parsed.TriggerArgument,
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IsIncrement: parsed.IsIncrement,
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NeedsOwner: "quest owner + progress idempotency + notify order",
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}
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}
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// NewFinishCommand 构造完成任务计划。
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func NewFinishCommand(req alignedcmd.Request, parsed FinishQuestRequest) Command {
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return Command{
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Operation: "finish_quest",
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AccountID: strings.TrimSpace(req.AccountID),
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SelectedCharacterID: req.SelectedCharacterID,
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QuestID: parsed.QuestID,
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RewardSelectIndex: parsed.RewardSelectIndex,
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HasRewardSelect: parsed.HasRewardSelect,
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Multiplier: parsed.Multiplier,
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NeedsOwner: "quest owner + reward owner + mutation id + USERINFO/NOTI order",
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}
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}
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func (c Command) String() string {
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base := fmt.Sprintf("account=%q char=%d quest=%d", c.AccountID, c.SelectedCharacterID, c.QuestID)
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switch c.Operation {
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case "set_quest_trigger":
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return fmt.Sprintf("%s triggerType=%d increment=%t needs=%s", base, c.TriggerType, c.IsIncrement, c.NeedsOwner)
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case "finish_quest":
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return fmt.Sprintf("%s rewardSelect=%d hasReward=%t multiplier=%d needs=%s", base, c.RewardSelectIndex, c.HasRewardSelect, c.Multiplier, c.NeedsOwner)
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default:
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return fmt.Sprintf("%s needs=%s", base, c.NeedsOwner)
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}
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}
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