服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
71 lines
2.1 KiB
Go
71 lines
2.1 KiB
Go
package quest
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import (
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"strings"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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// ImageCommunicationTarget identifies the remote NPC object that the current
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// client must materialize after the player uses Mia Richter's communication
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// equipment. The NPC ID comes from the active PVF meet-NPC quest's [int data].
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type ImageCommunicationTarget struct {
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QuestID int64
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NPCID uint32
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}
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// ActiveImageCommunicationTarget resolves one unambiguous active remote-call
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// quest. Canonical States override legacy Progress rows, matching the other
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// quest projections; an ambiguous record fails closed instead of showing the
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// wrong remote NPC.
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func (c *Catalog) ActiveImageCommunicationTarget(record dnfrepo.QuestRecord) (ImageCommunicationTarget, bool) {
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if c == nil {
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return ImageCommunicationTarget{}, false
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}
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target := ImageCommunicationTarget{}
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foundTarget := false
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consider := func(questID int64, state dnfrepo.QuestState) bool {
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if !isActiveQuestStatus(state.Status) {
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return true
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}
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definition, found := c.Find(questID)
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if !found || !isImageCommunicationDefinition(definition) {
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return true
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}
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npcID := definition.IntData[0]
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if npcID <= 0 || npcID > int64(^uint32(0)) {
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return true
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}
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candidate := ImageCommunicationTarget{QuestID: questID, NPCID: uint32(npcID)}
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if foundTarget && candidate != target {
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return false
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}
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target = candidate
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foundTarget = true
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return true
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}
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for questID, state := range record.States {
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if !consider(questID, state) {
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return ImageCommunicationTarget{}, false
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}
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}
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for questID, state := range record.Progress {
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if _, canonical := record.States[questID]; canonical {
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continue
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}
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if !consider(questID, state) {
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return ImageCommunicationTarget{}, false
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}
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}
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return target, foundTarget
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}
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func isImageCommunicationDefinition(definition Definition) bool {
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if normalizeQuestTag(definition.Type) != "meet npc" || len(definition.IntData) == 0 {
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return false
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}
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message := definition.DependMessage + "\n" + definition.ConditionMessage + "\n" + definition.SolveMessage
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return strings.Contains(message, "远程通话装置") || strings.Contains(message, "视频通信装置")
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}
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