服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
35 lines
1.3 KiB
Go
35 lines
1.3 KiB
Go
package repository
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import (
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"context"
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"errors"
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)
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var (
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ErrCompanionReadUnavailable = errors.New("companion consistent read unavailable")
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ErrCompanionReadOnly = errors.New("companion snapshot is read-only")
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ErrCompanionSelection = errors.New("invalid companion selection")
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ErrCompanionAccountMismatch = errors.New("companion account mismatch")
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ErrCompanionCharacterUnavailable = errors.New("companion character missing or deleted")
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)
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// CompanionSourceState is detached repository data, not a client packet.
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// Reading it grants neither a live session nor permission to create an APC.
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type CompanionSourceState struct {
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Owner CharacterRecord
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Source CharacterRecord
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Equipment EquipmentRecord
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Skill SkillRecord
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HasEquipment bool
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HasSkill bool
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}
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// CompanionSourceReader is an optional character-repository capability.
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// Implementations must read owner, source, equipment and skills in ONE
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// read-only database snapshot from the authoritative write route. A loop of
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// ordinary Group.Load calls is not an acceptable implementation.
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// accountID and ownerID must come from the authenticated server session.
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type CompanionSourceReader interface {
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ReadCompanionSource(context.Context, string, string, string) (CompanionSourceState, error)
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}
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