Files
90CNServer/server/internal/modules/dnf/worldmap/load.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

308 lines
7.3 KiB
Go

package worldmap
import (
"context"
"errors"
"fmt"
"path"
"strings"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
)
var (
ErrIndexRequired = errors.New("dnf worldmap index is required")
ErrListEmpty = errors.New("dnf worldmap list is empty")
ErrDocMissing = errors.New("dnf worldmap document is missing")
)
type Table struct {
maps []Map
areas []Area
dungeons []Dungeon
mapByID map[int64]int
mapByPath map[string]int
areaByID map[int64]int
areaByPath map[string]int
areaByDungeon map[int64]int
dungeonByID map[int64]int
dungeonByPath map[string]int
}
func Load(ctx context.Context, index *dnfpvf.Index, options Options) (*Table, error) {
if index == nil {
return nil, ErrIndexRequired
}
if ctx == nil {
ctx = context.Background()
}
table := &Table{
mapByID: make(map[int64]int), mapByPath: make(map[string]int),
areaByID: make(map[int64]int), areaByPath: make(map[string]int), areaByDungeon: make(map[int64]int),
dungeonByID: make(map[int64]int), dungeonByPath: make(map[string]int),
}
if !options.SkipMaps {
listPath := options.MapListPath
if listPath == "" {
listPath = DefaultMapList
}
entries := index.List(listPath)
if len(entries) == 0 {
return nil, fmt.Errorf("%w: %s", ErrListEmpty, listPath)
}
for _, entry := range entries {
if err := ctx.Err(); err != nil {
return nil, err
}
doc, ok := index.Document(entry.Path)
if !ok {
return nil, fmt.Errorf("%w: %s", ErrDocMissing, entry.Path)
}
parsed, err := parseMapWithImports(entry.ID, entry.Path, doc, func(candidate string) (string, *dnfpvf.Document, error) {
importDoc, ok := index.Document(candidate)
if !ok {
return "", nil, fmt.Errorf("%w: %s", ErrDocMissing, candidate)
}
return candidate, importDoc, nil
})
if err != nil {
return nil, fmt.Errorf("load dnf worldmap map %q: %w", entry.Path, err)
}
if options.CompactRuntime {
compactMapForRuntime(&parsed)
}
pos := len(table.maps)
table.maps = append(table.maps, parsed)
if _, exists := table.mapByID[parsed.ID]; !exists {
table.mapByID[parsed.ID] = pos
}
table.mapByPath[pathKey(parsed.Path)] = pos
}
}
if !options.SkipDungeons {
listPath := options.DungeonListPath
if listPath == "" {
listPath = DefaultDungeonList
}
entries := index.List(listPath)
if len(entries) == 0 {
return nil, fmt.Errorf("%w: %s", ErrListEmpty, listPath)
}
for _, entry := range entries {
if err := ctx.Err(); err != nil {
return nil, err
}
doc, ok := index.Document(entry.Path)
if !ok {
return nil, fmt.Errorf("%w: %s", ErrDocMissing, entry.Path)
}
parsed := ParseDungeon(entry.ID, entry.Path, doc)
if options.CompactRuntime {
compactDungeonForRuntime(&parsed)
}
pos := len(table.dungeons)
table.dungeons = append(table.dungeons, parsed)
if _, exists := table.dungeonByID[parsed.ID]; !exists {
table.dungeonByID[parsed.ID] = pos
}
table.dungeonByPath[pathKey(parsed.Path)] = pos
}
}
if !options.SkipAreas {
listPath := options.WorldMapListPath
if listPath == "" {
listPath = DefaultWorldMapList
}
entries := index.List(listPath)
if len(entries) == 0 {
return nil, fmt.Errorf("%w: %s", ErrListEmpty, listPath)
}
for _, entry := range entries {
if err := ctx.Err(); err != nil {
return nil, err
}
doc, ok := index.Document(entry.Path)
if !ok {
return nil, fmt.Errorf("%w: %s", ErrDocMissing, entry.Path)
}
parsed := ParseArea(entry.ID, entry.Path, doc)
if options.CompactRuntime {
compactAreaForRuntime(&parsed)
}
pos := len(table.areas)
table.areas = append(table.areas, parsed)
if _, exists := table.areaByID[parsed.ID]; !exists {
table.areaByID[parsed.ID] = pos
}
table.areaByPath[pathKey(parsed.Path)] = pos
for _, dungeon := range parsed.Dungeons {
if dungeon.DungeonID <= 0 {
continue
}
if _, exists := table.areaByDungeon[dungeon.DungeonID]; !exists {
table.areaByDungeon[dungeon.DungeonID] = pos
}
}
}
}
return table, nil
}
func (t *Table) FindDungeon(id int64) (Dungeon, bool) {
if t == nil {
return Dungeon{}, false
}
pos, ok := t.dungeonByID[id]
if !ok {
return Dungeon{}, false
}
return cloneDungeon(t.dungeons[pos]), true
}
func (t *Table) FindDungeonPath(dungeonPath string) (Dungeon, bool) {
if t == nil {
return Dungeon{}, false
}
pos, ok := t.dungeonByPath[pathKey(dungeonPath)]
if !ok {
return Dungeon{}, false
}
return cloneDungeon(t.dungeons[pos]), true
}
func (t *Table) FindMap(id int64) (Map, bool) {
if t == nil {
return Map{}, false
}
pos, ok := t.mapByID[id]
if !ok {
return Map{}, false
}
return cloneMap(t.maps[pos]), true
}
func (t *Table) FindMapPath(mapPath string) (Map, bool) {
if t == nil {
return Map{}, false
}
pos, ok := t.mapByPath[pathKey(mapPath)]
if !ok {
return Map{}, false
}
return cloneMap(t.maps[pos]), true
}
func (t *Table) FindArea(id int64) (Area, bool) {
if t == nil {
return Area{}, false
}
pos, ok := t.areaByID[id]
if !ok {
return Area{}, false
}
return cloneArea(t.areas[pos]), true
}
func (t *Table) FindAreaPath(areaPath string) (Area, bool) {
if t == nil {
return Area{}, false
}
pos, ok := t.areaByPath[pathKey(areaPath)]
if !ok {
return Area{}, false
}
return cloneArea(t.areas[pos]), true
}
func (t *Table) FindAreaByDungeon(dungeonID int64) (Area, bool) {
if t == nil {
return Area{}, false
}
pos, ok := t.areaByDungeon[dungeonID]
if !ok {
return Area{}, false
}
return cloneArea(t.areas[pos]), true
}
// HellPartyAreasForQuest returns the PVF world-map regions whose [hell quest]
// declaration names questID. Only regions explicitly marked as abyss regions
// participate, so a malformed or unrelated map declaration cannot unlock one.
func (t *Table) HellPartyAreasForQuest(questID int64) []Area {
if t == nil || questID <= 0 {
return nil
}
areas := make([]Area, 0, 1)
for _, area := range t.areas {
if !area.HellDungeon.Set || area.HellDungeon.Value != 1 {
continue
}
for _, candidate := range area.HellQuestIDs {
if candidate == questID {
areas = append(areas, cloneArea(area))
break
}
}
}
return areas
}
func (t *Table) Maps() []Map {
if t == nil {
return nil
}
out := make([]Map, len(t.maps))
for i := range t.maps {
out[i] = cloneMap(t.maps[i])
}
return out
}
func (t *Table) Areas() []Area {
if t == nil {
return nil
}
out := make([]Area, len(t.areas))
for i := range t.areas {
out[i] = cloneArea(t.areas[i])
}
return out
}
func (t *Table) Dungeons() []Dungeon {
if t == nil {
return nil
}
out := make([]Dungeon, len(t.dungeons))
for i := range t.dungeons {
out[i] = cloneDungeon(t.dungeons[i])
}
return out
}
func (t *Table) Snapshot() Snapshot {
if t == nil {
return Snapshot{}
}
mazes := 0
for _, dungeon := range t.dungeons {
mazes += len(dungeon.Mazes)
}
return Snapshot{
Maps: len(t.maps), Areas: len(t.areas), Dungeons: len(t.dungeons),
Mazes: mazes, DungeonRefs: len(t.areaByDungeon),
}
}
func pathKey(value string) string {
value = strings.TrimSpace(strings.ReplaceAll(value, "\\", "/"))
for strings.HasPrefix(value, "./") || strings.HasPrefix(value, "/") {
value = strings.TrimPrefix(value, "./")
value = strings.TrimPrefix(value, "/")
}
if value == "" {
return ""
}
return strings.ToLower(path.Clean(value))
}