服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
86 lines
2.3 KiB
Go
86 lines
2.3 KiB
Go
package health
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import (
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"context"
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"strings"
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"google.golang.org/grpc"
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healthpb "google.golang.org/grpc/health/grpc_health_v1"
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)
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type GRPCServer struct {
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healthpb.UnimplementedHealthServer
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service *Service
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}
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func NewGRPCServer(service *Service) *GRPCServer {
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return &GRPCServer{service: service}
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}
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func RegisterGRPC(server *grpc.Server, service *Service) {
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if server == nil {
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return
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}
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healthpb.RegisterHealthServer(server, NewGRPCServer(service))
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}
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func ProbeGRPC(ctx context.Context, client healthpb.HealthClient, service string) (State, error) {
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if ctx == nil {
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ctx = context.Background()
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}
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if err := ctx.Err(); err != nil {
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return StateUnknown, err
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}
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if client == nil {
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return StateUnknown, nil
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}
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resp, err := client.Check(ctx, &healthpb.HealthCheckRequest{Service: strings.TrimSpace(service)})
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if err != nil {
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return StateUnknown, err
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}
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return grpcStateFromStatus(resp.GetStatus()), nil
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}
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func (s *GRPCServer) Check(ctx context.Context, req *healthpb.HealthCheckRequest) (*healthpb.HealthCheckResponse, error) {
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if err := ctx.Err(); err != nil {
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return nil, err
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}
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if s == nil || s.service == nil {
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return &healthpb.HealthCheckResponse{Status: healthpb.HealthCheckResponse_SERVICE_UNKNOWN}, nil
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}
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if req != nil && strings.TrimSpace(req.Service) != "" && strings.TrimSpace(req.Service) != s.service.service {
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return &healthpb.HealthCheckResponse{Status: healthpb.HealthCheckResponse_SERVICE_UNKNOWN}, nil
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}
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return &healthpb.HealthCheckResponse{Status: grpcServingStatus(s.service.Snapshot().State)}, nil
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}
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func (s *GRPCServer) Watch(req *healthpb.HealthCheckRequest, stream healthpb.Health_WatchServer) error {
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resp, err := s.Check(stream.Context(), req)
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if err != nil {
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return err
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}
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return stream.Send(resp)
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}
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func grpcServingStatus(state State) healthpb.HealthCheckResponse_ServingStatus {
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switch state {
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case StateReady:
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return healthpb.HealthCheckResponse_SERVING
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case StateStarting, StateStopping, StateStopped, StateDegraded:
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return healthpb.HealthCheckResponse_NOT_SERVING
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default:
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return healthpb.HealthCheckResponse_SERVICE_UNKNOWN
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}
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}
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func grpcStateFromStatus(status healthpb.HealthCheckResponse_ServingStatus) State {
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switch status {
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case healthpb.HealthCheckResponse_SERVING:
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return StateReady
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case healthpb.HealthCheckResponse_NOT_SERVING:
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return StateDegraded
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default:
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return StateUnknown
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}
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}
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