Files
90CNServer/server/internal/platform/servergroup/plan_clone.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

104 lines
2.8 KiB
Go

package servergroup
import "sort"
func sortPlan(plan *Plan) {
sort.Slice(plan.Shards, func(i, j int) bool {
return plan.Shards[i].ID < plan.Shards[j].ID
})
sort.Slice(plan.Groups, func(i, j int) bool {
return plan.Groups[i].ID < plan.Groups[j].ID
})
sort.Slice(plan.WarZones, func(i, j int) bool {
return plan.WarZones[i].ID < plan.WarZones[j].ID
})
sort.Slice(plan.MergeGroups, func(i, j int) bool {
return plan.MergeGroups[i].ID < plan.MergeGroups[j].ID
})
sort.Slice(plan.Routes, func(i, j int) bool {
if plan.Routes[i].Feature != plan.Routes[j].Feature {
return plan.Routes[i].Feature < plan.Routes[j].Feature
}
return plan.Routes[i].ShardID < plan.Routes[j].ShardID
})
sort.Slice(plan.Conflicts, func(i, j int) bool {
if plan.Conflicts[i].Feature != plan.Conflicts[j].Feature {
return plan.Conflicts[i].Feature < plan.Conflicts[j].Feature
}
if plan.Conflicts[i].ShardID != plan.Conflicts[j].ShardID {
return plan.Conflicts[i].ShardID < plan.Conflicts[j].ShardID
}
return plan.Conflicts[i].GroupID < plan.Conflicts[j].GroupID
})
}
func clonePlan(plan Plan) Plan {
shards := plan.Shards
groups := plan.Groups
warZones := plan.WarZones
mergeGroups := plan.MergeGroups
routes := plan.Routes
conflicts := plan.Conflicts
plan.Shards = make([]Shard, len(shards))
for i, shard := range shards {
plan.Shards[i] = cloneShard(shard)
}
plan.Groups = make([]Group, len(groups))
for i, group := range groups {
plan.Groups[i] = cloneGroup(group)
}
plan.WarZones = make([]WarZone, len(warZones))
for i, warZone := range warZones {
plan.WarZones[i] = cloneWarZone(warZone)
}
plan.MergeGroups = make([]MergeGroup, len(mergeGroups))
for i, mergeGroup := range mergeGroups {
plan.MergeGroups[i] = cloneMergeGroup(mergeGroup)
}
plan.Routes = make([]Route, len(routes))
for i, route := range routes {
plan.Routes[i] = cloneRoute(route)
}
plan.Conflicts = append([]Conflict(nil), conflicts...)
return plan
}
func cloneShard(shard Shard) Shard {
shard.Meta = cloneStringMap(shard.Meta)
return shard
}
func cloneGroup(group Group) Group {
group.Shards = append([]string(nil), group.Shards...)
group.Meta = cloneStringMap(group.Meta)
return group
}
func cloneWarZone(warZone WarZone) WarZone {
warZone.Shards = append([]string(nil), warZone.Shards...)
warZone.Meta = cloneStringMap(warZone.Meta)
return warZone
}
func cloneMergeGroup(mergeGroup MergeGroup) MergeGroup {
mergeGroup.Shards = append([]string(nil), mergeGroup.Shards...)
mergeGroup.Meta = cloneStringMap(mergeGroup.Meta)
return mergeGroup
}
func cloneRoute(route Route) Route {
route.Meta = cloneStringMap(route.Meta)
return route
}
func cloneStringMap(values map[string]string) map[string]string {
if len(values) == 0 {
return nil
}
out := make(map[string]string, len(values))
for key, value := range values {
out[key] = value
}
return out
}