Files
90CNServer/server/internal/services/dnfbridge/account_adventure_representative.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

173 lines
6.6 KiB
Go

package dnfbridge
import (
"context"
"encoding/binary"
"math"
"longheng.io/server/internal/modules/dnf/adventuregroup"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
const currentAdventureRepresentativeSetRequestLength = 7
type currentAdventureRepresentativeSetRequest struct {
GroupID byte
CharacterID uint32
Slot adventuregroup.RepresentativeSlot
}
func decodeCurrentAdventureRepresentativeSlot(body []byte) (adventuregroup.RepresentativeSlot, bool) {
if len(body) != 2 || body[1]&currentAdventureRepresentTypeMask != currentAdventureRepresentType {
return adventuregroup.RepresentativeSlot{}, false
}
slot := adventuregroup.RepresentativeSlot{
Job: body[0],
BaseGrow: body[1] & currentAdventureRepresentGrowMask,
}
return slot, adventuregroup.ValidRepresentativeSlot(slot)
}
func decodeCurrentAdventureRepresentativeSet(body []byte) (currentAdventureRepresentativeSetRequest, bool) {
if len(body) != currentAdventureRepresentativeSetRequestLength {
return currentAdventureRepresentativeSetRequest{}, false
}
slot, valid := decodeCurrentAdventureRepresentativeSlot(body[5:7])
if !valid {
return currentAdventureRepresentativeSetRequest{}, false
}
return currentAdventureRepresentativeSetRequest{
GroupID: body[0],
CharacterID: binary.LittleEndian.Uint32(body[1:5]),
Slot: slot,
}, true
}
func (s *Service) handleCurrentAdventureRepresentativeSet(session *gameSession, body []byte) error {
opcode := uint16(dnfenum.CmdPacketSetRepresentCharacJob)
request, valid := decodeCurrentAdventureRepresentativeSet(body)
if !valid || request.CharacterID == 0 {
return s.sendGameUpperFailure(session, opcode, 3)
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
s.adventureRepresentativeMu.Lock()
defer s.adventureRepresentativeMu.Unlock()
state, err := s.currentAdventureSelectedState(ctx, session)
if err != nil || state.Repositories.Settings == nil {
s.logGameEvent(session, "game-adventure-representative-set-rejected",
"candidate_id", request.CharacterID, "job", request.Slot.Job,
"base_grow", request.Slot.BaseGrow, "error", err,
"reason", "state_unavailable")
return s.sendGameUpperFailure(session, opcode, 3)
}
selected, found := currentAdventureRepresentativeCharacter(state.Characters, request.CharacterID)
if !found || currentAdventureCharacterServerGroup(selected) != request.GroupID ||
!adventuregroup.RepresentativeCharacterEligible(selected, request.Slot, currentAdventureCharacterLevelCap) {
s.logGameEvent(session, "game-adventure-representative-set-rejected",
"candidate_id", request.CharacterID, "candidate_group", request.GroupID,
"job", request.Slot.Job, "base_grow", request.Slot.BaseGrow,
"reason", "candidate_not_owned_or_ineligible")
return s.sendGameUpperFailure(session, opcode, 3)
}
classification, found := state.Config.ProfessionClassification(int(request.Slot.Job), int(request.Slot.BaseGrow))
if !found {
s.logGameEvent(session, "game-adventure-representative-set-rejected",
"candidate_id", request.CharacterID, "job", request.Slot.Job,
"base_grow", request.Slot.BaseGrow,
"reason", "pvf_profession_classification_missing")
return s.sendGameUpperFailure(session, opcode, 3)
}
count := currentAdventureProfessionCharacterCount(state.Characters, state.Config, classification)
owner, err := adventuregroup.NewRepresentativeOwner(state.Repositories)
if err == nil {
err = owner.Select(ctx, state.AccountID, request.Slot, selected.CharacterID, s.gameplayNow())
}
if err != nil {
s.logGameEvent(session, "game-adventure-representative-set-rejected",
"candidate_id", request.CharacterID, "job", request.Slot.Job,
"base_grow", request.Slot.BaseGrow, "error", err,
"reason", "persistence_failed")
return s.sendGameUpperFailure(session, opcode, 3)
}
s.logGameEvent(session, "game-adventure-representative-set",
"candidate_id", request.CharacterID, "candidate_group", request.GroupID,
"job", request.Slot.Job, "base_grow", request.Slot.BaseGrow,
"profession_classification", classification, "profession_count", count)
return s.sendGameUpperSuccess(session, opcode, buildCurrentAdventureRepresentativeSetSuccessBody(classification, count))
}
func buildCurrentAdventureRepresentativeSetSuccessBody(classification byte, count uint16) []byte {
var response packetWriter
response.writeUint32(3)
response.writeByte(classification)
response.writeUint16(count)
return response.bytes()
}
func (s *Service) handleCurrentAdventureRepresentativeRemove(session *gameSession, body []byte) error {
opcode := uint16(dnfenum.CmdPacketRemoveRepresentCharacJob)
slot, valid := decodeCurrentAdventureRepresentativeSlot(body)
if !valid {
return s.sendGameUpperFailure(session, opcode, 3)
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
s.adventureRepresentativeMu.Lock()
defer s.adventureRepresentativeMu.Unlock()
state, err := s.currentAdventureSelectedState(ctx, session)
if err == nil && state.Repositories.Settings != nil {
var owner *adventuregroup.RepresentativeOwner
owner, err = adventuregroup.NewRepresentativeOwner(state.Repositories)
if err == nil {
err = owner.Remove(ctx, state.AccountID, slot, s.gameplayNow())
}
}
if err != nil || state.Repositories.Settings == nil {
s.logGameEvent(session, "game-adventure-representative-remove-rejected",
"job", slot.Job, "base_grow", slot.BaseGrow, "error", err,
"reason", "persistence_failed")
return s.sendGameUpperFailure(session, opcode, 3)
}
s.logGameEvent(session, "game-adventure-representative-removed",
"job", slot.Job, "base_grow", slot.BaseGrow)
return s.sendGameUpperSuccess(session, opcode, nil)
}
func currentAdventureRepresentativeCharacter(
characters []dnfrepo.CharacterRecord,
characterID uint32,
) (dnfrepo.CharacterRecord, bool) {
for _, character := range characters {
value := numericCharacterID(character)
if value > 0 && uint64(value) <= math.MaxUint32 && uint32(value) == characterID {
return character, true
}
}
return dnfrepo.CharacterRecord{}, false
}
func currentAdventureProfessionCharacterCount(
characters []dnfrepo.CharacterRecord,
config adventuregroup.RuntimeConfig,
classification byte,
) uint16 {
count := 0
for _, character := range characters {
job := numericCharacterStat(character.Job)
packed := byte(numericCharacterStatValue(character, "grow_type"))
candidate, found := config.ProfessionClassification(job, int(packed&0x0f))
if found && candidate == classification {
count++
}
}
if count > math.MaxUint16 {
return math.MaxUint16
}
return uint16(count)
}