服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
61 lines
1.6 KiB
Go
61 lines
1.6 KiB
Go
package dnfbridge
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import (
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"context"
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"strconv"
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"strings"
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"longheng.io/server/internal/modules/dnf/adventuregroup"
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)
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func currentSelectorAdventureInfoSlot(metadata map[string]string) (int, bool) {
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if metadata == nil {
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return 0, false
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}
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slot, err := strconv.Atoi(strings.TrimSpace(metadata[currentSelectorAdventureInfoSlotMetadata]))
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if err != nil || slot < 0 || slot >= maxCharacterSlots {
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return 0, false
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}
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return slot, true
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}
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// persistCurrentSelectorAdventureInfoSlot records only a slot that the
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// SELECT_CHARACTER handler already resolved against the real account roster.
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func (s *Service) persistCurrentSelectorAdventureInfoSlot(
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ctx context.Context,
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session *gameSession,
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slot int,
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) {
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if s == nil || slot < 0 || slot >= maxCharacterSlots {
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return
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}
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repositories, ok := s.repositoryGroup()
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if !ok {
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return
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}
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owner, err := adventuregroup.NewOwner(repositories)
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if err != nil {
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return
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}
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accountID := strings.TrimSpace(s.accountIDForSession(session))
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result, err := owner.RememberSelectorSlot(ctx, adventuregroup.RememberSelectorSlotCommand{
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AccountID: accountID,
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Slot: slot,
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// 扩栏账号的“上次选中角色”可以坐在 32..59 号槽位上,按基线判会把它当成
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// 越界记录丢掉,返回选角页时光标永远跳回第一格。
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SlotLimit: maxCharacterSlots,
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})
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if err != nil {
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s.logGameEvent(session, "game-selector-adventure-slot-persist-failed",
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"account_id", accountID,
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"slot", slot,
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"error", err)
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return
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}
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if result.Changed {
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s.logGameEvent(session, "game-selector-adventure-slot-persisted",
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"account_id", accountID,
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"slot", slot)
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}
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}
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