服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
61 lines
2.2 KiB
Go
61 lines
2.2 KiB
Go
package dnfbridge
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import (
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"context"
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"testing"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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)
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func TestInitialTownHUDReadyReplaysAdventureNameModelOnce(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Account.Save(ctx, dnfrepo.AccountRecord{
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AccountID: "dnf:1",
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State: "active",
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RepresentAccountName: "AdventureGroup",
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Metadata: map[string]string{adventureGroupCreatedDateMetadataKey: "2026-07-16"},
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}); err != nil {
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t.Fatal(err)
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}
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if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{
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CharacterID: "19", AccountID: "dnf:1", Slot: 0, Name: "test", Job: "0", Level: 90,
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}); err != nil {
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t.Fatal(err)
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}
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connection := &bufferConn{}
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service := &Service{
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options: options{accountID: "dnf:1"},
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adventureGroupTable: loadAdventureGroupTestTables(t),
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repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
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}
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session := &gameSession{
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conn: connection,
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connID: "adventure-overhead-refresh",
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accountID: "dnf:1",
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selectedCharacterID: 19,
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initialTownRouteCharacterID: 19,
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initialTownRouteStage: currentInitialTownRoutePlayerStateSent,
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}
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if err := service.sendInitialTownAdventureOverheadRefresh(session, "test_hud_ready"); err != nil {
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t.Fatal(err)
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}
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packets := splitAllCurrentUpperPackets(t, connection.write.Bytes())
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if len(packets) != 3 || packets[0].Header.MsgID != currentAdventureInfoPushMsgID ||
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packets[1].Header.MsgID != currentAdventureActorRefreshMsgID ||
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packets[2].Header.MsgID != currentRepresentAccountNameStateMsgID {
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t.Fatalf("packets=%+v", packets)
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}
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if !session.initialTownAdventureOverheadRefreshSent {
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t.Fatal("HUD-ready adventure overhead replay gate was not committed")
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}
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connection.write.Reset()
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if err := service.sendInitialTownAdventureOverheadRefresh(session, "duplicate"); err != nil {
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t.Fatal(err)
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}
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if connection.write.Len() != 0 {
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t.Fatalf("duplicate HUD-ready adventure replay wrote=%x", connection.write.Bytes())
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}
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}
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