服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
522 lines
19 KiB
Go
522 lines
19 KiB
Go
package dnfbridge
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import (
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"bytes"
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"context"
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"encoding/hex"
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"errors"
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"math"
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"os"
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"reflect"
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"testing"
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"time"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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"longheng.io/server/internal/modules/dnf/worldmap"
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platformpvf "longheng.io/server/internal/platform/pvf"
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)
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func TestBuildCurrentDungeonAltarRankingBodyMatchesCurrentEXEFieldOrder(t *testing.T) {
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body := buildCurrentDungeonAltarRankingBody(
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1,
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0x11223344,
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2,
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0x55667788,
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15,
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0x99aabbcc,
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)
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want, err := hex.DecodeString("443322110100000088776655020000000f000000ccbbaa99")
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if err != nil {
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t.Fatal(err)
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}
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if !bytes.Equal(body, want) {
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t.Fatalf("op208 body=%x want=%x", body, want)
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}
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}
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func TestBuildCurrentDungeonAltarRewardBodyPreservesFourCountedGroups(t *testing.T) {
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groups := [4][]currentDungeonAltarRewardEntry{
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{
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{ItemID: 0, Amount: 1000},
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{ItemID: math.MaxUint32, Amount: 0},
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},
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{{ItemID: 1251, Amount: 2}},
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nil,
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{{ItemID: 1252, Amount: 3}},
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}
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body, err := buildCurrentDungeonAltarRewardBody(7, 15, groups)
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if err != nil {
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t.Fatal(err)
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}
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want, err := hex.DecodeString(
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"070f02" +
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"00000000e8030000" +
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"ffffffff00000000" +
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"01e304000002000000" +
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"00" +
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"01e404000003000000",
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)
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if err != nil {
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t.Fatal(err)
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}
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if !bytes.Equal(body, want) {
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t.Fatalf("op209 body=%x want=%x", body, want)
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}
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overflow := groups
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overflow[2] = make([]currentDungeonAltarRewardEntry, math.MaxUint8+1)
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if _, err := buildCurrentDungeonAltarRewardBody(7, 15, overflow); !errors.Is(err, errCurrentDungeonAltarDefinitionInvalid) {
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t.Fatalf("overflow error=%v", err)
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}
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}
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func TestCurrentDungeonAltarRewardDefinitionParsesExactPVFSections(t *testing.T) {
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source := dungeonDropCatalogTestSource{
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currentDungeonAltarRewardDefinitionPath: "[reward item prob]\n50 47 100\n" +
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"[reward gold weight]\n7.00\n" +
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"[reward exp weight]\n0 1 2 3\n" +
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"[reward exp inout count weight]\n1.00 2.00 4.00\n" +
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"[ultimate difficulty point]\n300 200\n" +
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"[ultimate reward prob]\n2100 20 10 1900 0 0\n",
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}
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definition, err := loadCurrentDungeonAltarRewardDefinition(source)
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if err != nil {
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t.Fatal(err)
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}
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if definition.GoldCandidateWeight != 50 || definition.ItemCandidateWeight != 47 ||
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definition.RewardWeightPerProgress != 100 || definition.GoldAmountWeight != 7 ||
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!reflect.DeepEqual(definition.RewardExperienceWeights, []float64{0, 1, 2, 3}) ||
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!reflect.DeepEqual(definition.EntryCountExperienceWeight, []float64{1, 2, 4}) ||
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definition.UltimateDifficultyPoints != [2]int64{300, 200} {
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t.Fatalf("definition=%+v", definition)
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}
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if got := definition.rewardCardCount(15, 15); got != 10 {
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t.Fatalf("reward cards=%d want=10", got)
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}
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if got := definition.rewardCardCount(1, 15); got != 1 {
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t.Fatalf("minimum reward cards=%d want=1", got)
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}
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for _, test := range []struct {
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roll int
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want currentDungeonAltarRewardCandidate
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}{
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{roll: 499, want: currentDungeonAltarRewardCandidateGold},
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{roll: 500, want: currentDungeonAltarRewardCandidateItem},
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{roll: 969, want: currentDungeonAltarRewardCandidateItem},
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{roll: 970, want: currentDungeonAltarRewardCandidateEmpty},
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} {
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got, classifyErr := definition.classifyReward(15, test.roll)
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if classifyErr != nil || got != test.want {
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t.Fatalf("roll=%d candidate=%d want=%d err=%v", test.roll, got, test.want, classifyErr)
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}
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}
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point := definition.ultimatePoint([]worldmap.BloodAltarDifficulty{
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worldmap.BloodAltarDifficultyA,
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worldmap.BloodAltarDifficultyA,
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worldmap.BloodAltarDifficultyA,
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worldmap.BloodAltarDifficultyA,
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worldmap.BloodAltarDifficultyA,
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worldmap.BloodAltarDifficultyA,
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worldmap.BloodAltarDifficultyA,
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})
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if point != 2100 {
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t.Fatalf("ultimate point=%d want=2100", point)
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}
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if item, found := definition.ultimateRewardItem(point, 9); !found || item != 1252 {
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t.Fatalf("ultimate roll9 item=%d found=%t", item, found)
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}
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if item, found := definition.ultimateRewardItem(point, 10); !found || item != 1251 {
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t.Fatalf("ultimate roll10 item=%d found=%t", item, found)
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}
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if _, found := definition.ultimateRewardItem(point, 30); found {
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t.Fatal("ultimate roll30 fabricated an item")
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}
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}
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func TestCurrentDungeonAltarRewardUsesPersistedMainCapacityAndGrantsOnce(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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seedDungeonCardCharacter(t, ctx, repositories, 100, map[string]dnfrepo.ItemStack{})
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container := newCharacterContainerStateSettings("77", time.Unix(10, 0).UTC())
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container.Values["main_list_param16"] = "24"
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if err := repositories.Settings.Save(ctx, container); err != nil {
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t.Fatal(err)
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}
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// Isolate the asset-owner fallback-placement contract: production PVF
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// rewards normally carry an explicit category range, while an item without
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// one must use (and therefore proves) the persisted MainSlotCount.
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state := &dungeonCardState{
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plan: dungeonCardRewardPlan{
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CharacterID: "77",
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Sides: [dungeonCardSideCount]dungeonCardRewardBundle{
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{Items: []dungeonCardItemReward{{ItemID: 3227, Count: 1}}},
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{},
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},
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},
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selectedMember: [dungeonCardSideCount]int8{-1, -1},
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}
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reservation, result, err := state.reserveSelection(dungeonCardSideFree, 0)
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if err != nil || result != dungeonCardSelectionAccepted || !reservation.grant {
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t.Fatalf("reservation=%+v result=%d err=%v", reservation, result, err)
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}
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service := &Service{
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repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
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}
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session := &gameSession{selectedCharacterID: 77}
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grant, err := service.deliverCurrentDungeonAltarRewardReservation(session, state, reservation)
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if err != nil {
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t.Fatal(err)
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}
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if len(grant.ItemSlots) != 1 || grant.ItemSlots[0] < 0 || grant.ItemSlots[0] >= 24 {
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t.Fatalf("grant=%+v, want one item inside persisted 24-slot capacity", grant)
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}
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replay, replayResult, err := state.reserveSelection(dungeonCardSideFree, 0)
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if err != nil || replayResult != dungeonCardSelectionReplay || replay.grant {
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t.Fatalf("replay=%+v result=%d err=%v", replay, replayResult, err)
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}
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if replayGrant, replayErr := service.deliverCurrentDungeonAltarRewardReservation(session, state, replay); replayErr != nil || len(replayGrant.ItemSlots) != 0 {
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t.Fatalf("replay grant=%+v err=%v", replayGrant, replayErr)
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}
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inventory, found, err := repositories.Inventory.Load(ctx, "77")
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if err != nil || !found {
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t.Fatalf("inventory found=%t err=%v", found, err)
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}
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itemCount := 0
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for _, stack := range inventory.Slots {
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if stack.ItemID == 3227 {
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itemCount += int(stack.Count)
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}
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}
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if itemCount != 1 {
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t.Fatalf("persisted item count=%d slots=%+v", itemCount, inventory.Slots)
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}
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}
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func TestCurrentDungeonAltarRewardReceiptReplaysIndeterminateAssetCommit(t *testing.T) {
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ctx := context.Background()
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service, session, runtime, repositories := prepareCurrentDungeonAltarSettlementStageTest(t)
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session.conn = &bufferConn{}
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container := newCharacterContainerStateSettings("99", time.Unix(10, 0).UTC())
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container.Values["main_list_param16"] = "2"
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if err := repositories.Settings.Save(ctx, container); err != nil {
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t.Fatal(err)
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}
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
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CharacterID: "99",
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Slots: map[string]dnfrepo.ItemStack{
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"0:0": {ItemID: 1, Count: 1},
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},
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}); err != nil {
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t.Fatal(err)
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}
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bundle := dungeonCardRewardBundle{
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Gold: 50,
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Items: []dungeonCardItemReward{
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{ItemID: 3227, Count: 1, SlotStart: 3, SlotEnd: 3},
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{ItemID: 3228, Count: 1, SlotStart: 3, SlotEnd: 3},
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},
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}
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plan, err := newDungeonCardRewardPlan(
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dungeonCardPlanIdentity{CharacterID: "99", DungeonID: 11007, RunSeed: runtime.Seed},
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"altar-indeterminate-asset-commit-test",
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bundle,
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dungeonCardRewardBundle{},
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)
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if err != nil {
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t.Fatal(err)
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}
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state, err := newDungeonCardState(plan)
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if err != nil {
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t.Fatal(err)
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}
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settlement := runtime.altar.settlement
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settlement.phase = currentDungeonAltarSettlementRewardShown
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settlement.plan.RewardBundle = bundle
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settlement.rewardState = state
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wantErr := errors.New("altar mailbox assets committed but caller lost outcome")
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indeterminate := &altarCommitThenErrorMailboxAssets{
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base: repositories.MailboxAssets,
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failOnce: true,
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err: wantErr,
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}
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repositories.MailboxAssets = indeterminate
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service.repositoryProvider = func() (dnfrepo.Group, bool) { return repositories, true }
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if err := service.commitCurrentDungeonAltarRewardLocked(session, runtime, settlement); !errors.Is(err, wantErr) {
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t.Fatalf("first indeterminate commit error=%v", err)
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}
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if settlement.rewardCommitted || settlement.phase != currentDungeonAltarSettlementRewardShown {
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t.Fatalf("indeterminate commit advanced settlement: committed=%t phase=%d", settlement.rewardCommitted, settlement.phase)
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}
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character, found, err := repositories.Character.Load(ctx, "99")
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if err != nil || !found || character.Stats["gold"] != 50 {
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t.Fatalf("committed gold found=%t err=%v stats=%v", found, err, character.Stats)
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}
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inventory, found, err := repositories.Inventory.Load(ctx, "99")
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if err != nil || !found || inventory.Slots["0:3"].ItemID != 3227 || inventory.Slots["0:3"].Count != 1 {
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t.Fatalf("committed inventory found=%t err=%v slots=%+v", found, err, inventory.Slots)
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}
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mailbox, found, err := repositories.Mailbox.Load(ctx, "99")
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if err != nil || !found || len(mailbox.Mails) != 1 {
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t.Fatalf("committed mailbox found=%t err=%v mails=%+v", found, err, mailbox.Mails)
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}
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if err := service.commitCurrentDungeonAltarRewardLocked(session, runtime, settlement); err != nil {
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t.Fatal(err)
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}
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if !settlement.rewardCommitted || !settlement.rewardCommit.Replayed ||
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settlement.phase != currentDungeonAltarSettlementExitReady {
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t.Fatalf("receipt retry settlement=%+v", settlement)
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}
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character, _, err = repositories.Character.Load(ctx, "99")
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if err != nil || character.Stats["gold"] != 50 {
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t.Fatalf("receipt retry duplicated gold: stats=%v err=%v", character.Stats, err)
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}
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inventory, _, err = repositories.Inventory.Load(ctx, "99")
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if err != nil || inventory.Slots["0:3"].Count != 1 {
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t.Fatalf("receipt retry duplicated item: slots=%+v err=%v", inventory.Slots, err)
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}
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mailbox, _, err = repositories.Mailbox.Load(ctx, "99")
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if err != nil || len(mailbox.Mails) != 1 || indeterminate.calls != 2 {
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t.Fatalf("receipt retry duplicated mail or skipped replay tx: mails=%+v calls=%d err=%v",
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mailbox.Mails, indeterminate.calls, err)
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}
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}
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type altarCommitThenErrorMailboxAssets struct {
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base dnfrepo.MailboxAssetUnitOfWork
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failOnce bool
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err error
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calls int
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}
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func (unit *altarCommitThenErrorMailboxAssets) WithinMailboxAssets(
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ctx context.Context,
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accountID string,
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characterID string,
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apply func(
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dnfrepo.AccountRepository,
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dnfrepo.AccountInventoryRepository,
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dnfrepo.CharacterRepository,
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dnfrepo.InventoryRepository,
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dnfrepo.MailboxRepository,
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) error,
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) error {
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unit.calls++
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err := unit.base.WithinMailboxAssets(ctx, accountID, characterID, apply)
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if err == nil && unit.failOnce {
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unit.failOnce = false
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return unit.err
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}
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return err
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}
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var _ dnfrepo.MailboxAssetUnitOfWork = (*altarCommitThenErrorMailboxAssets)(nil)
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func TestCurrentDungeonAltarSettlementSendsOp208ThenOp209BeforeCommitAndOp72RetriesFailure(t *testing.T) {
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service, session, runtime, repositories := prepareCurrentDungeonAltarSettlementStageTest(t)
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connection := &bufferConn{}
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session.conn = connection
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service.repositoryProvider = nil
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err := service.startCurrentDungeonAltarSettlementLocked(session, runtime)
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if !errors.Is(err, errDungeonCardAssetOwnerUnavailable) {
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t.Fatalf("first settlement error=%v", err)
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}
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if runtime.altar.settlement.phase != currentDungeonAltarSettlementRewardShown {
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t.Fatalf("phase after commit failure=%d", runtime.altar.settlement.phase)
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}
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first, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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second, rest := splitGameServerUpperPacket(t, rest)
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if first.Header.MsgID != currentDungeonAltarRankingMsgID ||
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second.Header.MsgID != currentDungeonAltarRewardMsgID || len(rest) != 0 {
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t.Fatalf("settlement packet order=%d,%d trailing=%x", first.Header.MsgID, second.Header.MsgID, rest)
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}
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bytesBeforeRetry := connection.write.Len()
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service.repositoryProvider = func() (dnfrepo.Group, bool) { return repositories, true }
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if err := service.handleDungeonEplpCommandLocal(session, []byte{2, 0}, false, false); err != nil {
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t.Fatal(err)
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}
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if !completedCurrentDungeonAltarSettlementExitReady(runtime, session.selectedCharacterID) {
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t.Fatalf("op72 retry did not reach altar ExitReady: %+v", runtime.altar.settlement)
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}
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if runtime.settlementClearRewardSent {
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t.Fatal("altar retry polluted ordinary settlementClearRewardSent")
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}
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stream := connection.write.Bytes()[bytesBeforeRetry:]
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var retryIDs []uint16
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for len(stream) != 0 {
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packet, trailing := splitGameServerUpperPacket(t, stream)
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retryIDs = append(retryIDs, packet.Header.MsgID)
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if packet.Header.MsgID == currentDungeonAltarRankingMsgID || packet.Header.MsgID == currentDungeonAltarRewardMsgID {
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t.Fatalf("commit retry resent altar UI packet %d", packet.Header.MsgID)
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}
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stream = trailing
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}
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if !reflect.DeepEqual(retryIDs, []uint16{uint16(dnfenum.CmdPacketFinishLoading), uint16(dnfenum.CmdPacketEplpCommand)}) {
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t.Fatalf("op72 commit retry packet ids=%v", retryIDs)
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}
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}
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func TestCurrentDungeonAltarSettlementRetriesOnlyOp209AfterItsWriteFails(t *testing.T) {
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service, session, runtime, _ := prepareCurrentDungeonAltarSettlementStageTest(t)
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wantWriteErr := errors.New("op209 write failed")
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failing := &failNthDungeonWriteConn{failAt: 2, err: wantWriteErr}
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session.conn = failing
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if err := service.startCurrentDungeonAltarSettlementLocked(session, runtime); !errors.Is(err, wantWriteErr) {
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t.Fatalf("first settlement error=%v", err)
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}
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if runtime.altar.settlement.phase != currentDungeonAltarSettlementRankingShown {
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t.Fatalf("phase after op209 write failure=%d", runtime.altar.settlement.phase)
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}
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first, rest := splitGameServerUpperPacket(t, failing.write.Bytes())
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if first.Header.MsgID != currentDungeonAltarRankingMsgID || len(rest) != 0 {
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t.Fatalf("failed prefix msg=%d trailing=%x", first.Header.MsgID, rest)
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}
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retry := &bufferConn{}
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session.conn = retry
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if err := service.startCurrentDungeonAltarSettlementLocked(session, runtime); err != nil {
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t.Fatal(err)
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}
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if !completedCurrentDungeonAltarSettlementExitReady(runtime, session.selectedCharacterID) {
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t.Fatalf("op209 retry did not reach ExitReady: %+v", runtime.altar.settlement)
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}
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packet, stream := splitGameServerUpperPacket(t, retry.write.Bytes())
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if packet.Header.MsgID != currentDungeonAltarRewardMsgID {
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t.Fatalf("retry first msg=%d want op209", packet.Header.MsgID)
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}
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for len(stream) != 0 {
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packet, trailing := splitGameServerUpperPacket(t, stream)
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if packet.Header.MsgID == currentDungeonAltarRankingMsgID || packet.Header.MsgID == currentDungeonAltarRewardMsgID {
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t.Fatalf("retry duplicated altar UI msg=%d", packet.Header.MsgID)
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}
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stream = trailing
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}
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}
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func prepareCurrentDungeonAltarSettlementStageTest(
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t *testing.T,
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) (*Service, *gameSession, *runtimeDungeonState, dnfrepo.Group) {
|
|
t.Helper()
|
|
service, session, runtime, _, _ := prepareCurrentDungeonAltarRuntimeTest(t)
|
|
repositories, ok := service.repositoryGroup()
|
|
if !ok {
|
|
t.Fatal("test repository group unavailable")
|
|
}
|
|
if err := runtime.Session.MarkCurrentRoomScriptedCleared(); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
if err := runtime.Session.Complete(); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
runtime.altar.completedRounds = runtime.altar.MaxRounds
|
|
runtime.clearMapCompletionKey = "altar-settlement-stage-test-completion"
|
|
plan, err := newDungeonCardRewardPlan(
|
|
dungeonCardPlanIdentity{CharacterID: "99", DungeonID: 11007, RunSeed: runtime.Seed},
|
|
"altar-settlement-stage-test",
|
|
dungeonCardRewardBundle{},
|
|
dungeonCardRewardBundle{},
|
|
)
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
rewardState, err := newDungeonCardState(plan)
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
runtime.altar.settlement = ¤tDungeonAltarSettlementRuntime{
|
|
phase: currentDungeonAltarSettlementPrepared,
|
|
plan: currentDungeonAltarSettlementPlan{
|
|
CurrentRound: uint32(runtime.altar.MaxRounds),
|
|
PlayTimeMilliseconds: 700,
|
|
BestRound: uint32(runtime.altar.MaxRounds),
|
|
BestTimeMilliseconds: 700,
|
|
MaxRound: uint32(runtime.altar.MaxRounds),
|
|
CharacterStateBody: make([]byte, currentFinishLoadingCharacterStateBodySize),
|
|
},
|
|
rewardState: rewardState,
|
|
}
|
|
return service, session, runtime, repositories
|
|
}
|
|
|
|
func TestCurrentDungeonAltarRewardDefinitionRejectsMalformedRows(t *testing.T) {
|
|
base := "[reward item prob]\n50 47 100\n" +
|
|
"[reward gold weight]\n7.00\n" +
|
|
"[reward exp weight]\n0 1\n" +
|
|
"[reward exp inout count weight]\n1 2\n" +
|
|
"[ultimate difficulty point]\n300 200\n"
|
|
for name, tail := range map[string]string{
|
|
"probability overflow": "[ultimate reward prob]\n2100 90 20\n",
|
|
"duplicate point": "[ultimate reward prob]\n2100 0 0 2100 0 0\n",
|
|
"bad row width": "[ultimate reward prob]\n2100 0\n",
|
|
} {
|
|
t.Run(name, func(t *testing.T) {
|
|
source := dungeonDropCatalogTestSource{currentDungeonAltarRewardDefinitionPath: base + tail}
|
|
if _, err := loadCurrentDungeonAltarRewardDefinition(source); !errors.Is(err, errCurrentDungeonAltarRewardDefinitionInvalid) {
|
|
t.Fatalf("error=%v", err)
|
|
}
|
|
})
|
|
}
|
|
}
|
|
|
|
func TestCurrentDungeonAltarSettlementRewardGateIsIdempotent(t *testing.T) {
|
|
plan, err := newDungeonCardRewardPlan(
|
|
dungeonCardPlanIdentity{CharacterID: "7", DungeonID: 11006, MazeIndex: 0, RunSeed: 42},
|
|
"altar-idempotency-test",
|
|
dungeonCardRewardBundle{Gold: 700},
|
|
dungeonCardRewardBundle{},
|
|
)
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
state, err := newDungeonCardState(plan)
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
first, result, err := state.reserveSelection(dungeonCardSideFree, 0)
|
|
if err != nil || result != dungeonCardSelectionAccepted || !first.grant || first.bundle.Gold != 700 {
|
|
t.Fatalf("first reservation=%+v result=%d err=%v", first, result, err)
|
|
}
|
|
state.finishDelivery(first, true)
|
|
replay, result, err := state.reserveSelection(dungeonCardSideFree, 0)
|
|
if err != nil || result != dungeonCardSelectionReplay || replay.grant {
|
|
t.Fatalf("replay reservation=%+v result=%d err=%v", replay, result, err)
|
|
}
|
|
if _, _, err := state.reserveSelection(dungeonCardSideFree, 1); !errors.Is(err, errDungeonCardSelectionConflict) {
|
|
t.Fatalf("conflicting retry error=%v", err)
|
|
}
|
|
}
|
|
|
|
func TestRealScriptPVFCurrentDungeonAltarRewardDefinition(t *testing.T) {
|
|
pvfPath := os.Getenv("DNF_WORLDMAP_REAL_PVF_SMOKE")
|
|
if pvfPath == "" {
|
|
t.Skip("set DNF_WORLDMAP_REAL_PVF_SMOKE to verify bloodclearreward.etc")
|
|
}
|
|
archive, err := platformpvf.Open(pvfPath)
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
definition, err := loadCurrentDungeonAltarRewardDefinition(archive)
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
if definition.GoldCandidateWeight != 50 || definition.ItemCandidateWeight != 47 ||
|
|
definition.RewardWeightPerProgress != 100 || definition.GoldAmountWeight != 7 ||
|
|
len(definition.RewardExperienceWeights) != 16 || len(definition.EntryCountExperienceWeight) != 13 ||
|
|
definition.UltimateDifficultyPoints != [2]int64{300, 200} {
|
|
t.Fatalf("real definition=%+v", definition)
|
|
}
|
|
if len(definition.UltimateRewards) == 0 {
|
|
t.Fatal("real ultimate reward table is empty")
|
|
}
|
|
for point, row := range definition.UltimateRewards {
|
|
if row.Item1251Probability != 0 || row.Item1252Probability != 0 {
|
|
t.Fatalf("real ultimate reward point=%d unexpectedly enabled: %+v", point, row)
|
|
}
|
|
}
|
|
}
|