服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
240 lines
9.7 KiB
Go
240 lines
9.7 KiB
Go
package dnfbridge
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import (
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"context"
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"encoding/binary"
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"errors"
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"fmt"
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"strings"
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"time"
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dnfcharacter "longheng.io/server/internal/modules/dnf/character"
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dnfcharacterdata "longheng.io/server/internal/modules/dnf/characterdata"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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"longheng.io/server/internal/modules/dnf/premium"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnffriend "longheng.io/server/internal/modules/dnf/unitedfriend"
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)
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const (
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currentDeleteCharacterDatabaseError = byte(2)
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currentDeleteCharacterMissingError = byte(21)
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// currentDeleteCharacterRefusedError is the op6 refusal that is neither
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// "not found" nor "database broken". The current EXE's class-1 op6 handler
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// sub_1CFEB20 shows a dedicated text for it (failure branch 0x1CFED90 ->
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// text 0x2B5, one of the 0x2B1..0x2B5 delete-error family), and 86JP sends
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// the same 0x28 when it declines to delete a character it still considers
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// in use. Reusing the missing/database codes here would tell the player
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// their character is gone or the server is broken.
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currentDeleteCharacterRefusedError = byte(40)
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)
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var errCurrentCharacterDeleteGuardUnavailable = errors.New("character delete guard repository is unavailable")
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// currentCharacterDeleteSameDayBlocked reports whether a character may not be
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// deleted yet because it was created inside the current service day.
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//
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// The boundary is premium.ServiceDayID - the 06:00 Beijing reset every other
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// daily counter on this server already uses - so "当天创建" means the same
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// service day the rest of the game counts, not a rolling 24 hours. A record
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// with no creation timestamp is never blocked: characters written before the
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// column was populated must stay deletable.
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func currentCharacterDeleteSameDayBlocked(createdAt, now time.Time) bool {
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if createdAt.IsZero() {
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return false
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}
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return premium.ServiceDayID(createdAt.UTC()) == premium.ServiceDayID(now.UTC())
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}
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func (s *Service) handleDeleteCharacter(session *gameSession, body []byte) error {
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s.logGameEvent(session, "game-character-delete-request",
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"body_len", len(body),
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"body_hex", fmt.Sprintf("%x", body))
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request, err := dnfcharacter.DecodeDeleteCharacterRequest(body)
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if err != nil {
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s.logGameEvent(session, "game-character-delete-parse-failed", "body_len", len(body), "error", err)
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return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDeleteCharacter), currentDeleteCharacterMissingError)
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}
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deleteName, err := decodeCharacterName([]byte(request.Name))
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if err != nil {
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s.logGameEvent(session, "game-character-delete-name-decode-failed",
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"slot", request.Slot,
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"name_byte_len", len(request.Name),
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"error", err)
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return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDeleteCharacter), currentDeleteCharacterMissingError)
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}
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repositories, ok := s.repositoryGroup()
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if !ok || repositories.Character == nil {
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s.logGameEvent(session, "game-character-delete-repository-missing", "slot", request.Slot)
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return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDeleteCharacter), currentDeleteCharacterDatabaseError)
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}
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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owner, err := dnfcharacterdata.NewRosterOwner(repositories)
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if err != nil {
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return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDeleteCharacter), currentDeleteCharacterDatabaseError)
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}
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accountID := s.accountIDForSession(session)
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slotLimit, err := s.accountCharacterSlotLimit(ctx, repositories, accountID)
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if err != nil || int(request.Slot) >= slotLimit {
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s.logGameEvent(session, "game-character-delete-slot-out-of-range",
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"account_id", accountID,
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"slot", request.Slot,
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"slot_limit", slotLimit,
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"error", err)
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return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDeleteCharacter), currentDeleteCharacterMissingError)
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}
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resolvedSlot, err := resolveCurrentDeleteCharacterSlot(ctx, repositories.Character, accountID, int(request.Slot), deleteName, slotLimit)
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if err == nil {
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blocked, target, blockErr := s.currentCharacterDeleteSameDayGuard(ctx, repositories, accountID, resolvedSlot, deleteName)
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if blockErr != nil {
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s.logGameEvent(session, "game-character-delete-same-day-check-failed",
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"account_id", accountID,
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"resolved_slot", resolvedSlot,
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"error", blockErr)
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return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDeleteCharacter), currentDeleteCharacterDatabaseError)
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}
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if blocked {
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s.logGameEvent(session, "game-character-delete-blocked-same-service-day",
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"account_id", accountID,
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"character_id", target.CharacterID,
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"resolved_slot", resolvedSlot,
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"created_at", target.CreatedAt.UTC(),
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"service_day_id", premium.ServiceDayID(target.CreatedAt.UTC()),
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"code", currentDeleteCharacterRefusedError,
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"reason", "character_created_in_the_current_service_day")
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return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDeleteCharacter), currentDeleteCharacterRefusedError)
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}
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err = owner.DeleteCharacter(ctx, accountID, resolvedSlot, deleteName)
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}
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if err != nil {
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code := currentDeleteCharacterDatabaseError
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if errors.Is(err, dnfrepo.ErrCharacterDeleteNotFound) ||
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errors.Is(err, dnfrepo.ErrCharacterDeleteNameMismatch) ||
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errors.Is(err, dnfrepo.ErrCharacterSlotMissing) {
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code = currentDeleteCharacterMissingError
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}
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s.logGameEvent(session, "game-character-delete-rejected",
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"account_id", accountID,
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"request_slot", request.Slot,
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"resolved_slot", resolvedSlot,
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"name_byte_len", len(request.Name),
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"code", code,
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"error", err)
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return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDeleteCharacter), code)
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}
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var friendObservers []string
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if repositories.UnitedFriend != nil {
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friendOwner, friendErr := dnffriend.NewOwner(repositories, nil)
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if friendErr == nil {
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s.friendMu.Lock()
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friendObservers, friendErr = friendOwner.DeleteCharacter(ctx, deleteName)
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s.friendMu.Unlock()
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}
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if friendErr != nil {
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s.logGameEvent(session, "game-character-delete-friend-cleanup-failed", "name", deleteName, "error", friendErr)
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}
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}
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characters, err := s.listCharacters(ctx, repositories, accountID)
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if err != nil {
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s.logGameEvent(session, "game-character-delete-refresh-list-failed", "account_id", accountID, "error", err)
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return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDeleteCharacter), currentDeleteCharacterDatabaseError)
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}
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session.selectorAdventureInfoPending = len(characters) > 0
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session.selectorAdventureInfoSent = false
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if len(characters) > 0 {
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session.selectorAdventureInfoSlot = uint16(characters[0].Slot)
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} else {
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session.selectorAdventureInfoSlot = 0
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}
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response := make([]byte, 3)
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response[0] = 0
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binary.LittleEndian.PutUint16(response[1:], request.Slot)
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if err := s.sendGameUpperSuccess(session, uint16(dnfenum.CmdPacketDeleteCharacter), response); err != nil {
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return err
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}
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for _, observerName := range friendObservers {
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observerID, found, findErr := repositories.Character.FindIDByName(ctx, observerName)
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if findErr != nil || !found {
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continue
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}
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observerSession, online := s.onlineGameSession(uint16(numericCharacterStat(observerID)))
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if !online || observerSession == nil {
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continue
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}
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_ = s.sendGameUpperRawClassCodec(observerSession, currentFriendListOpcode, buildCurrentUnitedFriendDeleteBody(s.currentRegionID(), deleteName), 0, true)
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_ = s.sendCurrentUnitedFriendList(observerSession, observerName, "deleted_friend_character_cleanup")
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}
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s.logGameEvent(session, "game-character-delete-committed",
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"account_id", accountID,
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"request_slot", request.Slot,
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"resolved_slot", resolvedSlot,
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"remaining", len(characters))
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return nil
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}
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// currentCharacterDeleteSameDayGuard resolves the record the delete is about
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// to remove and reports whether it was created inside the current service day.
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// A record the account no longer owns is left to the ordinary delete path, so
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// the not-found and name-mismatch refusals keep their own error codes.
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func (s *Service) currentCharacterDeleteSameDayGuard(
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ctx context.Context,
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repositories dnfrepo.Group,
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accountID string,
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slot int,
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name string,
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) (bool, dnfrepo.CharacterRecord, error) {
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if s == nil || repositories.Character == nil {
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return false, dnfrepo.CharacterRecord{}, errCurrentCharacterDeleteGuardUnavailable
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}
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records, err := repositories.Character.ListByAccount(ctx, accountID, dnfrepo.DefaultCharacterSlotLimit)
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if err != nil {
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return false, dnfrepo.CharacterRecord{}, err
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}
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name = strings.TrimSpace(name)
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for _, record := range records {
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if record.Slot != slot || strings.TrimSpace(record.Name) != name {
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continue
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}
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return currentCharacterDeleteSameDayBlocked(record.CreatedAt, s.gameplayNow()), record, nil
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}
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return false, dnfrepo.CharacterRecord{}, nil
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}
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// resolveCurrentDeleteCharacterSlot tolerates the selector's stale slot key
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// after a prior successful deletion. The name remains authoritative.
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func resolveCurrentDeleteCharacterSlot(ctx context.Context, repository dnfrepo.CharacterRepository, accountID string, requestSlot int, requestName string, slotLimit ...int) (int, error) {
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limit := dnfrepo.DefaultCharacterSlotLimit
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if len(slotLimit) > 0 {
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limit = normalizedCharacterSlotLimit(slotLimit[0])
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}
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records, err := repository.ListByAccount(ctx, accountID, limit)
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if err != nil {
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return 0, err
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}
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requestName = strings.TrimSpace(requestName)
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requestSlotFound := false
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matchedSlot := -1
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matchedCount := 0
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for _, record := range records {
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recordName := strings.TrimSpace(record.Name)
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if record.Slot == requestSlot {
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requestSlotFound = true
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if recordName == requestName {
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return requestSlot, nil
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}
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}
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if recordName == requestName {
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matchedSlot = record.Slot
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matchedCount++
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}
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}
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if matchedCount == 1 {
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return matchedSlot, nil
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}
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if requestSlotFound || matchedCount > 1 {
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return 0, dnfrepo.ErrCharacterDeleteNameMismatch
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}
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return 0, dnfrepo.ErrCharacterDeleteNotFound
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}
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