Files
90CNServer/server/internal/services/dnfbridge/character_roster_values.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

133 lines
2.8 KiB
Go

package dnfbridge
import (
"strings"
"unicode/utf16"
"golang.org/x/text/encoding/simplifiedchinese"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
func rosterSlot(value int) int {
if value < 0 {
return 0
}
if value > 0xffff {
return 0xffff
}
return value
}
func rosterByteValue(value int64, fallback int) byte {
if value == 0 {
value = int64(fallback)
}
if value < 0 {
return 0
}
if value > 0xff {
return 0xff
}
return byte(value)
}
func rosterHeaderByte(value int64, fallback int) byte {
if value < 0 || value > 0xff {
value = int64(fallback)
}
return byte(value)
}
func rosterUint16Value(value int64, fallback int) uint16 {
if value == 0 {
value = int64(fallback)
}
if value < 0 {
return 0
}
if value > 0xffff {
return 0xffff
}
return uint16(value)
}
func clampRosterUint16(value int64) uint16 {
if value < 0 {
return 0
}
if value > 0xffff {
return 0xffff
}
return uint16(value)
}
func rosterUint32Value(value int64, fallback int) uint32 {
if value == 0 {
value = int64(fallback)
}
if value < 0 {
return 0
}
if value > 0xffffffff {
return 0xffffffff
}
return uint32(value)
}
func rosterNameBytes(name string) []byte {
if name == "" {
return nil
}
encoded, err := simplifiedchinese.GB18030.NewEncoder().Bytes([]byte(name))
if err != nil || len(encoded) == 0 {
encoded = []byte(name)
}
if len(encoded) > rosterNameMaxBytes {
return encoded[:rosterNameMaxBytes]
}
return encoded
}
func rosterRawNameBytes(character dnfrepo.CharacterRecord) []byte {
return rosterNameBytes(character.Name)
}
func currentCharacterRenameRosterName(character dnfrepo.CharacterRecord) string {
if character.Stats == nil || character.Stats[currentCharacterRenameEntitlementStat] <= 0 {
return character.Name
}
var projected strings.Builder
projected.WriteString(currentCharacterRenameRosterMarker)
wideUnits := len(utf16.Encode([]rune(currentCharacterRenameRosterMarker)))
encodedBytes := len(currentCharacterRenameRosterMarker)
for _, value := range character.Name {
valueBytes, err := simplifiedchinese.GB18030.NewEncoder().Bytes([]byte(string(value)))
if err != nil {
break
}
valueWideUnits := utf16.RuneLen(value)
if valueWideUnits < 1 || wideUnits+valueWideUnits > currentCharacterRenameRosterWideUnits ||
encodedBytes+len(valueBytes) > rosterNameMaxBytes {
break
}
projected.WriteRune(value)
wideUnits += valueWideUnits
encodedBytes += len(valueBytes)
}
return projected.String()
}
func currentCharacterRenameRosterNameBytes(character dnfrepo.CharacterRecord) []byte {
return rosterNameBytes(currentCharacterRenameRosterName(character))
}
func rosterLevel(character dnfrepo.CharacterRecord) byte {
if character.Level <= 0 {
return 1
}
if character.Level > 255 {
return 255
}
return byte(character.Level)
}