Files
90CNServer/server/internal/services/dnfbridge/dungeon_drop_seal_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

56 lines
2.2 KiB
Go

package dnfbridge
import "testing"
// A freshly created equipment instance is sealed (+0x0D = 1) only when the
// runtime PVF says `[attach type] [sealing]`; rarity plays no part. Untradeable
// legendaries from quests, guild exchange and NPC gift boxes therefore arrive
// unsealed and untradeable instead of showing 贴膜.
func TestCurrentDungeonEquipmentDropAndPickupSealOnlySealingAttachType(t *testing.T) {
for _, rarity := range []int64{0, 1, 2, 3, 4, 5, 6} {
sealing := dungeonDropItemDefinition{
ItemID: 9000 + uint32(rarity),
Kind: dungeonDropItemEquipment,
Rarity: rarity,
AttachType: "`[sealing]`",
}
entry, err := currentDungeonDeathDropItemState(1, sealing, 1, 123456789)
if err != nil {
t.Fatal(err)
}
if entry.data[0x0D] != 1 {
t.Fatalf("rarity=%d [sealing] scene seal=%d want=1", rarity, entry.data[0x0D])
}
stack, err := buildCurrentDungeonPickupStack(10, sealing, 1, 123456789)
if err != nil {
t.Fatal(err)
}
if stack.Extra["seal_flag"] != "1" || len(stack.RawEntry) <= 0x0D || stack.RawEntry[0x0D] != 1 {
t.Fatalf("rarity=%d [sealing] pickup extra=%+v raw=%x", rarity, stack.Extra, stack.RawEntry)
}
for _, attach := range []string{"`[trade delete]`", "`[trade]`", "`[free]`", "`[account]`", "`[sealing trade]`", ""} {
plain := sealing
plain.ItemID = 9100 + uint32(rarity)
plain.AttachType = attach
entry, err := currentDungeonDeathDropItemState(1, plain, 1, 123456789)
if err != nil {
t.Fatal(err)
}
if entry.data[0x0D] != 0 {
t.Fatalf("rarity=%d attach=%q scene seal=%d want=0", rarity, attach, entry.data[0x0D])
}
stack, err := buildCurrentDungeonPickupStack(10, plain, 1, 123456789)
if err != nil {
t.Fatal(err)
}
if _, sealed := stack.Extra["seal_flag"]; sealed || (len(stack.RawEntry) > 0x0D && stack.RawEntry[0x0D] != 0) {
t.Fatalf("rarity=%d attach=%q pickup extra=%+v raw=%x want unsealed", rarity, attach, stack.Extra, stack.RawEntry)
}
}
}
stackable := dungeonDropItemDefinition{ItemID: 3037, Kind: dungeonDropItemStackable, AttachType: "`[sealing]`"}
if currentDungeonDroppedEquipmentShouldBeSealed(stackable) {
t.Fatal("stackables are never sealed")
}
}