服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
69 lines
2.2 KiB
Go
69 lines
2.2 KiB
Go
package dnfbridge
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import (
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"testing"
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"longheng.io/server/internal/modules/dnf/worldmap"
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)
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func TestBuildCurrentDungeonMoveStartMapBodyKeepsHellMarkerAcrossRooms(t *testing.T) {
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coordinate := worldmap.RoomCoordinate{X: 1, Y: 0}
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scene := worldmap.DungeonRoomScene{
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Coordinate: coordinate,
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Map: worldmap.ResolvedMap{Map: worldmap.Map{ID: 70001}},
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}
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room := &runtimeDungeonRoom{coordinate: coordinate, mapID: scene.Map.Map.ID}
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runtime := &runtimeDungeonState{
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HellParty: ¤tDungeonHellPartyOwner{Mode: currentHellPartyModeA},
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}
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full, err := buildCurrentDungeonMoveStartMapBody(runtime, currentDungeonMovePlan{
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Target: scene,
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TargetRoom: room,
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Seed: 0x12345678,
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PayloadMode: currentDungeonStartMapPayloadBuild,
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})
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if err != nil {
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t.Fatal(err)
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}
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if len(full) < 21 || full[7] != currentHellPartyModeA || full[20] != 1 {
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t.Fatalf("full room op29 mode=%d marker=%d body=%x", full[7], full[20], full)
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}
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cached, err := buildCurrentDungeonMoveStartMapBody(runtime, currentDungeonMovePlan{
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Target: scene,
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TargetRoom: room,
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TargetVisit: &runtimeDungeonRoomVisit{Scene: scene, Room: room, Seed: 0x12345678},
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Seed: 0x12345678,
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PayloadMode: currentDungeonStartMapPayloadCached,
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})
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if err != nil {
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t.Fatal(err)
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}
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if len(cached) != 16 || cached[7] != currentHellPartyModeA {
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t.Fatalf("cached room op29 mode=%d len=%d body=%x", cached[7], len(cached), cached)
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}
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}
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func TestBuildCurrentDungeonMoveStartMapBodyDoesNotInventHellMarker(t *testing.T) {
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coordinate := worldmap.RoomCoordinate{X: 1, Y: 0}
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scene := worldmap.DungeonRoomScene{
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Coordinate: coordinate,
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Map: worldmap.ResolvedMap{Map: worldmap.Map{ID: 70001}},
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}
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room := &runtimeDungeonRoom{coordinate: coordinate, mapID: scene.Map.Map.ID}
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full, err := buildCurrentDungeonMoveStartMapBody(&runtimeDungeonState{}, currentDungeonMovePlan{
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Target: scene,
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TargetRoom: room,
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Seed: 0x12345678,
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PayloadMode: currentDungeonStartMapPayloadBuild,
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})
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if err != nil {
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t.Fatal(err)
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}
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if len(full) < 21 || full[7] != 0 || full[20] != 0 {
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t.Fatalf("ordinary room unexpectedly advertised hell mode=%d marker=%d body=%x", full[7], full[20], full)
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}
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}
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