Files
90CNServer/server/internal/services/dnfbridge/dungeon_monster_catalog.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

400 lines
13 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
package dnfbridge
import (
"errors"
"fmt"
"path"
"strings"
"sync"
"longheng.io/server/internal/modules/dnf/actionobject"
dnfmonster "longheng.io/server/internal/modules/dnf/monster"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
"longheng.io/server/internal/modules/dnf/worldmap"
platformpvf "longheng.io/server/internal/platform/pvf"
)
var (
errDungeonMonsterSourceRequired = errors.New("dnf dungeon monster PVF source is required")
errDungeonMonsterListEmpty = errors.New("dnf dungeon monster list is empty")
errDungeonPassiveObjectListEmpty = errors.New("dnf dungeon passive-object list is empty")
)
const currentDungeonPassiveObjectList = "passiveobject/passiveobject.lst"
type pvfDungeonMonsterCatalog struct {
mu sync.Mutex
source dnfpvf.Source
paths map[int64]string
cache map[int64]dnfmonster.Monster
dropCatalog *pvfDungeonDropCatalog
dropCatalogErr error
dropCatalogLoaded bool
passiveObjectIDs map[int64]struct{}
passiveObjectPaths map[int64]string
passiveObjectGroups map[int64]int64
passiveObjectKnown map[int64]bool
passiveObjectErr error
passiveObjectLoaded bool
// actionScripts caches the `[basic action]` script a placed passive object
// runs. Only objects a room actually places are resolved, so the whole
// passiveobject tree is never parsed.(上游 b402882)
actionScripts map[int64]actionobject.Script
actionScriptLoaded map[int64]bool
hellMonster map[int64]bool
hellMonsterKnown map[int64]bool
}
func (c *pvfDungeonMonsterCatalog) ensurePassiveObjectIndexLocked() {
if c.passiveObjectLoaded {
return
}
c.passiveObjectLoaded = true
text, err := c.source.ReadText(currentDungeonPassiveObjectList)
if err != nil {
c.passiveObjectErr = fmt.Errorf("read %s: %w", currentDungeonPassiveObjectList, err)
return
}
document, err := dnfpvf.Parse(currentDungeonPassiveObjectList, text)
if err != nil {
c.passiveObjectErr = fmt.Errorf("parse %s: %w", currentDungeonPassiveObjectList, err)
return
}
entries := dnfpvf.ParseList(document)
if len(entries) == 0 {
c.passiveObjectErr = fmt.Errorf("%w: %s", errDungeonPassiveObjectListEmpty, currentDungeonPassiveObjectList)
return
}
c.passiveObjectIDs = make(map[int64]struct{}, len(entries))
c.passiveObjectPaths = make(map[int64]string, len(entries))
c.passiveObjectGroups = make(map[int64]int64)
c.passiveObjectKnown = make(map[int64]bool)
for _, entry := range entries {
c.passiveObjectIDs[entry.ID] = struct{}{}
if _, exists := c.passiveObjectPaths[entry.ID]; !exists {
c.passiveObjectPaths[entry.ID] = cleanDungeonPassiveObjectPath(entry.Path)
}
}
}
// specialObjectStartActorCompatibility distinguishes runtime-created action
// objects from legacy map objects already instantiated by the client's map
// loader. Re-emitting a MapObject row as an op29 type-9 actor asks the current
// client to resolve it through the action-object registry, where no matching
// runtime definition exists.
func (c *pvfDungeonMonsterCatalog) specialObjectStartActorCompatibility(id int64) (bool, string, error) {
if c == nil || c.source == nil {
return false, "", errDungeonMonsterCatalogUnavailable
}
c.mu.Lock()
defer c.mu.Unlock()
c.ensurePassiveObjectIndexLocked()
if c.passiveObjectErr != nil {
return false, "", c.passiveObjectErr
}
listedPath, found := c.passiveObjectPaths[id]
if !found {
return false, "", nil
}
compatibilityPath := strings.ToLower(cleanDungeonPassiveObjectPath(listedPath))
compatibilityPath = strings.TrimPrefix(compatibilityPath, "passiveobject/")
if strings.HasPrefix(compatibilityPath, "mapobject/") {
return false, listedPath, nil
}
return true, listedPath, nil
}
// passiveObjectRewardGroup returns only the PVF mapping proven for ordinary
// quest-item passive objects. Unknown reward types remain ungrouped.
func (c *pvfDungeonMonsterCatalog) passiveObjectRewardGroup(id int64) (int64, bool, error) {
if c == nil || c.source == nil {
return 0, false, errDungeonMonsterCatalogUnavailable
}
c.mu.Lock()
defer c.mu.Unlock()
c.ensurePassiveObjectIndexLocked()
if c.passiveObjectErr != nil {
return 0, false, c.passiveObjectErr
}
listedPath, listed := c.passiveObjectPaths[id]
if !listed {
return 0, false, nil
}
if known, loaded := c.passiveObjectKnown[id]; loaded {
return c.passiveObjectGroups[id], known, nil
}
docPath, text, err := readDungeonPassiveObjectText(c.source, listedPath)
if err != nil {
// Some current-PVF passive-object list entries reference absent object
// definitions. They cannot establish a quest-item reward group, so leave
// them ungrouped rather than blocking a room transition.
if isDungeonPassiveObjectDefinitionMissing(err) {
c.passiveObjectKnown[id] = false
return 0, false, nil
}
return 0, false, fmt.Errorf("read passive object id=%d path=%s: %w", id, listedPath, err)
}
document, err := dnfpvf.Parse(docPath, text)
if err != nil {
return 0, false, fmt.Errorf("parse passive object id=%d path=%s: %w", id, docPath, err)
}
rewardType, _ := document.Text("reward type")
c.passiveObjectKnown[id] = false
if normalizeDungeonPVFSymbol(rewardType) == "quest item" {
c.passiveObjectGroups[id] = 1
c.passiveObjectKnown[id] = true
}
return c.passiveObjectGroups[id], c.passiveObjectKnown[id], nil
}
func isDungeonPassiveObjectDefinitionMissing(err error) bool {
return errors.Is(err, dnfpvf.ErrDocNotFound) || errors.Is(err, platformpvf.ErrFileNotFound)
}
func readDungeonPassiveObjectText(source dnfpvf.Source, listedPath string) (string, string, error) {
candidates := []string{cleanDungeonPassiveObjectPath(listedPath)}
if !strings.HasPrefix(strings.ToLower(candidates[0]), "passiveobject/") {
candidates = append(candidates, path.Join("passiveobject", candidates[0]))
}
var lastErr error
for _, candidate := range candidates {
text, err := source.ReadText(candidate)
if err == nil {
return candidate, text, nil
}
lastErr = err
}
return "", "", lastErr
}
func cleanDungeonPassiveObjectPath(value string) string {
value = strings.TrimSpace(strings.ReplaceAll(value, "\\", "/"))
value = strings.TrimPrefix(value, "./")
return strings.TrimPrefix(value, "/")
}
func newPVFDungeonMonsterCatalog(source dnfpvf.Source) (*pvfDungeonMonsterCatalog, error) {
if source == nil {
return nil, errDungeonMonsterSourceRequired
}
text, err := source.ReadText(dnfmonster.DefaultList)
if err != nil {
return nil, fmt.Errorf("read %s: %w", dnfmonster.DefaultList, err)
}
document, err := dnfpvf.Parse(dnfmonster.DefaultList, text)
if err != nil {
return nil, fmt.Errorf("parse %s: %w", dnfmonster.DefaultList, err)
}
entries := dnfpvf.ParseList(document)
if len(entries) == 0 {
return nil, fmt.Errorf("%w: %s", errDungeonMonsterListEmpty, dnfmonster.DefaultList)
}
catalog := &pvfDungeonMonsterCatalog{
source: source,
paths: make(map[int64]string, len(entries)),
cache: make(map[int64]dnfmonster.Monster),
hellMonster: make(map[int64]bool),
hellMonsterKnown: make(map[int64]bool),
}
for _, entry := range entries {
if _, exists := catalog.paths[entry.ID]; !exists {
catalog.paths[entry.ID] = cleanDungeonMonsterPath(entry.Path)
}
}
return catalog, nil
}
func (c *pvfDungeonMonsterCatalog) Count() int {
if c == nil {
return 0
}
c.mu.Lock()
defer c.mu.Unlock()
return len(c.paths)
}
// randomizedObjectFamily resolves the current op29 family field. Some PVFs
// list the same numeric id in both monster.lst and passiveobject.lst; the
// current client resolves the monster table first, which is required for the
// AT-5T ridable monster (61235).
func (c *pvfDungeonMonsterCatalog) randomizedObjectFamily(id int64) (uint32, bool, error) {
if c == nil || c.source == nil {
return 0, false, errDungeonMonsterCatalogUnavailable
}
c.mu.Lock()
defer c.mu.Unlock()
if _, found := c.paths[id]; found {
return currentDungeonRandomizedMonsterFamily, true, nil
}
c.ensurePassiveObjectIndexLocked()
if c.passiveObjectErr != nil {
return 0, false, c.passiveObjectErr
}
if _, found := c.passiveObjectIDs[id]; found {
return currentDungeonRandomizedPassiveFamily, true, nil
}
return 0, false, nil
}
func (c *pvfDungeonMonsterCatalog) Find(id int64) (dnfmonster.Monster, bool, error) {
if c == nil || c.source == nil {
return dnfmonster.Monster{}, false, errDungeonMonsterCatalogUnavailable
}
c.mu.Lock()
defer c.mu.Unlock()
if cached, ok := c.cache[id]; ok {
return cloneDungeonMonsterDefinition(cached), true, nil
}
listedPath, ok := c.paths[id]
if !ok {
return dnfmonster.Monster{}, false, nil
}
docPath, text, err := readDungeonMonsterText(c.source, listedPath)
if err != nil {
return dnfmonster.Monster{}, false, fmt.Errorf("read monster id=%d path=%s: %w", id, listedPath, err)
}
document, err := worldmap.ParseDocument(docPath, text)
if err != nil {
return dnfmonster.Monster{}, false, fmt.Errorf("parse monster id=%d path=%s: %w", id, docPath, err)
}
definition := parseDungeonMonsterDefinition(id, docPath, document)
c.cache[id] = definition
hellMonsterValue, hellMonsterFound := document.Int("hell monster")
c.hellMonster[id] = hellMonsterFound && hellMonsterValue == 1
c.hellMonsterKnown[id] = true
return cloneDungeonMonsterDefinition(definition), true, nil
}
func (c *pvfDungeonMonsterCatalog) HellMonster(id int64) (bool, error) {
if c == nil || c.source == nil {
return false, errDungeonMonsterCatalogUnavailable
}
c.mu.Lock()
if c.hellMonsterKnown[id] {
value := c.hellMonster[id]
c.mu.Unlock()
return value, nil
}
c.mu.Unlock()
_, found, err := c.Find(id)
if err != nil || !found {
return false, err
}
c.mu.Lock()
value := c.hellMonster[id]
c.mu.Unlock()
return value, nil
}
func readDungeonMonsterText(source dnfpvf.Source, listedPath string) (string, string, error) {
candidates := []string{cleanDungeonMonsterPath(listedPath)}
if !strings.HasPrefix(strings.ToLower(candidates[0]), "monster/") {
candidates = append(candidates, path.Join("monster", candidates[0]))
}
var lastErr error
for _, candidate := range candidates {
text, err := source.ReadText(candidate)
if err == nil {
return candidate, text, nil
}
lastErr = err
}
return "", "", lastErr
}
func cleanDungeonMonsterPath(value string) string {
value = strings.TrimSpace(strings.ReplaceAll(value, "\\", "/"))
value = strings.TrimPrefix(value, "./")
return strings.TrimPrefix(value, "/")
}
func parseDungeonMonsterDefinition(id int64, docPath string, document *dnfpvf.Document) dnfmonster.Monster {
definition := dnfmonster.Monster{
ID: id,
Path: docPath,
Name: dungeonMonsterText(document, "name", "display name"),
Kind: dungeonMonsterText(document, "monster type", "type", "kind"),
Rank: dungeonMonsterText(document, "rank", "monster rank", "grade"),
Level: dungeonMonsterInt(document, "level", "monster level"),
HP: dungeonMonsterInt(document, "hp", "hit point", "max hp"),
Attack: dungeonMonsterInt(document, "attack", "physical attack"),
Defense: dungeonMonsterInt(document, "defense", "physical defense"),
Move: dungeonMonsterNumber(document, "move speed", "movement speed"),
Speed: dungeonMonsterNumber(document, "attack speed"),
Exp: dungeonMonsterInt(document, "exp", "experience"),
AI: dungeonMonsterText(document, "ai", "ai pattern"),
Icon: dungeonMonsterText(document, "icon", "icon path"),
Scalars: dungeonMonsterScalars(document),
}
if definition.Name == "" {
definition.Name = definition.Path
}
if document != nil {
definition.Sections = make([]string, 0, len(document.Sections))
for _, section := range document.Sections {
definition.Sections = append(definition.Sections, section.Name)
}
}
return definition
}
func dungeonMonsterText(document *dnfpvf.Document, names ...string) string {
for _, name := range names {
if value, ok := document.Text(name); ok {
return value
}
}
return ""
}
func dungeonMonsterInt(document *dnfpvf.Document, names ...string) int64 {
for _, name := range names {
if value, ok := document.Int(name); ok {
return value
}
}
return 0
}
func dungeonMonsterNumber(document *dnfpvf.Document, names ...string) float64 {
for _, name := range names {
if value, ok := document.Number(name); ok {
return value
}
}
return 0
}
func dungeonMonsterScalars(document *dnfpvf.Document) map[string]float64 {
names := map[string][]string{
"hp": {"hp", "hit point", "max hp"},
"attack": {"attack", "physical attack"},
"magic_attack": {"magical attack", "magic attack"},
"defense": {"defense", "physical defense"},
"magic_defense": {"magical defense", "magic defense"},
"move_speed": {"move speed", "movement speed"},
"attack_speed": {"attack speed"},
"hit_recovery": {"hit recovery"},
"exp": {"exp", "experience"},
}
out := make(map[string]float64)
for key, aliases := range names {
for _, alias := range aliases {
if value, ok := document.Number(alias); ok {
out[key] = value
break
}
}
}
if len(out) == 0 {
return nil
}
return out
}
func cloneDungeonMonsterDefinition(definition dnfmonster.Monster) dnfmonster.Monster {
definition.Scalars = cloneFloatMap(definition.Scalars)
definition.Sections = append([]string(nil), definition.Sections...)
return definition
}