服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
75 lines
2.3 KiB
Go
75 lines
2.3 KiB
Go
package dnfbridge
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import (
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"fmt"
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"longheng.io/server/internal/modules/dnf/worldmap"
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)
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func (s *Service) configurePVFTutorialBasicActionRoom(
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dungeon worldmap.Dungeon,
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scene worldmap.DungeonRoomScene,
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room *runtimeDungeonRoom,
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) ([]dungeonTutorialBasicActionEvidence, error) {
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if room == nil || !dungeon.Metadata.TutorialDungeon.Set || dungeon.Metadata.TutorialDungeon.Value != 1 {
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return nil, nil
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}
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catalog, ready := s.dungeonTutorialScriptCatalog()
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if !ready {
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return nil, nil
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}
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targets := catalog.BasicActionMonsterDestroyTargets(scene.Map.Map.ID)
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for _, target := range targets {
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if target.MonsterIndex < 0 || target.MonsterIndex >= len(scene.Monsters) ||
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scene.Monsters[target.MonsterIndex].MonsterID != target.MonsterID {
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return nil, fmt.Errorf("tutorial basic-action target mismatch: map=%d monster_index=%d monster_id=%d",
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scene.Map.Map.ID, target.MonsterIndex, target.MonsterID)
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}
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monster, err := room.MarkMonsterNonBlocking(target.MonsterIndex)
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if err != nil {
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return nil, err
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}
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if monster.Reference.Kind != worldmap.HostileMonster || monster.Reference.Index != target.MonsterIndex ||
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monster.Spawn.MonsterID != target.MonsterID {
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return nil, fmt.Errorf("tutorial basic-action runtime target mismatch: map=%d monster_index=%d monster_id=%d",
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scene.Map.Map.ID, target.MonsterIndex, target.MonsterID)
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}
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}
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return targets, nil
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}
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func (s *Service) applyPVFTutorialBasicActionRoomToSession(
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session *gameSession,
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runtime *runtimeDungeonState,
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scene worldmap.DungeonRoomScene,
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source string,
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) (int, error) {
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if runtime == nil || runtime.Session == nil || runtime.Room == nil {
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return 0, nil
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}
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references := runtime.Room.NonBlockingMonsterReferences()
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applied := 0
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for _, reference := range references {
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removed, err := runtime.Session.MarkHostileNonBlocking(reference)
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if err != nil {
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return applied, err
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}
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if removed {
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applied++
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}
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}
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if applied != 0 {
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current, _ := runtime.Session.Scene()
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s.logGameEvent(session, "game-dungeon-tutorial-basic-action-nonblocking-applied",
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"dungeon_id", runtime.Dungeon.ID,
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"maze_index", runtime.MazeIndex,
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"room", scene.Coordinate.String(),
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"map_id", scene.Map.Map.ID,
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"scripted_target_count", applied,
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"blocking_hostile_count", len(current.BlockingHostiles),
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"room_cleared", current.Cleared,
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"source", source)
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}
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return applied, nil
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}
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