服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
86 lines
3.5 KiB
Go
86 lines
3.5 KiB
Go
package dnfbridge
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import "longheng.io/server/internal/modules/dnf/dnfenum"
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func dungeonSettlementCardGameplayModule() gameplayModuleDefinition {
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playResultOpcode := uint16(dnfenum.CmdPacketSetPlayResult)
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scoreScrollOpcode := uint16(dnfenum.CmdPacketScoreScrollState)
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cardRightOpcode := uint16(dnfenum.CmdPacketCardSelectRightState)
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selectCardOpcode := uint16(dnfenum.CmdPacketSelectCard)
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cardExitOpcode := uint16(dnfenum.CmdPacketEplpCommand)
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statisticOpcode := uint16(dnfenum.CmdPacketCharacterStatistic)
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return gameplayModuleDefinition{
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Name: "dungeon-settlement-card",
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LegacyHandlers: map[uint16]gameplayHandler{
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scoreScrollOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleDungeonScoreScrollState(session, request.Body)
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},
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// The current card flow is observed entirely on the legacy route:
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// op69 advances the ACK, op70 publishes layout, op71 reveals and
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// commits the reward, and op72 exits only after that commit.
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cardRightOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleDungeonCardSelectRightState(session, request.Body)
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},
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selectCardOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleDungeonSelectCard(session, request.Body)
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},
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cardExitOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleDungeonEplpCommand(session, request.Body)
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},
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},
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UpperHandlers: map[uint16]gameplayHandler{
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playResultOpcode: defaultClassGameplayHandler(
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"game-dungeon-set-play-result-blocked",
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"current_exe_op46_command_class_mismatch",
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func(service *Service, session *gameSession, body []byte) error {
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return service.handleDungeonSetPlayResult(session, body)
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},
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),
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scoreScrollOpcode: defaultClassGameplayHandler(
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"game-dungeon-card-layout-blocked",
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"current_exe_op69_command_class_mismatch",
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func(service *Service, session *gameSession, body []byte) error {
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return service.handleDungeonScoreScrollState(session, body)
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},
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),
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cardRightOpcode: defaultClassGameplayHandler(
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"game-dungeon-card-layout-blocked",
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"current_exe_op70_command_class_mismatch",
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func(service *Service, session *gameSession, body []byte) error {
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return service.handleDungeonCardSelectRightState(session, body)
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},
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),
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selectCardOpcode: defaultClassGameplayHandler(
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"game-dungeon-card-select-blocked",
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"current_exe_op71_command_class_mismatch",
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func(service *Service, session *gameSession, body []byte) error {
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return service.handleDungeonSelectCard(session, body)
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},
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),
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cardExitOpcode: defaultClassGameplayHandler(
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"game-dungeon-card-exit-blocked",
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"current_exe_op72_command_class_mismatch",
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func(service *Service, session *gameSession, body []byte) error {
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return service.handleDungeonEplpCommand(session, body)
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},
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),
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statisticOpcode: defaultClassGameplayHandler(
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"game-dungeon-character-statistic-blocked",
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"current_exe_op123_command_class_mismatch",
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func(service *Service, session *gameSession, body []byte) error {
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return service.handleDungeonCharacterStatistic(session, body)
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},
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),
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},
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LegacyNormalizers: map[uint16]gameplayLegacyNormalizer{
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selectCardOpcode: func(body []byte) []byte {
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return stripLegacyTransportTrailer(body, 2)
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},
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cardExitOpcode: func(body []byte) []byte {
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return stripLegacyTransportTrailer(body, 2)
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},
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},
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}
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}
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