Files
90CNServer/server/internal/services/dnfbridge/historical_packet_guard_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

86 lines
1.9 KiB
Go

package dnfbridge
import (
"testing"
"longheng.io/server/internal/modules/dnf/channelcatalog"
)
func TestHistoricalScenePacketSourcesAreFailClosed(t *testing.T) {
service := &Service{}
connection := &bufferConn{}
session := &gameSession{
conn: connection,
connID: "historical-scene-guard",
channel: channelcatalog.Channel{ID: 19},
}
tests := []csharpSelectInitPacket{
{
class: 0,
msgID: 1021,
file: "fixtures/dove_scene/captured_transport.bin",
},
{
class: 0,
msgID: 1021,
bodyCodec: "dove_scene_op1021_transport_zlib",
},
}
for _, packet := range tests {
if err := service.sendCSharpSelectInitPacket(session, packet, []byte{1, 2, 3}); err != nil {
t.Fatalf("block historical scene packet %+v: %v", packet, err)
}
}
if connection.write.Len() != 0 {
t.Fatalf("historical scene packet wrote %d bytes", connection.write.Len())
}
}
func TestFixed16TransportBlocksHistoricalCodecAndAllowsCurrentBuilder(t *testing.T) {
service := &Service{}
connection := &bufferConn{}
session := &gameSession{
conn: connection,
connID: "historical-transport-guard",
channel: channelcatalog.Channel{ID: 19},
}
for _, codec := range []string{
"dove_reference_s2c_wire",
"captured_transport",
"pcap_fixture_transport",
"legacy_replay_transport",
} {
if err := service.sendGameUpperFixed16Transport(
session,
1021,
[]byte{1, 2, 3},
0,
1,
true,
codec,
); err != nil {
t.Fatalf("block historical fixed16 body codec %q: %v", codec, err)
}
}
if connection.write.Len() != 0 {
t.Fatalf("historical fixed16 body wrote %d bytes", connection.write.Len())
}
if err := service.sendGameUpperFixed16Transport(
session,
1021,
[]byte{1, 2, 3},
0,
1,
true,
"current_op1021_scene_state_transport_zlib",
); err != nil {
t.Fatalf("send current fixed16 body: %v", err)
}
if connection.write.Len() == 0 {
t.Fatal("current fixed16 body wrote no bytes")
}
}