服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
221 lines
8.3 KiB
Go
221 lines
8.3 KiB
Go
package dnfbridge
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import (
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"context"
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"encoding/binary"
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"errors"
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"fmt"
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"math"
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"time"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfjoust "longheng.io/server/internal/modules/dnf/joust"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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const (
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currentJoustBettingBusinessSize = 9
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currentJoustBettingResultSuccess = uint32(0)
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currentJoustBettingResultInvalid = uint32(4)
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currentJoustBettingResultInsufficient = uint32(6)
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currentJoustBettingResultLimit = uint32(7)
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currentJoustBettingResultInventory = uint32(8)
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)
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type currentJoustBettingRequest struct {
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Knight byte
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SourceSlot int16
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Amount uint32
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}
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func decodeCurrentJoustBettingRequest(body []byte) (currentJoustBettingRequest, error) {
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if len(body) != currentJoustBettingBusinessSize {
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return currentJoustBettingRequest{}, fmt.Errorf("joust betting body length %d", len(body))
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}
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slot := binary.LittleEndian.Uint32(body[1:5])
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amount := binary.LittleEndian.Uint32(body[5:9])
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if slot > math.MaxInt16 || amount == 0 || amount > dnfjoust.MaximumBetPerRound {
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return currentJoustBettingRequest{}, fmt.Errorf("joust betting values knight=%d slot=%d amount=%d", body[0], slot, amount)
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}
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return currentJoustBettingRequest{Knight: body[0], SourceSlot: int16(slot), Amount: amount}, nil
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}
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func (s *Service) handleCurrentJoustBetting(session *gameSession, body []byte) error {
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request, err := decodeCurrentJoustBettingRequest(body)
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if err != nil {
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s.logGameEvent(session, "game-joust-betting-rejected", "body_len", len(body), "reason", err.Error())
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return s.sendCurrentJoustBettingResult(session, currentJoustBettingResultInvalid)
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}
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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now := s.gameplayNow().UTC()
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timeline := dnfjoust.TimelineAt(now)
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if timeline.Phase != dnfjoust.PhaseBetting {
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s.logGameEvent(session, "game-joust-betting-rejected", "round", timeline.Round, "phase", timeline.Phase, "reason", "betting_closed")
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return s.sendCurrentJoustBettingResult(session, currentJoustBettingResultInvalid)
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}
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s.joustOperationMu.Lock()
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defer s.joustOperationMu.Unlock()
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if _, err := s.settleCurrentJoustForSession(ctx, session, now); err != nil {
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s.logGameEvent(session, "game-joust-betting-rejected", "reason", err.Error())
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return s.sendCurrentJoustBettingResult(session, currentJoustBettingResultInvalid)
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}
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opening, err := s.currentJoustOpening(ctx, session, now)
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if err != nil {
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s.logGameEvent(session, "game-joust-betting-rejected", "reason", err.Error())
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return s.sendCurrentJoustBettingResult(session, currentJoustBettingResultInvalid)
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}
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result, err := s.commitCurrentJoustBetting(ctx, session, opening, request, now)
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if err != nil {
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code := currentJoustBettingErrorResult(err)
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s.logGameEvent(session, "game-joust-betting-rejected",
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"round", opening.Number,
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"knight", request.Knight,
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"source_slot", request.SourceSlot,
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"amount", request.Amount,
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"result", code,
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"reason", err.Error())
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return s.sendCurrentJoustBettingResult(session, code)
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}
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if err := s.sendCurrentJoustBettingResult(session, currentJoustBettingResultSuccess); err != nil {
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return err
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}
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// Reload the committed main list instead of composing a partial row stream.
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// The reward may merge into an existing stack or reuse the consumed source
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// slot, and the repository snapshot is the one authoritative projection for
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// all of those cases.
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listBody, _, _, ok := s.buildCurrentItemListBodyForSession(ctx, session, dnfrepo.MainInventoryListType)
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if !ok {
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return dnfjoust.ErrOwnerUnavailable
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}
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if err := s.sendCurrentSceneItemList(session, uint16(dnfenum.CmdPacketLeaveParty), listBody); err != nil {
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return err
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}
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// op1241 carries the float multiplier and op1242 carries the support pool.
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// Refresh both after the atomic debit so every rider's total/personal-share
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// dependent multiplier changes immediately without replaying op1240 (which
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// the current EXE turns into another op1291 query).
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if err := s.sendCurrentJoustOpeningRoster(session); err != nil {
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return err
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}
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accountID := s.accountIDForSession(session)
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for _, peer := range s.currentJoustSessionSnapshot() {
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if peer == session || s.accountIDForSession(peer) != accountID {
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continue
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}
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if err := s.sendCurrentJoustOpeningRoster(peer); err != nil {
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s.logGameEvent(peer, "game-joust-pool-broadcast-failed", "round", result.Round, "reason", err.Error())
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}
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}
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s.logGameEvent(session, "game-joust-betting-committed",
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"round", result.Round,
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"knight", result.Knight,
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"source_slot", result.SourceSlot,
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"source_item", result.SourceItemID,
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"amount", result.Amount,
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"round_total", result.RoundTotal,
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"reward_item", result.ParticipationItem.ItemID,
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"reward_slot", result.RewardSlot)
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return nil
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}
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func (s *Service) commitCurrentJoustBetting(
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ctx context.Context,
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session *gameSession,
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opening dnfjoust.OpeningRound,
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request currentJoustBettingRequest,
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updatedAt time.Time,
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) (dnfjoust.Result, error) {
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if s == nil || session == nil || session.selectedCharacterID == 0 {
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return dnfjoust.Result{}, dnfjoust.ErrOwnerUnavailable
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}
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repositories, ok := s.repositoryGroup()
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if !ok {
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return dnfjoust.Result{}, dnfjoust.ErrOwnerUnavailable
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}
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owner, err := dnfjoust.NewOwner(repositories)
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if err != nil {
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return dnfjoust.Result{}, err
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}
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catalog, err := s.currentPVFItemCatalog()
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if err != nil {
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return dnfjoust.Result{}, err
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}
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rewardDefinition, err := catalog.ResolveItem(dnfjoust.ParticipationItemID)
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if err != nil || rewardDefinition.Kind != dungeonDropItemStackable {
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return dnfjoust.Result{}, fmt.Errorf("%w: reward item=%d", dnfjoust.ErrRewardPlacement, dnfjoust.ParticipationItemID)
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}
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// The original PVF carries the 2017 event end date. Reactivating this event
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// in the requested all-day runtime must not create an item that is already
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// expired on arrival; existing event crystals use the same permanent runtime
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// projection.
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rewardDefinition.ExpirationDate = time.Time{}
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return owner.Bet(ctx, dnfjoust.Command{
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AccountID: s.accountIDForSession(session),
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SelectedCharacterID: session.selectedCharacterID,
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Round: opening.Number,
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Knight: request.Knight,
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SourceSlot: request.SourceSlot,
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Amount: request.Amount,
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UpdatedAt: updatedAt,
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KnightAllowed: opening.Contains,
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PlaceReward: func(inventory *dnfrepo.InventoryRecord) (int16, dnfrepo.ItemStack, error) {
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slots, err := grantCurrentCeraShopProduct(inventory, rewardDefinition, request.Amount, s.currentInventoryPlacementMainSlotCount(ctx, inventory, ""))
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if err != nil || len(slots) == 0 || slots[0] > math.MaxInt16 {
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return 0, dnfrepo.ItemStack{}, dnfjoust.ErrRewardPlacement
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}
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slot := int16(slots[0])
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key := fmt.Sprintf("%d:%d", dnfrepo.MainInventoryListType, slot)
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stack, found := inventory.Slots[key]
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if !found {
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return 0, dnfrepo.ItemStack{}, dnfjoust.ErrRewardPlacement
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}
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return slot, stack, nil
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},
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})
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}
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func (s *Service) sendCurrentJoustBettingResult(session *gameSession, result uint32) error {
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var response packetWriter
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response.writeUint32(result)
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return s.sendGameUpperSuccess(session, uint16(dnfenum.CmdPacketJoustBetting), response.bytes())
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}
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func currentJoustBettingErrorResult(err error) uint32 {
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switch {
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case errors.Is(err, dnfjoust.ErrCrystalMissing),
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errors.Is(err, dnfjoust.ErrCrystalInvalid),
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errors.Is(err, dnfjoust.ErrCrystalInsufficient):
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return currentJoustBettingResultInsufficient
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case errors.Is(err, dnfjoust.ErrRoundLimit),
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errors.Is(err, dnfjoust.ErrKnightChanged):
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return currentJoustBettingResultLimit
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case errors.Is(err, dnfjoust.ErrRewardPlacement):
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return currentJoustBettingResultInventory
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default:
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return currentJoustBettingResultInvalid
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}
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}
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func currentJoustBettingLedgerForCharacter(character dnfrepo.CharacterRecord) (uint16, byte, uint32, bool) {
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if character.Stats == nil {
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return 0, 0, 0, false
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}
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round := character.Stats[dnfjoust.RoundStat]
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if round < 0 || round > math.MaxUint16 {
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return 0, 0, 0, false
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}
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bets, amount, valid := dnfjoust.CurrentRoundBets(character.Stats, uint16(round))
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if !valid || amount == 0 || len(bets) == 0 {
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return 0, 0, 0, false
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}
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// Knight is retained only for legacy callers; the full map remains
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// authoritative for pool projection and settlement.
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knight := character.Stats[dnfjoust.KnightStat]
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if knight < 0 || knight > math.MaxUint8 {
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return 0, 0, 0, false
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}
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return uint16(round), byte(knight), amount, true
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}
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