Files
90CNServer/server/internal/services/dnfbridge/peer_notice_stats.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

90 lines
3.8 KiB
Go

// peer_notice_stats.go builds the two op7 prompt rows the requesting client
// cannot supply for itself.
//
// The mode-10 op10 request self-reports (复活币, 抗魔值, 0) -- see
// party.PeerNoticeStats for the measurement -- while the op7 prompt the
// responder's client renders reads (复活币, 疲劳值, 虚弱状态, 抗魔值). Only the
// first and the last of those four exist in the request, so echoing the request
// can never fill the middle two correctly: it put 抗魔值 on the 疲劳值 row and
// left 虚弱状态 at 0, which on the client's 0..100 scale reads as maximum
// weakness. 疲劳值 and 虚弱状态 therefore come from the requester's own
// character record, which is where the dungeon-entry path reads them too.
package dnfbridge
import (
"context"
"strconv"
dnffatigue "longheng.io/server/internal/modules/dnf/fatigue"
"longheng.io/server/internal/modules/dnf/party"
)
// currentPeerNoticeModeUsesStats reports whether this op7 reply tail carries
// the 疲劳值/虚弱状态/抗魔值 rows.
//
// 0 and 12 are the ordinary party invite and its variant: they write the same
// three rows as 10 and differ only in the trailing u32, and the operator saw
// the same wrong rows on the party prompt until they were fixed together. The
// remaining modes either have no value tail (1, 4, 13) or a tail that never
// carried these rows at all (15), so they must not pay for a character read.
func currentPeerNoticeModeUsesStats(mode byte) bool {
switch mode {
case 0, 10, 12:
return true
default:
return false
}
}
// currentPeerNoticeStats reads the op7 prompt rows for the character that sent
// the request.
//
// Modes outside currentPeerNoticeModeUsesStats get the zero value: their tail
// does not carry these rows, so loading the character record for them would add
// a database read that changes nothing on the wire.
//
// A read failure is not fatal. The invite or admission is already authorised by
// the time this runs, and a prompt missing two numbers is better than a prompt
// that never arrives, so a failed load falls back to the values the request
// carried plus a healthy 虚弱状态.
func (s *Service) currentPeerNoticeStats(session *gameSession, req party.RequestPeerRequest) party.PeerNoticeStats {
if !currentPeerNoticeModeUsesStats(req.Mode) {
return party.PeerNoticeStats{}
}
stats := party.PeerNoticeStats{
// 100 is the client's healthy end of the 虚弱 condition scale; see
// weakness_state.go for why the row cannot be filled with 0.
Weakness: uint16(currentWeaknessHealthyValue),
// 抗魔值 is the one row this server cannot compute: nothing in this
// tree tracks it, so the requester's own report is the only source.
Exorcism: req.Value1,
}
if s == nil || session == nil || session.selectedCharacterID == 0 {
return stats
}
repositories, ok := s.repositoryGroup()
if !ok || repositories.Character == nil {
return stats
}
ctx, cancel := context.WithTimeout(context.Background(), currentRepositorySnapshotTimeout)
defer cancel()
character, found, err := repositories.Character.Load(ctx, strconv.Itoa(int(session.selectedCharacterID)))
if err != nil || !found {
s.logGameEvent(session, "game-peer-notice-stats-load-failed",
"char_id", session.selectedCharacterID, "found", found, "error", err)
return stats
}
if remaining, remainingKnown := dnffatigue.RemainingStat(character.Stats); remainingKnown {
stats.Fatigue = uint16(min(max(remaining, 0), 65535))
}
stats.Weakness = uint16(currentWeaknessCondition(currentWeaknessLevel(character)))
s.logGameEvent(session, "game-peer-notice-stats-built",
"char_id", session.selectedCharacterID,
"fatigue", stats.Fatigue,
"weakness", stats.Weakness,
"weakness_level", currentWeaknessLevel(character),
"exorcism", stats.Exorcism,
"source", "character_record_fatigue_and_stamina_plus_request_value1")
return stats
}