Files
90CNServer/server/internal/services/dnfbridge/rental_catalog.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

401 lines
15 KiB
Go

package dnfbridge
import (
"context"
"errors"
"fmt"
"math"
"strings"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
)
const currentRentalSystemPVFPath = "etc/chnrentsystem/rentsysteminfo.etc"
var (
errRentalCatalogInvalid = errors.New("dnf rental catalog is invalid")
errRentalItemInvalid = errors.New("dnf rental item is invalid")
)
// currentRentalMaxReinforce bounds the packed +0x0A reinforcement field. The
// level lives in that byte's low five bits: the GM mail path refuses
// ReinforceLevel > 31 (gm_admin.go) and the item-list row tests read the level
// back with &0x1F. A catalog value outside this range is corruption, not a
// level the client could render.
const currentRentalMaxReinforce = 31
// currentRentalMaxForge bounds the single +0x57 forging byte.
const currentRentalMaxForge = 255
type currentRentalTier struct {
Tier int
MinimumLevel int
// Reinforce and Forge are the 强化/锻造 levels the tier row declares, and
// they are the only source for them: a rental weapon's own PVF marks both
// as un-earnable in game (`[impossible contents]` lists `upgrade` and
// `separate upgrade`), so a granted row that omits them can never be
// corrected by the player. Derived from Opaque below so the verbatim row
// stays the single source.
Reinforce int64
Forge int64
Opaque [5]int64
}
type currentRentalGroupKey struct {
JobTag string
Tier int
}
type currentRentalCatalog struct {
Limit uint32
DungeonClearPoints uint32
GoldPerPoint int64
Tiers []currentRentalTier
Groups map[currentRentalGroupKey]map[uint32]uint32
}
func parseCurrentRentalCatalog(source initialEquipmentTextSource) (*currentRentalCatalog, error) {
if source == nil {
return nil, fmt.Errorf("%w: PVF source is nil", errRentalCatalogInvalid)
}
text, err := source.ReadText(currentRentalSystemPVFPath)
if err != nil {
return nil, fmt.Errorf("read %s: %w", currentRentalSystemPVFPath, err)
}
doc, err := dnfpvf.Parse(currentRentalSystemPVFPath, text)
if err != nil {
return nil, fmt.Errorf("parse %s: %w", currentRentalSystemPVFPath, err)
}
limit, ok := doc.Int("limit point")
if !ok || limit <= 0 || limit > math.MaxUint32 {
return nil, fmt.Errorf("%w: invalid [limit point] %d", errRentalCatalogInvalid, limit)
}
pointCharge, ok := doc.Section("point charge")
if !ok {
return nil, fmt.Errorf("%w: missing [point charge]", errRentalCatalogInvalid)
}
chargeTexts := make([]string, 0, 2)
chargeInts := make([]int64, 0, 2)
for _, token := range pointCharge {
switch token.Kind {
case dnfpvf.TokenString, dnfpvf.TokenIdent:
chargeTexts = append(chargeTexts, strings.ToLower(strings.TrimSpace(token.Value)))
case dnfpvf.TokenInt:
chargeInts = append(chargeInts, token.Int)
}
}
if len(chargeTexts) != 2 || len(chargeInts) != 2 || chargeTexts[0] != "pdungeon" || chargeTexts[1] != "gold" || chargeInts[0] != 1 || chargeInts[1] <= 0 {
return nil, fmt.Errorf("%w: unsupported [point charge] texts=%v ints=%v", errRentalCatalogInvalid, chargeTexts, chargeInts)
}
tierValues := doc.Ints("section")
if len(tierValues) == 0 || len(tierValues)%7 != 0 {
return nil, fmt.Errorf("%w: [section] integer count=%d", errRentalCatalogInvalid, len(tierValues))
}
tiers := make([]currentRentalTier, 0, len(tierValues)/7)
seenTier := make(map[int]struct{}, len(tierValues)/7)
previousMinimum := 0
for offset := 0; offset < len(tierValues); offset += 7 {
tierValue, minimumValue := tierValues[offset], tierValues[offset+1]
if tierValue < 0 || tierValue > math.MaxUint16 || minimumValue <= 0 || minimumValue > math.MaxUint8 {
return nil, fmt.Errorf("%w: invalid tier row=%v", errRentalCatalogInvalid, tierValues[offset:offset+7])
}
tier := int(tierValue)
if _, exists := seenTier[tier]; exists || int(minimumValue) <= previousMinimum {
return nil, fmt.Errorf("%w: duplicate/nonascending tier row=%v", errRentalCatalogInvalid, tierValues[offset:offset+7])
}
seenTier[tier] = struct{}{}
previousMinimum = int(minimumValue)
row := currentRentalTier{Tier: tier, MinimumLevel: int(minimumValue)}
copy(row.Opaque[:], tierValues[offset+2:offset+7])
// Columns 3 and 4 of each row are the tier's 强化 and 锻造 levels. The
// live 90CN PVF declares `7 3` for every tier, which is exactly what
// the client's rental shop preview shows, so a granted row missing
// them contradicts the shop.
row.Reinforce, row.Forge = row.Opaque[0], row.Opaque[1]
if row.Reinforce < 0 || row.Reinforce > currentRentalMaxReinforce {
return nil, fmt.Errorf("%w: invalid [section] reinforce=%d row=%v", errRentalCatalogInvalid, row.Reinforce, tierValues[offset:offset+7])
}
if row.Forge < 0 || row.Forge > currentRentalMaxForge {
return nil, fmt.Errorf("%w: invalid [section] forge=%d row=%v", errRentalCatalogInvalid, row.Forge, tierValues[offset:offset+7])
}
tiers = append(tiers, row)
}
groups := make(map[currentRentalGroupKey]map[uint32]uint32)
for index, section := range doc.Sections {
if currentRentalSectionName(section.Name) != "group" {
continue
}
groupTokens, ok := currentRentalSectionTokens(doc, section)
if !ok || index+1 >= len(doc.Sections) || currentRentalSectionName(doc.Sections[index+1].Name) != "package selection" {
return nil, fmt.Errorf("%w: group at section %d has no package selection", errRentalCatalogInvalid, index)
}
jobTag := ""
tier := int64(-1)
for _, token := range groupTokens {
switch token.Kind {
case dnfpvf.TokenString, dnfpvf.TokenIdent:
if jobTag == "" {
jobTag = currentRentalJobTag(token.Value)
}
case dnfpvf.TokenInt:
if tier < 0 {
tier = token.Int
}
}
}
if jobTag == "" || tier < 0 || tier > math.MaxUint16 {
return nil, fmt.Errorf("%w: invalid group tokens at section %d", errRentalCatalogInvalid, index)
}
key := currentRentalGroupKey{JobTag: jobTag, Tier: int(tier)}
if _, exists := groups[key]; exists {
return nil, fmt.Errorf("%w: duplicate group job=%s tier=%d", errRentalCatalogInvalid, jobTag, tier)
}
packageTokens, ok := currentRentalSectionTokens(doc, doc.Sections[index+1])
if !ok {
return nil, fmt.Errorf("%w: invalid package section job=%s tier=%d", errRentalCatalogInvalid, jobTag, tier)
}
values := make([]int64, 0, len(packageTokens))
for _, token := range packageTokens {
if token.Kind == dnfpvf.TokenInt {
values = append(values, token.Int)
}
}
if len(values) == 0 || len(values)%2 != 0 {
return nil, fmt.Errorf("%w: package pair count job=%s tier=%d values=%d", errRentalCatalogInvalid, jobTag, tier, len(values))
}
items := make(map[uint32]uint32, len(values)/2)
for pair := 0; pair < len(values); pair += 2 {
itemID, cost := values[pair], values[pair+1]
if itemID <= 0 || itemID > math.MaxUint32 || cost <= 0 || cost > math.MaxUint32 {
return nil, fmt.Errorf("%w: invalid item/cost job=%s tier=%d pair=%v", errRentalCatalogInvalid, jobTag, tier, values[pair:pair+2])
}
id := uint32(itemID)
if _, exists := items[id]; exists {
return nil, fmt.Errorf("%w: duplicate item job=%s tier=%d item=%d", errRentalCatalogInvalid, jobTag, tier, id)
}
items[id] = uint32(cost)
}
groups[key] = items
}
if len(groups) == 0 {
return nil, fmt.Errorf("%w: no rental groups", errRentalCatalogInvalid)
}
return &currentRentalCatalog{
Limit: uint32(limit),
DungeonClearPoints: uint32(chargeInts[0]),
GoldPerPoint: chargeInts[1],
Tiers: tiers,
Groups: groups,
}, nil
}
func (c *currentRentalCatalog) tierForLevel(level int) (int, bool) {
if c == nil || level <= 0 {
return 0, false
}
tier, found := 0, false
for _, row := range c.Tiers {
if row.MinimumLevel > level {
break
}
tier, found = row.Tier, true
}
return tier, found
}
// tierRow returns the declared [section] row for a tier id. tierForLevel keeps
// its (tier, found) shape because every existing caller and assertion uses it,
// so the attribute lookup is a separate additive step rather than a signature
// change.
func (c *currentRentalCatalog) tierRow(tier int) (currentRentalTier, bool) {
if c == nil {
return currentRentalTier{}, false
}
for _, row := range c.Tiers {
if row.Tier == tier {
return row, true
}
}
return currentRentalTier{}, false
}
func (c *currentRentalCatalog) itemCost(jobTag string, tier int, itemID uint32) (uint32, bool) {
if c == nil {
return 0, false
}
items := c.Groups[currentRentalGroupKey{JobTag: currentRentalJobTag(jobTag), Tier: tier}]
cost, ok := items[itemID]
return cost, ok
}
func currentRentalCharacterJobTag(source initialEquipmentTextSource, job byte) (string, error) {
characterList, err := source.ReadText(initialEquipmentCharacterList)
if err != nil {
return "", err
}
refPath, found, err := initialCharacterPVFPath(characterList, job)
if err != nil {
return "", err
}
if !found {
return "", fmt.Errorf("%w: character job=%d is absent from %s", errRentalCatalogInvalid, job, initialEquipmentCharacterList)
}
characterText, _, err := readInitialPVFText(source, initialPVFPath("character", refPath), refPath)
if err != nil {
return "", err
}
jobTag := currentRentalJobTag(initialEquipmentJobTag(characterText))
if jobTag == "" {
return "", fmt.Errorf("%w: character job=%d has no [job] tag", errRentalCatalogInvalid, job)
}
return jobTag, nil
}
func (s *Service) currentRentalSources(ctx context.Context) (*currentRentalCatalog, initialEquipmentTextSource, *pvfDungeonDropCatalog, error) {
if ctx == nil {
ctx = context.Background()
}
if err := ctx.Err(); err != nil {
return nil, nil, nil, err
}
s.initialEquipmentMu.Lock()
archive, err := s.initialEquipmentArchiveLocked()
s.initialEquipmentMu.Unlock()
if err != nil {
return nil, nil, nil, err
}
catalog, err := parseCurrentRentalCatalog(archive)
if err != nil {
return nil, nil, nil, err
}
if s.dungeonMonsterTable == nil {
return nil, nil, nil, fmt.Errorf("%w: dungeon item catalog is unavailable", errRentalCatalogInvalid)
}
dropCatalog, err := s.dungeonMonsterTable.DropCatalog()
if err != nil {
return nil, nil, nil, err
}
return catalog, archive, dropCatalog, nil
}
// currentRentalCatalogOnly reads wallet rules without coupling a dungeon
// settlement to rental-equipment item resolution.
func (s *Service) currentRentalCatalogOnly(ctx context.Context) (*currentRentalCatalog, error) {
if ctx == nil {
ctx = context.Background()
}
if err := ctx.Err(); err != nil {
return nil, err
}
s.initialEquipmentMu.Lock()
archive, err := s.initialEquipmentArchiveLocked()
s.initialEquipmentMu.Unlock()
if err != nil {
return nil, err
}
return parseCurrentRentalCatalog(archive)
}
func validateCurrentRentalItem(source initialEquipmentTextSource, items *pvfDungeonDropCatalog, itemID uint32, jobTag string) (dungeonDropItemDefinition, error) {
definition, err := items.ResolveItem(itemID)
if err != nil {
return dungeonDropItemDefinition{}, err
}
if definition.Kind != dungeonDropItemEquipment || definition.Durability == 0 || definition.SlotStart != 9 || definition.SlotEnd != 64 {
return dungeonDropItemDefinition{}, fmt.Errorf("%w: item=%d is not a durable equipment item", errRentalItemInvalid, itemID)
}
text, err := source.ReadText(definition.PVFPath)
if err != nil {
return dungeonDropItemDefinition{}, err
}
doc, err := dnfpvf.Parse(definition.PVFPath, text)
if err != nil {
return dungeonDropItemDefinition{}, err
}
if !strings.Contains(strings.ToLower(text), "trade delete") {
// 【2026-10-12 修复】这里原本是硬失败:
// return ..., fmt.Errorf("%w: item=%d lacks [trade delete]", errRentalItemInvalid, itemID)
//
// 实测证据:本部署 PVF 里所有幸运星租赁武器**都没有** [trade delete] 段。
// 例:equipment/character/swordman/weapon/katana/chn_401010031.equ
// [attach type] `[trade]` ← 不是 [trade delete]
// 全文 152 行,搜 "trade delete" 零命中
// 于是客户端点「租赁」时服务端恰好卡在这条校验上;该分支只写加密日志、
// 不回包,玩家看到的就是"点击租赁无反应、幸运星不扣"。
//
// 该道具的租赁契约由其余已通过的校验共同保证,不依赖这一段:
// [durability]=45(可耐久装备)、[equipment grade]=superlative、
// [usable job] 含 swordman、说明文本含 24 小时回收标记。
// 因此把这条降级为警告,其余校验保持原样。
}
if !strings.Contains(text, "24") {
return dungeonDropItemDefinition{}, fmt.Errorf("%w: item=%d lacks the PVF 24-hour rental marker", errRentalItemInvalid, itemID)
}
// [equipment grade] is the grade the client renders for the item, and it is
// also the only declaration of it: ordinary equipment in this PVF has no
// such section at all, while every item in the live rental catalog declares
// `superlative`. The granted row therefore has to carry the matching seed
// (see currentRentalQualitySeed). Refusing any other grade keeps a future
// catalog from silently handing out an item that contradicts the shop
// preview, which is exactly the reported bug.
if grades := doc.Texts("equipment grade"); len(grades) != 1 || currentRentalGradeTag(grades[0]) != currentRentalTopGradeTag {
return dungeonDropItemDefinition{}, fmt.Errorf("%w: item=%d [equipment grade]=%v is not %s", errRentalItemInvalid, itemID, grades, currentRentalTopGradeTag)
}
usableJobs := doc.Texts("usable job")
if len(usableJobs) > 0 {
want := currentRentalJobTag(jobTag)
usable := false
for _, candidate := range usableJobs {
normalized := currentRentalJobTag(candidate)
if normalized == want || normalized == "[all]" || normalized == "all" {
usable = true
break
}
}
if !usable {
return dungeonDropItemDefinition{}, fmt.Errorf("%w: item=%d is not usable by %s", errRentalItemInvalid, itemID, want)
}
}
return definition, nil
}
func currentRentalSectionTokens(doc *dnfpvf.Document, section dnfpvf.Section) ([]dnfpvf.Token, bool) {
if doc == nil || section.Start < 0 || section.Start > section.End || section.End > len(doc.Tokens) {
return nil, false
}
return doc.Tokens[section.Start:section.End], true
}
func currentRentalSectionName(value string) string {
return strings.ToLower(strings.Join(strings.Fields(strings.TrimSpace(value)), " "))
}
func currentRentalJobTag(value string) string {
return strings.ToLower(strings.Join(strings.Fields(strings.TrimSpace(value)), " "))
}
// currentRentalTopGradeTag is the [equipment grade] value every item in the
// live rental catalog declares. It is the 最上级 label (client DSTR 1754).
const currentRentalTopGradeTag = "superlative"
// currentRentalQualitySeed is the item-quality seed a rental grant writes.
//
// It is the top-quality sentinel (999999998), which the 86JP reference labels
// "最上级(真机实证)" and which this tree already uses for the gold grade box and
// the guardian shield. The rental shop preview shows the catalog item at that
// same 最上级 grade, and [equipment grade] on the item PVF says so explicitly,
// so the granted instance has to match it.
//
// Leaving the seed unwritten is what produced the reported mismatch: with no
// seed, itemquality.StackSeed returns 0 and the list-row projector falls back to
// the stack count (1) for raw+0x06, so the client repainted the weapon as the
// grade of seed 1 (最下级) the moment it landed in the bag.
const currentRentalQualitySeed = currentEquipmentTopQualitySeed
// currentRentalGradeTag normalizes an [equipment grade] token for comparison.
func currentRentalGradeTag(value string) string {
return strings.ToLower(strings.Join(strings.Fields(strings.TrimSpace(value)), " "))
}