Files
90CNServer/server/internal/services/dnfbridge/reward_slot_highlight_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

115 lines
3.9 KiB
Go

package dnfbridge
import (
"bytes"
"context"
"encoding/binary"
"reflect"
"testing"
"time"
"longheng.io/server/internal/modules/dnf/alignedcmd"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
func TestCurrentRewardSlotRefreshesFromKeysAreStableAndSorted(t *testing.T) {
got, err := currentRewardSlotRefreshesFromKeys(map[string]struct{}{
"7:189": {},
"0:121": {},
"1:0": {},
})
if err != nil {
t.Fatal(err)
}
want := []alignedcmd.ItemSlotRefresh{
{ListType: 0, SlotIndex: 121},
{ListType: 1, SlotIndex: 0},
{ListType: 7, SlotIndex: 189},
}
if !reflect.DeepEqual(got, want) {
t.Fatalf("reward slot refreshes=%+v want=%+v", got, want)
}
if _, err := currentRewardSlotRefreshesFromKeys(map[string]struct{}{"broken": {}}); err == nil {
t.Fatal("invalid reward slot key was accepted")
}
}
func TestCurrentRewardSlotHighlightWaitsThenSendsChangedRowsOneByOne(t *testing.T) {
repositories := testRepositoryGroup()
if err := repositories.Inventory.Save(context.Background(), dnfrepo.InventoryRecord{
CharacterID: "19",
Slots: map[string]dnfrepo.ItemStack{
"0:121": {ItemID: 600, Count: 3},
"1:0": {ItemID: 700, Count: 1},
"7:190": {ItemID: 800, Count: 2},
},
}); err != nil {
t.Fatal(err)
}
connection := &bufferConn{}
queue := newFakeCurrentDungeonDeathTimerQueue()
service := &Service{
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
gameplayTimers: queue,
}
session := &gameSession{
conn: connection,
connID: "reward-highlight-test",
selectedCharacterID: 19,
characterGeneration: 4,
}
service.scheduleCurrentRewardSlotHighlights(session, "test_package", []alignedcmd.ItemSlotRefresh{
{ListType: 0, SlotIndex: 121},
{ListType: 1, SlotIndex: 0},
{ListType: 7, SlotIndex: 190},
})
if connection.write.Len() != 0 {
t.Fatalf("reward highlights were sent before delay: %x", connection.write.Bytes())
}
if scheduled, _, active := queue.counts(); scheduled != 2 || active != 2 {
t.Fatalf("reward highlight schedule=(%d,%d) want=(2,2)", scheduled, active)
}
wants := []struct {
listType byte
slot uint16
itemID uint32
count uint32
}{
{listType: 0, slot: 121, itemID: 600, count: 3},
{listType: 1, slot: 0, itemID: 700, count: 1},
}
for index, want := range wants {
task := queue.task(t, index)
wantDelay := currentRewardSlotHighlightDelay + time.Duration(index)*currentRewardSlotHighlightStep
if task.delay != wantDelay {
t.Fatalf("reward highlight task[%d] delay=%v want=%v", index, task.delay, wantDelay)
}
connection.write.Reset()
queue.fire(task, false)
packet, trailing := splitGameServerUpperPacket(t, connection.write.Bytes())
if packet.Header.Classification != 0 || packet.Header.MsgID != uint16(dnfenum.CmdPacketWalkoutPartyMember) ||
len(packet.Body) < 13 || packet.Body[0] != want.listType || binary.LittleEndian.Uint16(packet.Body[1:3]) != 1 ||
binary.LittleEndian.Uint16(packet.Body[3:5]) != want.slot || binary.LittleEndian.Uint32(packet.Body[5:9]) != want.itemID ||
binary.LittleEndian.Uint32(packet.Body[9:13]) != want.count {
t.Fatalf("reward highlight[%d] header=%+v body=%x", index, packet.Header, packet.Body)
}
if !bytes.Equal(trailing, nil) {
t.Fatalf("reward highlight[%d] trailing=%x", index, trailing)
}
}
}
func TestCurrentRewardSlotHighlightSkipsPetInventoryRows(t *testing.T) {
queue := newFakeCurrentDungeonDeathTimerQueue()
service := &Service{gameplayTimers: queue}
service.scheduleCurrentRewardSlotHighlights(
&gameSession{connID: "pet-highlight-skip", selectedCharacterID: 19, characterGeneration: 2},
"test_pet_package",
[]alignedcmd.ItemSlotRefresh{{ListType: currentPetInventoryListType, SlotIndex: 190}},
)
if scheduled, _, active := queue.counts(); scheduled != 0 || active != 0 {
t.Fatalf("pet reward highlight schedule=(%d,%d) want=(0,0)", scheduled, active)
}
}