DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,164 @@
package carrygold
import (
"context"
"errors"
"fmt"
"strconv"
"strings"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
var (
ErrOwnerUnavailable = errors.New("carry gold owner unavailable")
ErrCharacterRequired = errors.New("selected character id required")
ErrCharacterNotFound = errors.New("character record not found")
ErrAccountMismatch = errors.New("character account does not match session account")
ErrStageOutOfSequence = errors.New("requested carry gold stage is not the next stage")
ErrStageExhausted = errors.New("carry gold stage is already at the client bound")
ErrGoldInsufficient = errors.New("carry gold upgrade cannot be paid for")
)
type Command struct {
AccountID string
SelectedCharacterID uint16
RequestedStage byte
UpdatedAt time.Time
}
// Result reports the character's durable state after the call. Stage and
// GoldAfter are always the persisted values, so a refusal still carries the
// stage the client has to be told about.
type Result struct {
CharacterID string
PreviousStage byte
Stage byte
Cost int64
GoldBefore int64
GoldAfter int64
Limit int64
Upgraded bool
}
// Owner owns the carry-gold stage rule and its character mutation. The bridge
// owns only the current EXE wire format and response ordering.
type Owner struct {
characters dnfrepo.CharacterRepository
}
func NewOwner(repos dnfrepo.Group) (*Owner, error) {
if repos.Character == nil {
return nil, ErrOwnerUnavailable
}
return &Owner{characters: repos.Character}, nil
}
// Load reports the durable stage and limit without mutating anything. It is
// what the login projection uses.
func (o *Owner) Load(ctx context.Context, selectedCharacterID uint16) (Result, error) {
character, characterID, err := o.load(ctx, selectedCharacterID, "")
if err != nil {
return Result{}, err
}
stage := Stage(character.Stats)
return Result{
CharacterID: characterID,
PreviousStage: stage,
Stage: stage,
GoldBefore: character.Stats["gold"],
GoldAfter: character.Stats["gold"],
Limit: LimitForCharacter(character),
}, nil
}
// Upgrade advances the durable stage by exactly one and charges StageCost.
// Gold is checked before any mutation, so a refusal leaves the character
// untouched.
func (o *Owner) Upgrade(ctx context.Context, cmd Command) (Result, error) {
character, characterID, err := o.load(ctx, cmd.SelectedCharacterID, cmd.AccountID)
if err != nil {
return Result{}, err
}
current := Stage(character.Stats)
gold := character.Stats["gold"]
result := Result{
CharacterID: characterID,
PreviousStage: current,
Stage: current,
Cost: StageCost,
GoldBefore: gold,
GoldAfter: gold,
Limit: LimitForCharacter(character),
}
if current >= MaxStage {
return result, fmt.Errorf("%w: character=%s stage=%d", ErrStageExhausted, characterID, current)
}
if cmd.RequestedStage != current+1 {
return result, fmt.Errorf(
"%w: character=%s stage=%d requested=%d",
ErrStageOutOfSequence, characterID, current, cmd.RequestedStage,
)
}
if gold < StageCost {
return result, fmt.Errorf(
"%w: character=%s gold=%d cost=%d",
ErrGoldInsufficient, characterID, gold, StageCost,
)
}
updated := dnfrepo.CloneCharacter(character)
if updated.Stats == nil {
updated.Stats = make(map[string]int64, 2)
}
goldAfter := gold - StageCost
updated.Stats["gold"] = goldAfter
updated.Stats[StageStat] = int64(cmd.RequestedStage)
if cmd.UpdatedAt.IsZero() {
updated.UpdatedAt = time.Now().UTC()
} else {
updated.UpdatedAt = cmd.UpdatedAt.UTC()
}
if err := dnfrepo.SaveCharacterFields(
ctx, o.characters, updated, dnfrepo.CharacterFieldStats,
); err != nil {
return result, err
}
result.Stage = cmd.RequestedStage
result.GoldAfter = goldAfter
result.Limit = LimitForCharacter(updated)
result.Upgraded = true
return result, nil
}
func (o *Owner) load(
ctx context.Context,
selectedCharacterID uint16,
accountID string,
) (dnfrepo.CharacterRecord, string, error) {
if o == nil || o.characters == nil {
return dnfrepo.CharacterRecord{}, "", ErrOwnerUnavailable
}
if selectedCharacterID == 0 {
return dnfrepo.CharacterRecord{}, "", ErrCharacterRequired
}
characterID := strconv.FormatUint(uint64(selectedCharacterID), 10)
character, found, err := o.characters.Load(ctx, characterID)
if err != nil {
return dnfrepo.CharacterRecord{}, characterID, err
}
if !found || strings.TrimSpace(character.CharacterID) != characterID {
return dnfrepo.CharacterRecord{}, characterID, fmt.Errorf(
"%w: character=%s", ErrCharacterNotFound, characterID)
}
if trimmed := strings.TrimSpace(accountID); trimmed != "" &&
strings.TrimSpace(character.AccountID) != trimmed {
return dnfrepo.CharacterRecord{}, characterID, fmt.Errorf(
"%w: character=%s", ErrAccountMismatch, characterID)
}
if character.Stats == nil {
character.Stats = make(map[string]int64, 2)
}
return character, characterID, nil
}