DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package darkknightcombo
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import (
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"context"
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"os"
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"testing"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfskill "longheng.io/server/internal/modules/dnf/skill"
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platformpvf "longheng.io/server/internal/platform/pvf"
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)
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func TestRealScriptPVFDarkKnightFixedComboRootsOccupyASDFGH(t *testing.T) {
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pvfPath := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE")
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if pvfPath == "" {
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t.Skip("set DNFBRIDGE_REAL_PVF_SMOKE to verify Dark Knight combo roots")
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}
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archive, err := platformpvf.LoadArchive(platformpvf.Options{Path: pvfPath})
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if err != nil {
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t.Fatal(err)
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}
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index, err := dnfpvf.Build(context.Background(), archive, dnfpvf.BuildOptions{Lists: []string{dnfskill.DefaultList}})
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if err != nil {
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t.Fatal(err)
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}
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catalog, err := dnfskill.Load(context.Background(), index, dnfskill.Options{})
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if err != nil {
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t.Fatal(err)
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}
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states := make(map[int64]dnfrepo.SkillState)
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layout := make(dnfrepo.SkillLayout)
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rootCount := 0
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ordinaryCount := 0
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for _, definition := range catalog.SkillsForJob(Job) {
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if slot, root := fixedComboRootSlot(definition.Path); root {
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states[int64(definition.ID)] = dnfrepo.SkillState{Level: 1, Enabled: true}
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layout[150+slot] = definition.ID
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rootCount++
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continue
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}
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if definition.Active && ordinaryCount < 3 {
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states[int64(definition.ID)] = dnfrepo.SkillState{Level: 1, Enabled: true}
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layout[ordinaryCount] = definition.ID
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ordinaryCount++
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}
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}
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if rootCount != ordinaryQuickSlotEnd || ordinaryCount != 3 {
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t.Fatalf("real PVF roots=%d ordinary fixtures=%d", rootCount, ordinaryCount)
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}
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normalized, moved, err := NormalizeFixedComboRootSlots(catalog, states, layout)
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if err != nil {
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t.Fatal(err)
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}
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if moved != ordinaryCount {
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t.Fatalf("moved=%d want=%d layout=%v", moved, ordinaryCount, normalized)
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}
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for slot := 0; slot < ordinaryQuickSlotEnd; slot++ {
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skillID, found := normalized[slot]
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if !found {
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t.Fatalf("real PVF combo slot %d is empty: %v", slot, normalized)
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}
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definition, found := catalog.Find(Job, skillID)
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rootSlot, root := fixedComboRootSlot(definition.Path)
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if !found || !root || rootSlot != slot {
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t.Fatalf("slot %d skill=%d path=%q rootSlot=%d root=%t", slot, skillID, definition.Path, rootSlot, root)
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}
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}
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for slot := extensionQuickSlotFrom; slot < extensionQuickSlotFrom+ordinaryCount; slot++ {
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if _, found := normalized[slot]; !found {
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t.Fatalf("ordinary Dark Knight skill was not preserved at QWERTY slot %d: %v", slot, normalized)
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}
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}
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}
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