DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package packageitem
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import (
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"testing"
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"longheng.io/server/internal/modules/dnf/alignedcmd"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrevivecoin "longheng.io/server/internal/modules/dnf/revivecoin"
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)
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// A 赛丽亚盒子 that rolls revive coins must fold them into the fixed slot-1
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// wallet. Left as an ordinary consumable row the player sees two counters --
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// the old wallet total and the new stack -- and right-clicking the stack
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// falls through to the experience/SP branch ("缺少可增加的经验值/SP"), until
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// the next character select consolidates it.
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func TestMagicBoxReviveCoinRewardGoesToTheWallet(t *testing.T) {
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for _, itemID := range []int64{1, 42} {
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items := map[string]dnfrepo.ItemStack{
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dnfrevivecoin.WalletKey(): {ItemID: 1, Count: 100},
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}
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remaining, stacks, err := grantMagicBoxReward(items, alignedcmd.MagicBoxRewardItem{
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ItemID: itemID,
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Kind: "stackable",
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TargetListType: listTypeMain,
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SlotStart: 121,
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SlotEnd: 176,
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PVFPath: "stackable/cash/coin_general.stk",
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}, 10)
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if err != nil || remaining != 0 || len(stacks) != 0 {
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t.Fatalf("item %d: remaining=%d stacks=%d err=%v", itemID, remaining, len(stacks), err)
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}
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wallet := items[dnfrevivecoin.WalletKey()]
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if wallet.ItemID != dnfrevivecoin.WalletItemID || wallet.Count != 110 {
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t.Fatalf("item %d: wallet=%+v want item 1 x110", itemID, wallet)
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}
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if len(items) != 1 {
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t.Fatalf("item %d: a loose consumable row was left behind: %+v", itemID, items)
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}
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// The result popup still has to name a slot for the reward row.
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if slot := magicBoxRewardSlot(items, itemID); slot != dnfrevivecoin.WalletSlot {
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t.Fatalf("item %d: reward slot=%d want %d", itemID, slot, dnfrevivecoin.WalletSlot)
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}
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}
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}
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// An ordinary box reward keeps the PVF slot-range placement.
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func TestMagicBoxOrdinaryRewardStillUsesTheBag(t *testing.T) {
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items := map[string]dnfrepo.ItemStack{}
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remaining, _, err := grantMagicBoxReward(items, alignedcmd.MagicBoxRewardItem{
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ItemID: 3166,
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Kind: "stackable",
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TargetListType: listTypeMain,
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SlotStart: 121,
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SlotEnd: 176,
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}, 5)
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if err != nil || remaining != 0 {
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t.Fatalf("remaining=%d err=%v", remaining, err)
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}
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if stack := items["0:121"]; stack.ItemID != 3166 || stack.Count != 5 {
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t.Fatalf("bag row=%+v want 3166 x5", stack)
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}
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}
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