DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
commit
645b64fe21
4388 files changed
+1405457
No files matched your search
@@ -0,0 +1,177 @@
|
||||
package dnfbridge
|
||||
|
||||
import (
|
||||
"context"
|
||||
"encoding/binary"
|
||||
"sort"
|
||||
|
||||
"longheng.io/server/internal/modules/dnf/adventuregroup"
|
||||
"longheng.io/server/internal/modules/dnf/dnfenum"
|
||||
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
|
||||
)
|
||||
|
||||
const (
|
||||
currentAdventureRepresentRequestLength = 2
|
||||
currentAdventureRepresentGrowMask = byte(0x0f)
|
||||
currentAdventureRepresentTypeMask = byte(0x70)
|
||||
currentAdventureRepresentType = byte(0x20)
|
||||
currentAdventureRepresentEntrySize = 52
|
||||
currentAdventureRepresentGroupOffset = 0
|
||||
currentAdventureRepresentHonorOffset = 4
|
||||
currentAdventureRepresentLevelOffset = 8
|
||||
currentAdventureRepresentIDOffset = 12
|
||||
currentAdventureRepresentNameOffset = 20
|
||||
currentAdventureRepresentNameSize = 30
|
||||
)
|
||||
|
||||
// handleCurrentAdventureRepresentCharacters follows current NoPack
|
||||
// sub_C79FE0/sub_C7CC60. The request is u8 job plus the packed grow byte
|
||||
// produced by sub_26900E0(grow, 2). The success body groups matching account
|
||||
// characters by server-group byte. Its 52-byte row is specific to op1467 and
|
||||
// must not reuse the differently laid out op1340/op1403 roster record.
|
||||
func (s *Service) handleCurrentAdventureRepresentCharacters(
|
||||
session *gameSession,
|
||||
request []byte,
|
||||
) error {
|
||||
opcode := uint16(dnfenum.CmdPacketGetRepresentCharacJob)
|
||||
if len(request) != currentAdventureRepresentRequestLength ||
|
||||
request[1]¤tAdventureRepresentTypeMask != currentAdventureRepresentType ||
|
||||
!adventuregroup.ValidRepresentativeSlot(adventuregroup.RepresentativeSlot{
|
||||
Job: request[0], BaseGrow: request[1] & currentAdventureRepresentGrowMask,
|
||||
}) {
|
||||
return s.sendGameUpperFailure(session, opcode, 3)
|
||||
}
|
||||
|
||||
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
|
||||
defer cancel()
|
||||
state, err := s.currentAdventureSelectedState(ctx, session)
|
||||
if err != nil {
|
||||
s.logGameEvent(session, "game-adventure-represent-characters-rejected",
|
||||
"job", request[0],
|
||||
"grow", request[1]¤tAdventureRepresentGrowMask,
|
||||
"error", err)
|
||||
return s.sendGameUpperFailure(session, opcode, currentAdventureGenericFailureCode)
|
||||
}
|
||||
|
||||
job := request[0]
|
||||
grow := request[1] & currentAdventureRepresentGrowMask
|
||||
body := buildCurrentAdventureRepresentCharactersBody(job, grow, state.Characters)
|
||||
s.logGameEvent(session, "game-adventure-represent-characters-send",
|
||||
"job", job,
|
||||
"grow", grow,
|
||||
"roster_count", countCurrentAdventureRepresentCharacters(job, grow, state.Characters),
|
||||
"body_len", len(body))
|
||||
return s.sendGameUpperSuccess(session, opcode, body)
|
||||
}
|
||||
|
||||
func buildCurrentAdventureRepresentCharactersBody(
|
||||
job byte,
|
||||
grow byte,
|
||||
characters []dnfrepo.CharacterRecord,
|
||||
) []byte {
|
||||
grouped := make(map[byte][]dnfrepo.CharacterRecord)
|
||||
slot := adventuregroup.RepresentativeSlot{Job: job, BaseGrow: grow}
|
||||
for _, character := range characters {
|
||||
if !adventuregroup.RepresentativeCharacterEligible(character, slot, currentAdventureCharacterLevelCap) {
|
||||
continue
|
||||
}
|
||||
group := currentAdventureCharacterServerGroup(character)
|
||||
grouped[group] = append(grouped[group], character)
|
||||
}
|
||||
|
||||
groups := make([]int, 0, len(grouped))
|
||||
for group := range grouped {
|
||||
groups = append(groups, int(group))
|
||||
}
|
||||
sort.Ints(groups)
|
||||
if len(groups) > 255 {
|
||||
groups = groups[:255]
|
||||
}
|
||||
|
||||
var writer packetWriter
|
||||
writer.writeByte(byte(len(groups)))
|
||||
for _, groupValue := range groups {
|
||||
group := byte(groupValue)
|
||||
rows := grouped[group]
|
||||
sort.SliceStable(rows, func(left, right int) bool {
|
||||
if rows[left].Slot != rows[right].Slot {
|
||||
return rows[left].Slot < rows[right].Slot
|
||||
}
|
||||
return numericCharacterID(rows[left]) < numericCharacterID(rows[right])
|
||||
})
|
||||
if len(rows) > 255 {
|
||||
rows = rows[:255]
|
||||
}
|
||||
writer.writeByte(group)
|
||||
writer.writeByte(byte(len(rows)))
|
||||
for _, character := range rows {
|
||||
entry := make([]byte, currentAdventureRepresentEntrySize)
|
||||
writeCurrentAdventureRepresentEntry(entry, group, character)
|
||||
writer.writeBytes(entry)
|
||||
}
|
||||
}
|
||||
return writer.bytes()
|
||||
}
|
||||
|
||||
func writeCurrentAdventureRepresentEntry(
|
||||
entry []byte,
|
||||
group byte,
|
||||
character dnfrepo.CharacterRecord,
|
||||
) {
|
||||
if len(entry) < currentAdventureRepresentEntrySize {
|
||||
return
|
||||
}
|
||||
entry = entry[:currentAdventureRepresentEntrySize]
|
||||
clear(entry)
|
||||
|
||||
// The current row offsets and the adopted partner HonorExpert field are:
|
||||
// +0 u8 server group used by each list card
|
||||
// +4 u32 HonorExpert level
|
||||
// +8 u32 character level rendered by the "Lv%d" label
|
||||
// +12 u32 character ID sent back by op1468
|
||||
// +20 char[30] GB18030 character name
|
||||
entry[currentAdventureRepresentGroupOffset] = group
|
||||
honor, err := currentHonorExpertProgress(character)
|
||||
if err == nil {
|
||||
binary.LittleEndian.PutUint32(
|
||||
entry[currentAdventureRepresentHonorOffset:currentAdventureRepresentHonorOffset+4],
|
||||
honor.Level,
|
||||
)
|
||||
}
|
||||
binary.LittleEndian.PutUint32(
|
||||
entry[currentAdventureRepresentLevelOffset:currentAdventureRepresentLevelOffset+4],
|
||||
uint32(rosterLevel(character)),
|
||||
)
|
||||
binary.LittleEndian.PutUint32(
|
||||
entry[currentAdventureRepresentIDOffset:currentAdventureRepresentIDOffset+4],
|
||||
uint32(numericCharacterID(character)),
|
||||
)
|
||||
name := currentAdventureInfoRosterNameBytes(character.Name)
|
||||
copy(
|
||||
entry[currentAdventureRepresentNameOffset:currentAdventureRepresentNameOffset+currentAdventureRepresentNameSize],
|
||||
name,
|
||||
)
|
||||
}
|
||||
|
||||
func countCurrentAdventureRepresentCharacters(
|
||||
job byte,
|
||||
grow byte,
|
||||
characters []dnfrepo.CharacterRecord,
|
||||
) int {
|
||||
count := 0
|
||||
slot := adventuregroup.RepresentativeSlot{Job: job, BaseGrow: grow}
|
||||
for _, character := range characters {
|
||||
if adventuregroup.RepresentativeCharacterEligible(character, slot, currentAdventureCharacterLevelCap) {
|
||||
count++
|
||||
}
|
||||
}
|
||||
return count
|
||||
}
|
||||
|
||||
func currentAdventureCharacterServerGroup(character dnfrepo.CharacterRecord) byte {
|
||||
value := numericCharacterStatValue(character, "server_group_id")
|
||||
if value < 0 || value > 255 {
|
||||
return 0
|
||||
}
|
||||
return byte(value)
|
||||
}
|
||||
Reference in new issue
Block a user