DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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package dnfbridge
import (
"context"
"testing"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
)
// 礼包(赛丽亚商店开箱)的奖励里同样会有无色小晶块 / 灵魂,必须落账号共享仓。
//
// 这条路的事务回调一直拿得到账号仓记录,却用 `_ dnfrepo.AccountInventoryRepository`
// 丢掉了 —— 与翻牌那次同一形态。统一入口见 account_shared_grant.go。
// cubePackageTestCatalog 造一个"开箱即得 20 个无色小晶块"的礼包。
//
// ⚠️ 无色小晶块的 .stk **故意不声明 `[stack limit]`**,与线上 Script.pvf 一致
// (2026-09-21 用 pvfcat 核对:12 个道具全部没有 [stack limit])。这不是细节:
// 若给个 999,而账号格已经有 43890,唯一入库原语会按"容器内同 id 已超上限"正确拒绝,
// 整份奖励退回角色背包 —— 那测的就不是本路径了。
func cubePackageTestCatalog(t *testing.T) *pvfDungeonDropCatalog {
t.Helper()
source := dungeonDropCatalogTestSource{
"monster/monster.lst": "",
"stackable/stackable.lst": "500 `cash/cube_package.stk`\n3037 `material/cubepiece_clear.stk`\n",
"equipment/equipment.lst": "",
"stackable/cash/cube_package.stk": "[stackable type]\n`[usable cera package]`\n[stack limit]\n100\n[expiration date]\n`2028-08-16 06:00:00`\n[package data]\n3037 20\n[/package data]\n",
"stackable/material/cubepiece_clear.stk": "[stackable type]\n`[material]` 2\n",
}
catalog, err := newPVFDungeonDropCatalog(source)
if err != nil {
t.Fatal(err)
}
return catalog
}
func openCubePackageForTest(t *testing.T, catalog *pvfDungeonDropCatalog) dnfrepo.Group {
t.Helper()
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{CharacterID: "19", AccountID: "account-1"}); err != nil {
t.Fatal(err)
}
// 现场形态:账号晶体仓里已经堆着 43890 个无色。
if err := repositories.AccountInventory.Save(ctx, dnfrepo.AccountInventoryRecord{
AccountID: "account-1",
Slots: map[string]dnfrepo.ItemStack{"0:358": {ItemID: 3037, Count: 43890}},
}); err != nil {
t.Fatal(err)
}
sourceStack := dnfrepo.ItemStack{ItemID: 500, Count: 2}
sourceEntry := currentItemListEntryFromStack(dnfrepo.MainInventoryListType, 75, sourceStack)
sourceStack.RawEntry = append([]byte(nil), sourceEntry.data[:]...)
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "19",
Slots: map[string]dnfrepo.ItemStack{"0:75": sourceStack},
}); err != nil {
t.Fatal(err)
}
connection := &bufferConn{}
service := &Service{
options: options{
accountID: "account-1",
gameUpperHeader: gameUpperHeaderChannel13,
gameUpperBodyCodec: gameUpperBodyCodecPlain,
},
pvfItemCatalog: catalog,
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
}
service.gameplayTimers = newFakeCurrentDungeonDeathTimerQueue()
session := &gameSession{conn: connection, connID: "cera-package-cube-test", selectedCharacterID: 19}
if err := service.handleGameCommand(
session,
byte(dnfenum.GameCmdCommand),
uint16(dnfenum.CmdPacketOpenCerapackage),
currentCeraPackageTestRequestBody(75),
); err != nil {
t.Fatal(err)
}
return repositories
}
// 开箱得到无色小晶块 → 并进账号晶体仓 0:358,背包里一个都不许有;礼包本身照旧被消耗。
//
// ⚠️ 注意这个用例必须断言**溯源标记**,不能只断言数量:
// 开箱成功后 handleCurrentCeraPackageOpen 会重建 list-0,而重建里跑着 P4 的收敛兜底
// (inventory.MigrateAccountSharedSlots)—— 就算这里没接统一入口,兜底也会把这 20 个
// 从背包搬进账号格,数量对得上、背包也是空的。两种情况唯一的区别是**账号行由谁写**:
//
// · 接了统一入口 → 礼包路径自己写账号行,Extra 带 source=cera_package
// · 只靠兜底 → 账号行是原有的那一行被合并,Extra 保持原样
//
// 所以下面同时断言 Extra,这个用例才真的钉住了本路径的修复。
func TestCurrentCeraPackageRoutesCubeRewardIntoAccountCell(t *testing.T) {
ctx := context.Background()
repositories := openCubePackageForTest(t, cubePackageTestCatalog(t))
account, found, err := repositories.AccountInventory.Load(ctx, "account-1")
if err != nil || !found {
t.Fatalf("load account inventory found=%t err=%v", found, err)
}
stack, exists := account.Slots["0:358"]
if !exists || stack.ItemID != 3037 || stack.Count != 43910 {
t.Fatalf("account crystal cell=%+v want 3037x43910 (43890 + the 20 from the package)", stack)
}
if stack.Extra["source"] != "cera_package" || stack.Extra["last_grant_source"] != "cera_package" {
t.Fatalf("account row provenance=%+v want source=cera_package: the package path must write the row itself, not leave it to the login sweep", stack.Extra)
}
inventory, found, err := repositories.Inventory.Load(ctx, "19")
if err != nil || !found {
t.Fatalf("load inventory found=%t err=%v", found, err)
}
for key, stack := range inventory.Slots {
if stack.ItemID == 3037 {
t.Fatalf("the cube reward must not sit in the backpack: %s=%+v", key, stack)
}
}
if source := inventory.Slots["0:75"]; source.ItemID != 500 || source.Count != 1 {
t.Fatalf("package source after=%+v want 500x1 (one of the two was consumed)", source)
}
}
// 行为保持:普通奖励(600)照旧落角色背包,账号仓不因这次开箱新增行。
func TestCurrentCeraPackageLeavesOrdinaryRewardsInTheBag(t *testing.T) {
ctx := context.Background()
catalog := mustCurrentCeraPackageTestCatalog(t)
repositories := dnfrepomemory.NewMemoryGroup()
if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{CharacterID: "19", AccountID: "account-1"}); err != nil {
t.Fatal(err)
}
if err := repositories.AccountInventory.Save(ctx, dnfrepo.AccountInventoryRecord{AccountID: "account-1", Slots: map[string]dnfrepo.ItemStack{}}); err != nil {
t.Fatal(err)
}
sourceStack := dnfrepo.ItemStack{ItemID: 500, Count: 1}
sourceEntry := currentItemListEntryFromStack(dnfrepo.MainInventoryListType, 75, sourceStack)
sourceStack.RawEntry = append([]byte(nil), sourceEntry.data[:]...)
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "19",
Slots: map[string]dnfrepo.ItemStack{"0:75": sourceStack},
}); err != nil {
t.Fatal(err)
}
connection := &bufferConn{}
service := &Service{
options: options{
accountID: "account-1",
gameUpperHeader: gameUpperHeaderChannel13,
gameUpperBodyCodec: gameUpperBodyCodecPlain,
},
pvfItemCatalog: catalog,
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
}
service.gameplayTimers = newFakeCurrentDungeonDeathTimerQueue()
session := &gameSession{conn: connection, connID: "cera-package-ordinary-test", selectedCharacterID: 19}
if err := service.handleGameCommand(
session,
byte(dnfenum.GameCmdCommand),
uint16(dnfenum.CmdPacketOpenCerapackage),
currentCeraPackageTestRequestBody(75, currentCeraPackageChoice{ItemID: 700, Option: 9}),
); err != nil {
t.Fatal(err)
}
inventory, _, err := repositories.Inventory.Load(ctx, "19")
if err != nil {
t.Fatal(err)
}
if got := inventory.Slots["0:121"]; got.ItemID != 600 || got.Count != 3 {
t.Fatalf("ordinary reward must stay in the backpack: %+v", got)
}
account, _, err := repositories.AccountInventory.Load(ctx, "account-1")
if err != nil {
t.Fatal(err)
}
if len(account.Slots) != 0 {
t.Fatalf("an ordinary package must not add account rows: %+v", account.Slots)
}
}