DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
commit
645b64fe21
4388 files changed
+1405457
No files matched your search
@@ -0,0 +1,189 @@
|
||||
package dnfbridge
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"encoding/binary"
|
||||
"testing"
|
||||
|
||||
"longheng.io/server/internal/modules/dnf/dnfenum"
|
||||
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
|
||||
"longheng.io/server/internal/modules/dnf/worldmap"
|
||||
)
|
||||
|
||||
func TestNormalizeLegacyGameBodyStoryPauseStrictTransportBoundary(t *testing.T) {
|
||||
semantic := []byte{1, 2}
|
||||
cloned := append(append([]byte(nil), semantic...), 0xde, 0xad, 0xbe, 0xef)
|
||||
got := normalizeLegacyGameBody(uint16(dnfenum.CmdPacketDungeonEventStoryPause), cloned)
|
||||
if !bytes.Equal(got, semantic) {
|
||||
t.Fatalf("normalized op191 body=%x want=%x", got, semantic)
|
||||
}
|
||||
if &got[0] == &cloned[0] {
|
||||
t.Fatal("normalized op191 body aliases transport packet")
|
||||
}
|
||||
for _, body := range [][]byte{semantic, make([]byte, 16), make([]byte, 5)} {
|
||||
got = normalizeLegacyGameBody(uint16(dnfenum.CmdPacketDungeonEventStoryPause), body)
|
||||
if !bytes.Equal(got, body) || len(got) != len(body) {
|
||||
t.Fatalf("op191 boundary len=%d normalized to len=%d body=%x", len(body), len(got), got)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleCurrentDungeonStoryPauseSendsOwnedCurrentOp170(t *testing.T) {
|
||||
connection := &bufferConn{}
|
||||
service := &Service{}
|
||||
session := &gameSession{
|
||||
conn: connection,
|
||||
selectedCharacterID: 19,
|
||||
dungeon: dungeonSessionState{runtime: &runtimeDungeonState{
|
||||
Character: dnfrepo.CharacterRecord{CharacterID: "19"},
|
||||
Session: &worldmap.DungeonSession{},
|
||||
}},
|
||||
}
|
||||
if err := service.handleCurrentDungeonStoryPause(session, []byte{1, 2}); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
packet, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
|
||||
if len(rest) != 0 {
|
||||
t.Fatalf("unexpected trailing packet bytes=%x", rest)
|
||||
}
|
||||
if packet.Header.Classification != 0 || packet.Header.MsgID != currentDungeonStoryPauseMsgID {
|
||||
t.Fatalf("op170 header class=%d msg=%d", packet.Header.Classification, packet.Header.MsgID)
|
||||
}
|
||||
if len(packet.Body) != currentDungeonStoryPauseResponseSize ||
|
||||
binary.LittleEndian.Uint16(packet.Body[0:2]) != 19 ||
|
||||
packet.Body[2] != 1 || packet.Body[3] != 2 {
|
||||
t.Fatalf("op170 body=%x", packet.Body)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleCurrentDungeonStoryPauseSendsTutorialUserStateAfterReadyResumeOnce(t *testing.T) {
|
||||
service, runtime := prepareTutorialScopeRuntime(t, tutorialScopeFixtureOptions{})
|
||||
connection := &bufferConn{}
|
||||
session := &gameSession{
|
||||
conn: connection,
|
||||
selectedCharacterID: 99,
|
||||
dungeon: dungeonSessionState{runtime: runtime},
|
||||
postStartMapPlayerStateSent: true,
|
||||
currentFinishLoadingStateSent: true,
|
||||
}
|
||||
|
||||
if err := service.handleCurrentDungeonStoryPause(session, []byte{0, 1}); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
first, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
|
||||
if first.Header.Classification != 0 || first.Header.MsgID != currentDungeonStoryPauseMsgID ||
|
||||
!bytes.Equal(first.Body, []byte{99, 0, 0, 1}) || len(rest) != 0 {
|
||||
t.Fatalf("tutorial pause op170=%+v body=%x rest=%x", first.Header, first.Body, rest)
|
||||
}
|
||||
connection.write.Reset()
|
||||
|
||||
if err := service.handleCurrentDungeonStoryPause(session, []byte{1, 1}); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
resume, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
|
||||
if resume.Header.Classification != 0 || resume.Header.MsgID != currentDungeonStoryPauseMsgID ||
|
||||
!bytes.Equal(resume.Body, []byte{99, 0, 1, 1}) {
|
||||
t.Fatalf("tutorial resume op170=%+v body=%x", resume.Header, resume.Body)
|
||||
}
|
||||
userState, rest := splitGameServerUpperPacket(t, rest)
|
||||
if userState.Header.Classification != 0 ||
|
||||
userState.Header.MsgID != uint16(dnfenum.CmdPacketNotifyUserState) ||
|
||||
!bytes.Equal(userState.Body, []byte{1, 99, 0, currentDungeonPlayerUserState}) ||
|
||||
len(rest) != 0 || !runtime.tutorialInitialUserStateSent {
|
||||
t.Fatalf("tutorial deferred op3=%+v body=%x rest=%x sent=%t",
|
||||
userState.Header, userState.Body, rest, runtime.tutorialInitialUserStateSent)
|
||||
}
|
||||
|
||||
connection.write.Reset()
|
||||
if err := service.handleCurrentDungeonStoryPause(session, []byte{1, 1}); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
replay, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
|
||||
if replay.Header.MsgID != currentDungeonStoryPauseMsgID || len(rest) != 0 {
|
||||
t.Fatalf("tutorial resumed replay sent trailing user state=%x", rest)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleCurrentDungeonStoryPauseDoesNotSendTutorialUserStateBeforeSceneReady(t *testing.T) {
|
||||
service, runtime := prepareTutorialScopeRuntime(t, tutorialScopeFixtureOptions{})
|
||||
connection := &bufferConn{}
|
||||
session := &gameSession{
|
||||
conn: connection,
|
||||
selectedCharacterID: 99,
|
||||
dungeon: dungeonSessionState{runtime: runtime},
|
||||
}
|
||||
if err := service.handleCurrentDungeonStoryPause(session, []byte{1, 1}); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
packet, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
|
||||
if packet.Header.MsgID != currentDungeonStoryPauseMsgID || len(rest) != 0 ||
|
||||
runtime.tutorialInitialUserStateSent {
|
||||
t.Fatalf("unready tutorial op191 sent user state packet=%+v rest=%x sent=%t",
|
||||
packet.Header, rest, runtime.tutorialInitialUserStateSent)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleCurrentDungeonStoryPauseRejectsOpaqueMalformedAndUnowned(t *testing.T) {
|
||||
tests := []struct {
|
||||
name string
|
||||
body []byte
|
||||
session *gameSession
|
||||
}{
|
||||
{
|
||||
name: "opaque protected body",
|
||||
body: make([]byte, 16),
|
||||
session: &gameSession{
|
||||
selectedCharacterID: 19,
|
||||
dungeon: dungeonSessionState{runtime: &runtimeDungeonState{
|
||||
Character: dnfrepo.CharacterRecord{CharacterID: "19"},
|
||||
Session: &worldmap.DungeonSession{},
|
||||
}},
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "invalid state",
|
||||
body: []byte{2, 0},
|
||||
session: &gameSession{
|
||||
selectedCharacterID: 19,
|
||||
dungeon: dungeonSessionState{runtime: &runtimeDungeonState{
|
||||
Character: dnfrepo.CharacterRecord{CharacterID: "19"},
|
||||
Session: &worldmap.DungeonSession{},
|
||||
}},
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "invalid request type",
|
||||
body: []byte{1, 3},
|
||||
session: &gameSession{
|
||||
selectedCharacterID: 19,
|
||||
dungeon: dungeonSessionState{runtime: &runtimeDungeonState{
|
||||
Character: dnfrepo.CharacterRecord{CharacterID: "19"},
|
||||
Session: &worldmap.DungeonSession{},
|
||||
}},
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "runtime owner mismatch",
|
||||
body: []byte{0, 1},
|
||||
session: &gameSession{
|
||||
selectedCharacterID: 19,
|
||||
dungeon: dungeonSessionState{runtime: &runtimeDungeonState{
|
||||
Character: dnfrepo.CharacterRecord{CharacterID: "20"},
|
||||
Session: &worldmap.DungeonSession{},
|
||||
}},
|
||||
},
|
||||
},
|
||||
}
|
||||
for _, test := range tests {
|
||||
t.Run(test.name, func(t *testing.T) {
|
||||
connection := &bufferConn{}
|
||||
test.session.conn = connection
|
||||
if err := (&Service{}).handleCurrentDungeonStoryPause(test.session, test.body); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if connection.write.Len() != 0 {
|
||||
t.Fatalf("blocked op191 wrote=%x", connection.write.Bytes())
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user