服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
120 lines
3.6 KiB
Go
120 lines
3.6 KiB
Go
// Command chcutscenes 列出「城镇区域开启过场」全表:影片、所需等级、前置任务(含任务名)。
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//
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// 数据来源全部是 PVF:
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// - etc/townmovielist.etc → (城镇, 区域) ↔ 影片标题/文件
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// - <城镇>.twn 各 area 的 [permission] → NeedLevel + NeedQuests
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// - n_quest/... → 任务名
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//
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// 用法:
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//
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// go run ./cmd/scratch/chcutscenes -pvf <Script.pvf>
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package main
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import (
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"context"
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"flag"
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"fmt"
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"os"
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"sort"
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"strings"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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dnfquest "longheng.io/server/internal/modules/dnf/quest"
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dnftown "longheng.io/server/internal/modules/dnf/town"
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platformpvf "longheng.io/server/internal/platform/pvf"
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)
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func main() {
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pvfPath := flag.String("pvf", "", "Script.pvf 路径")
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flag.Parse()
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if *pvfPath == "" {
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fmt.Fprintln(os.Stderr, "需要 -pvf")
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os.Exit(2)
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}
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archive, err := platformpvf.LoadArchive(platformpvf.Options{Path: *pvfPath})
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if err != nil {
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fmt.Fprintln(os.Stderr, "打开 PVF 失败:", err)
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os.Exit(1)
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}
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ctx := context.Background()
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towns, err := dnftown.Load(ctx, archive, dnftown.Options{})
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if err != nil {
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fmt.Fprintf(os.Stderr, "加载城镇表失败(继续,等级/任务可能缺失): %v\n", err)
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}
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movies, err := dnftown.LoadTownMovieTable(archive, dnftown.DefaultMovieListPath)
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if err != nil {
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fmt.Fprintln(os.Stderr, "加载过场表失败:", err)
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os.Exit(1)
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}
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// 任务名:尽力加载,失败就只显示任务号。
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questNames := map[int64]string{}
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if index, buildErr := dnfpvf.Build(ctx, archive, dnfpvf.BuildOptions{Lists: []string{dnfquest.DefaultList}}); buildErr == nil {
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if catalog, loadErr := dnfquest.Load(ctx, index); loadErr == nil {
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for _, def := range catalog.Definitions() {
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if strings.TrimSpace(def.Name) != "" {
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questNames[def.ID] = def.Name
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}
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}
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} else {
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fmt.Fprintf(os.Stderr, "加载任务表失败(只显示任务号): %v\n", loadErr)
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}
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}
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plays := movies.Plays()
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type row struct {
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play dnftown.TownMoviePlay
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area dnftown.Area
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town dnftown.Town
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found bool
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}
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rows := make([]row, 0, len(plays))
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for _, play := range plays {
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area, ok := towns.FindArea(play.TownID, play.AreaID)
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town, _ := towns.Find(play.TownID)
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rows = append(rows, row{play: play, area: area, town: town, found: ok})
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}
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// 按所需等级升序(缺等级的排最后)
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sort.SliceStable(rows, func(i, j int) bool {
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li, lj := rows[i].area.MinLevel, rows[j].area.MinLevel
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if li == 0 {
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li = 1 << 30
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}
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if lj == 0 {
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lj = 1 << 30
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}
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return li < lj
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})
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fmt.Printf("城镇区域开启过场:共 %d 条\n\n", len(rows))
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fmt.Printf("%-4s %-4s %-6s %-14s %-34s %s\n", "Lv", "城镇", "区域", "影片标题", "影片文件", "前置任务")
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fmt.Println(strings.Repeat("-", 118))
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for _, r := range rows {
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level := "-"
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if r.area.MinLevel > 0 {
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level = fmt.Sprintf("%d", r.area.MinLevel)
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}
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title := r.play.Title
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if title == "" {
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title = "(无标题)"
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}
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quests := "-"
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if len(r.area.NeedQuests) > 0 {
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parts := make([]string, 0, len(r.area.NeedQuests))
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for _, id := range r.area.NeedQuests {
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if name, ok := questNames[id]; ok {
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parts = append(parts, fmt.Sprintf("%d(%s)", id, name))
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} else {
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parts = append(parts, fmt.Sprintf("%d", id))
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}
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}
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quests = strings.Join(parts, ", ")
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}
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fmt.Printf("%-4s %-4d %-6d %-14s %-34s %s\n",
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level, r.play.TownID, r.play.AreaID, title, r.play.FilePath, quests)
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if r.found && r.area.MapPath != "" {
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fmt.Printf(" └ 城镇「%s」 地图 %s\n", r.town.Name, r.area.MapPath)
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}
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}
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}
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