Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

199 lines
5.4 KiB
Go

package adventuregroup
import (
"errors"
"fmt"
"math"
)
const CharacterManagementPath = "etc/linksystem/charactermanage.etc"
const (
AdventureSystem2018Path = "etc/adventurersystem/adventurersystem2018.etc"
ExpeditionSystemPath = "etc/adventurersystem/adventurerexpeditionsystem.etc"
)
var (
ErrTableEmpty = errors.New("dnf adventure-group PVF table is empty")
ErrTableMalformed = errors.New("dnf adventure-group PVF table is malformed")
ErrCharacterLevel = errors.New("dnf adventure-group character level is invalid")
ErrPointOverflow = errors.New("dnf adventure-group point total overflows uint64")
)
// Character contains only the account-roster state needed by the adventure
// group calculation. Deleted characters never contribute points.
type Character struct {
Level int
Deleted bool
}
// Benefits are exact lookups for one PVF management level. A missing table row
// is represented by zero; values are not inherited from an earlier level.
type Benefits struct {
ExpBonusPercent uint64
GoldBonusPercent uint64
ManageOption uint64
}
// Summary is the pure account-wide result derived from character levels and
// the current runtime PVF tables.
type Summary struct {
TotalPoint uint64
ManageLevel int
Benefits
}
// Snapshot reports typed source coverage without exposing mutable table maps.
type Snapshot struct {
PointRanges int
ManageThresholds int
ManageLevelMax int
ExpBonusLevels int
GoldBonusLevels int
ManageOptionLevels int
}
type pointRange struct {
minLevel int
maxLevel int
point uint64
}
// Tables is an immutable snapshot of etc/linksystem/charactermanage.etc.
type Tables struct {
pointRanges []pointRange
manageThresholds []uint64
manageLevelMax int
expBonusByLevel map[int]uint64
goldBonusByLevel map[int]uint64
optionByLevel map[int]uint64
runtime RuntimeConfig
}
// Snapshot returns table coverage counts useful for startup diagnostics and
// real-PVF smoke tests.
func (t *Tables) Snapshot() Snapshot {
if t == nil {
return Snapshot{}
}
return Snapshot{
PointRanges: len(t.pointRanges),
ManageThresholds: len(t.manageThresholds),
ManageLevelMax: t.manageLevelMax,
ExpBonusLevels: len(t.expBonusByLevel),
GoldBonusLevels: len(t.goldBonusByLevel),
ManageOptionLevels: len(t.optionByLevel),
}
}
// Runtime returns a detached copy of the current PVF-backed adventure-group
// expedition, shop and growth-capsule configuration.
func (t *Tables) Runtime() RuntimeConfig {
if t == nil {
return RuntimeConfig{}
}
return t.runtime.Clone()
}
// CharacterPoint sums every per-level point value whose level is at or below
// the character's level. PVF point ranges may contain gaps.
func (t *Tables) CharacterPoint(level int) (uint64, error) {
if t == nil || len(t.pointRanges) == 0 {
return 0, ErrTableEmpty
}
if level <= 0 {
return 0, fmt.Errorf("%w: %d", ErrCharacterLevel, level)
}
var total uint64
for _, row := range t.pointRanges {
if level < row.minLevel {
break
}
end := level
if end > row.maxLevel {
end = row.maxLevel
}
count := uint64(end - row.minLevel + 1)
if row.point != 0 && count > math.MaxUint64/row.point {
return 0, fmt.Errorf("%w: level=%d range=%d..%d", ErrPointOverflow, level, row.minLevel, row.maxLevel)
}
contribution := count * row.point
if total > math.MaxUint64-contribution {
return 0, fmt.Errorf("%w: level=%d", ErrPointOverflow, level)
}
total += contribution
}
return total, nil
}
// ManageLevelForPoint resolves passed thresholds in order, then applies the
// explicit PVF management-level maximum. If PVF provides fewer thresholds than
// that maximum, the highest reachable level remains the last threshold.
func (t *Tables) ManageLevelForPoint(totalPoint uint64) int {
if t == nil {
return 0
}
level := 0
for _, threshold := range t.manageThresholds {
if totalPoint < threshold {
break
}
level++
}
if level > t.manageLevelMax {
return t.manageLevelMax
}
return level
}
// BenefitsForLevel performs exact PVF table lookups. Sparse tables do not
// inherit the previous level's values.
func (t *Tables) BenefitsForLevel(manageLevel int) Benefits {
if t == nil || manageLevel <= 0 {
return Benefits{}
}
return Benefits{
ExpBonusPercent: t.expBonusByLevel[manageLevel],
GoldBonusPercent: t.goldBonusByLevel[manageLevel],
ManageOption: t.optionByLevel[manageLevel],
}
}
// Calculate derives one account summary from lightweight character rows.
func (t *Tables) Calculate(characters []Character) (Summary, error) {
if t == nil || len(t.pointRanges) == 0 {
return Summary{}, ErrTableEmpty
}
var total uint64
for _, character := range characters {
if character.Deleted {
continue
}
point, err := t.CharacterPoint(character.Level)
if err != nil {
return Summary{}, err
}
if total > math.MaxUint64-point {
return Summary{}, fmt.Errorf("%w: account roster", ErrPointOverflow)
}
total += point
}
level := t.ManageLevelForPoint(total)
return Summary{
TotalPoint: total,
ManageLevel: level,
Benefits: t.BenefitsForLevel(level),
}, nil
}
// CalculateLevels is a convenience for callers that already filtered deleted
// characters and only have an account's character levels.
func (t *Tables) CalculateLevels(levels []int) (Summary, error) {
characters := make([]Character, len(levels))
for index, level := range levels {
characters[index] = Character{Level: level}
}
return t.Calculate(characters)
}